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<blockquote data-quote="Jeremy" data-source="post: 150503" data-attributes="member: 4036"><p><strong>Teamwork Smackdown</strong></p><p>Originally posted by Jeremy</p><p></p><p>3 member 15th level party vs. 3 glabrezu tanari.</p><p></p><p>Assume party wins init. Party is...</p><p></p><p>Wiz 8(Transmuter)/Dev 5/Acm 2 with spell power +1/+2, prodigy, focus, greater focus, penetration, greater penetration and twin spell inbetween feats required for his prestige classes.</p><p></p><p>Pal 9/Tem 2/Cav 4 with his requirement feats for the prestige classes and power attack/power lunge, boots of speed, his Templar specialization with a lance, a +5 lance, and stacked armor of the rhino of any kind.</p><p></p><p>And a Drd 13/Hie 1 with craft arms/armor and magical artisan feats that provided +4 armor and shield for both the paladin and himself, empower spell, extend spell that he will use to put an extended spikes spell on the paladins lance often times, and a former animal companion, now adventuring awakened cohort dire bear that may or may not have advanced in HD according to the DM's taste in keeping companions/trading up.</p><p></p><p>Round 1,</p><p></p><p>Paladin and Druid delay for the Wizard should they beat his init. Wizard casts Mass Haste affecting himself, the paladin, the paladin’s mount, the druid, and the dire bear. With his extra partial action he casts polymorph other on the paladin who does not choose to resist as he is familiar with this strategy.</p><p></p><p>The paladin becomes a size large fire giant who now fits much better into the saddle of his huge bulette (really an intelligent paladin mount heavy war horse whom they both have agreed stands a better chance surviving and dispenses more justice polymorphed into this form--and the earring of sustenance they bought him for when he is in this form controls his insatiable appetite). And thankfully, the paladin's armor and lance adjust to his new size.</p><p></p><p>The druid now comes out of delay and uses his ranged touch hierophant ability to cast a 7th level spell he prepared on the paladin. Empowered Maximized Bull's Strength for a +7 enhancement bonus to strength. This is a smackdown, so I'm not going to make him roll normally to determine the empowered effect but if you like we can just assume he rolled a 4 this one time. The paladin's current strength is 38. With his extra partial action, the druid casts animal growth on his dire bear companion, doubling his HD to 24 or 26 HD depending on the aforementioned stipulation.</p><p></p><p>The dire bear, now size huge and feeling very beefy with his new stats, size, AC, grapple modifications, and improved base attack, does not charge into the fray because he is awakened and is also very aware of his role in this combat. He delays. If any thing should approach either of the two spell casters his extended reach and improved grab ability combined with his INSANE grapple bonus at this point will allow him to effective defend the casters from one, maybe two of the demons.</p><p></p><p>Also, if one of the demons should advance, it will only get one attack, where as the bear will have its full attack sequence against a most likely grappled and soon to be pinned opponent.</p><p></p><p>And now the paladin does the paladin smackdown with divine might, one of his smite evils, one of his deadly charges of the day, and all the other fun stuff on his great lance that the druid cast an extended spikes spell on with all the other things in the paladin smack doing some ungodly amount of damage with a +28 str damage from power lunge, +11 from smite evil, +15 from power attack, +2 specialization, +5 enhancement, +3-+4 depending on money for cloaks of charisma from divine might, and I'm sure I'm forgetting something, for 5d8+325 damage (if he hits, which with a -15 penalty from the full power attack means he hits on a... 3 or better! Nevermind.) which evaporates one of the demons whom he rides by as per the feat using his burst of speed ability to urge his mount even further past the demons where upon they turn and use their extra partial actions to partial charge another demon using another divine might, ---oh yeah, remembered what I forgot, the damage and increased crit range of the spikes spell, am I still forgetting something else? oh well, I don't feel like going back and doing the math so keep in mind it's even more damage than listed above-- deadly charge, and smite evil to do the same damage to another demon.</p><p></p><p>Glabrezu's run away. But that wouldn't be fun so the obviously feebleminded glabrezu's move to engage. Either the paladin so he can't keep charging like that or the casters defended by the size huge 24-26 HD dire bear because we all know casters are more deadly than fighters.</p><p></p><p>One of the towering 15ft tall glabrezu's with his always on True Seeing finds the human paladin and normal warhorse super imposed on the fire giant/bulette humorous and tries to dispel them as he has dispel magic at will and he doesn't want to take 400 points of damage. Unfortunately he is making a +10 dispel check against a DC of 29 meaning he needs 19 or better on his d20. Let's assume he fails so we can continue the fun.</p><p></p><p>The other one teleports without error behind the transmuter outside of the bear's threatened area so he can show the wizard what 15 feet of four armed demon goodness can do to a wizard in melee.</p><p></p><p>Round 2,</p><p></p><p>The wizard tumbles out of the glabrezu's reach and springs the second part of his genius on the demon. A twinned cone of cold enlarged for free for 30d6 damage that he resists 20 points of making him take only around 70-80 points of cold damage. The wizard could have disintegrated him at DC 33 or so requiring a nat 20 or die instantly, but that would have been too easy and left him with no one to stand terrified of what he does with his extra partial action.</p><p></p><p>With his extra partial action he polymorphs the huge 24-26 hd dire bear into an adult or mature adult gold dragon. (Disclaimer: PO is a 4th level spell and thus has a 15 die cap to it. See subsequent post for other options.)</p><p></p><p>The druid rather than cast ranged harm then flame strike to destroy the shivering glabrezu uses his extra partial action to cast greater magic fang on his friend the dragon and then begins casting summon huge air elemental as if this battle isn't already over.</p><p></p><p>The dragon five foot steps over to the glabrezu and with his now even more enhanced reach proceeds to do a full round attack on him that leaves him a quivering pile of finely sliced goo.</p><p></p><p>The paladin's mount uses its extra partial action to move its normal speed away from the glabrezu that tried to dispel them. It stamps its foot, and we fade out with the paladin lowering his lance as he closes upon the last remaining demon, the druid is deep in his summoning magicks, and the mage is toying with the idea of summoning more demons just so the bad guys might stand a chance.</p><p></p><p>End.</p><p></p><p>Jeremy</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150503, member: 4036"] [b]Teamwork Smackdown[/b] Originally posted by Jeremy 3 member 15th level party vs. 3 glabrezu tanari. Assume party wins init. Party is... Wiz 8(Transmuter)/Dev 5/Acm 2 with spell power +1/+2, prodigy, focus, greater focus, penetration, greater penetration and twin spell inbetween feats required for his prestige classes. Pal 9/Tem 2/Cav 4 with his requirement feats for the prestige classes and power attack/power lunge, boots of speed, his Templar specialization with a lance, a +5 lance, and stacked armor of the rhino of any kind. And a Drd 13/Hie 1 with craft arms/armor and magical artisan feats that provided +4 armor and shield for both the paladin and himself, empower spell, extend spell that he will use to put an extended spikes spell on the paladins lance often times, and a former animal companion, now adventuring awakened cohort dire bear that may or may not have advanced in HD according to the DM's taste in keeping companions/trading up. Round 1, Paladin and Druid delay for the Wizard should they beat his init. Wizard casts Mass Haste affecting himself, the paladin, the paladin’s mount, the druid, and the dire bear. With his extra partial action he casts polymorph other on the paladin who does not choose to resist as he is familiar with this strategy. The paladin becomes a size large fire giant who now fits much better into the saddle of his huge bulette (really an intelligent paladin mount heavy war horse whom they both have agreed stands a better chance surviving and dispenses more justice polymorphed into this form--and the earring of sustenance they bought him for when he is in this form controls his insatiable appetite). And thankfully, the paladin's armor and lance adjust to his new size. The druid now comes out of delay and uses his ranged touch hierophant ability to cast a 7th level spell he prepared on the paladin. Empowered Maximized Bull's Strength for a +7 enhancement bonus to strength. This is a smackdown, so I'm not going to make him roll normally to determine the empowered effect but if you like we can just assume he rolled a 4 this one time. The paladin's current strength is 38. With his extra partial action, the druid casts animal growth on his dire bear companion, doubling his HD to 24 or 26 HD depending on the aforementioned stipulation. The dire bear, now size huge and feeling very beefy with his new stats, size, AC, grapple modifications, and improved base attack, does not charge into the fray because he is awakened and is also very aware of his role in this combat. He delays. If any thing should approach either of the two spell casters his extended reach and improved grab ability combined with his INSANE grapple bonus at this point will allow him to effective defend the casters from one, maybe two of the demons. Also, if one of the demons should advance, it will only get one attack, where as the bear will have its full attack sequence against a most likely grappled and soon to be pinned opponent. And now the paladin does the paladin smackdown with divine might, one of his smite evils, one of his deadly charges of the day, and all the other fun stuff on his great lance that the druid cast an extended spikes spell on with all the other things in the paladin smack doing some ungodly amount of damage with a +28 str damage from power lunge, +11 from smite evil, +15 from power attack, +2 specialization, +5 enhancement, +3-+4 depending on money for cloaks of charisma from divine might, and I'm sure I'm forgetting something, for 5d8+325 damage (if he hits, which with a -15 penalty from the full power attack means he hits on a... 3 or better! Nevermind.) which evaporates one of the demons whom he rides by as per the feat using his burst of speed ability to urge his mount even further past the demons where upon they turn and use their extra partial actions to partial charge another demon using another divine might, ---oh yeah, remembered what I forgot, the damage and increased crit range of the spikes spell, am I still forgetting something else? oh well, I don't feel like going back and doing the math so keep in mind it's even more damage than listed above-- deadly charge, and smite evil to do the same damage to another demon. Glabrezu's run away. But that wouldn't be fun so the obviously feebleminded glabrezu's move to engage. Either the paladin so he can't keep charging like that or the casters defended by the size huge 24-26 HD dire bear because we all know casters are more deadly than fighters. One of the towering 15ft tall glabrezu's with his always on True Seeing finds the human paladin and normal warhorse super imposed on the fire giant/bulette humorous and tries to dispel them as he has dispel magic at will and he doesn't want to take 400 points of damage. Unfortunately he is making a +10 dispel check against a DC of 29 meaning he needs 19 or better on his d20. Let's assume he fails so we can continue the fun. The other one teleports without error behind the transmuter outside of the bear's threatened area so he can show the wizard what 15 feet of four armed demon goodness can do to a wizard in melee. Round 2, The wizard tumbles out of the glabrezu's reach and springs the second part of his genius on the demon. A twinned cone of cold enlarged for free for 30d6 damage that he resists 20 points of making him take only around 70-80 points of cold damage. The wizard could have disintegrated him at DC 33 or so requiring a nat 20 or die instantly, but that would have been too easy and left him with no one to stand terrified of what he does with his extra partial action. With his extra partial action he polymorphs the huge 24-26 hd dire bear into an adult or mature adult gold dragon. (Disclaimer: PO is a 4th level spell and thus has a 15 die cap to it. See subsequent post for other options.) The druid rather than cast ranged harm then flame strike to destroy the shivering glabrezu uses his extra partial action to cast greater magic fang on his friend the dragon and then begins casting summon huge air elemental as if this battle isn't already over. The dragon five foot steps over to the glabrezu and with his now even more enhanced reach proceeds to do a full round attack on him that leaves him a quivering pile of finely sliced goo. The paladin's mount uses its extra partial action to move its normal speed away from the glabrezu that tried to dispel them. It stamps its foot, and we fade out with the paladin lowering his lance as he closes upon the last remaining demon, the druid is deep in his summoning magicks, and the mage is toying with the idea of summoning more demons just so the bad guys might stand a chance. End. Jeremy [/QUOTE]
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