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<blockquote data-quote="Jeremy" data-source="post: 150504" data-attributes="member: 4036"><p><strong>Druidic Smackdown</strong></p><p>Originally posted by Jeremy</p><p></p><p>Another one for the archives...</p><p></p><p>Druidic Smackdown</p><p></p><p>Let's see if I can crack the minimum 200 points of damage in a round requirement for smackdown admittance...</p><p></p><p>We'll start with our usual 16th level character, a human druid 15/heirophant 1. Our druid is out scouting as an innocuous tiny owl when he spots a 4 gargantuan purple worms, driven from their feeding grounds apparently and utterly destroying the delicate Balance of life in the area.</p><p></p><p>Landing concealed by the thick foliage of a tree, the druid assumes his own natural form and begins casting Call Lightning while keeping an eye on the worms.</p><p></p><p>Soon after he finishes his casting and begins casting his most powerful summoning spell (Summon Nature's Ally VIII) opting for more less-powerful creatures as opposed to one powerful creature. (He summons 1d4+1 dire bears and ends up getting a 3 for 4 total dire bears.)</p><p></p><p>The bears immediately begin heading towards the nearest threat, the purple worms. Before they can close the distance, the druid again begins casting, this time Animal Growth. The four bears all double in size becoming 40 feet long and 48,000 lbs of roaring muscle.</p><p></p><p>Animal Growth'd Dire Bear</p><p></p><p>HD: 24d8+72 (180 hp)</p><p>AC: 19 (-2 size, +1 Dex, +10 Natural)</p><p>Attacks: 2 claws +30 melee (2d6+14), bite +25 melee (2d10+7)</p><p>SA: Improved Grab</p><p>SQ: Scent</p><p>Saves: Fort +22, Ref +17, Will +17</p><p>Abilities: Str 39, Dex 13, Con 23, Int 2, Wis 12, Cha 10</p><p></p><p>But just to make sure, and not without a smirk of irony, the druid tree strides from his perch to a tree in between the bears and the worms. As they pass, of all things, he casts Bear's Heart--granting them 37 temporary hit points and 4 strength each.</p><p></p><p>From that point on, he can become an owl again and rain down 10' radius 10d10 bolts of lightning from 1000' away for the next two hours or so.. But with each of his summoned bears doing 65 damage a round for a total of 260 (Yay! Broke 200!) each round.. His 10d10 lightning bolts and 15d6 Flame Strikes are unnecessary.</p><p></p><p>Layeth the Smack Down!</p><p></p><p>Jeremy</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150504, member: 4036"] [b]Druidic Smackdown[/b] Originally posted by Jeremy Another one for the archives... Druidic Smackdown Let's see if I can crack the minimum 200 points of damage in a round requirement for smackdown admittance... We'll start with our usual 16th level character, a human druid 15/heirophant 1. Our druid is out scouting as an innocuous tiny owl when he spots a 4 gargantuan purple worms, driven from their feeding grounds apparently and utterly destroying the delicate Balance of life in the area. Landing concealed by the thick foliage of a tree, the druid assumes his own natural form and begins casting Call Lightning while keeping an eye on the worms. Soon after he finishes his casting and begins casting his most powerful summoning spell (Summon Nature's Ally VIII) opting for more less-powerful creatures as opposed to one powerful creature. (He summons 1d4+1 dire bears and ends up getting a 3 for 4 total dire bears.) The bears immediately begin heading towards the nearest threat, the purple worms. Before they can close the distance, the druid again begins casting, this time Animal Growth. The four bears all double in size becoming 40 feet long and 48,000 lbs of roaring muscle. Animal Growth'd Dire Bear HD: 24d8+72 (180 hp) AC: 19 (-2 size, +1 Dex, +10 Natural) Attacks: 2 claws +30 melee (2d6+14), bite +25 melee (2d10+7) SA: Improved Grab SQ: Scent Saves: Fort +22, Ref +17, Will +17 Abilities: Str 39, Dex 13, Con 23, Int 2, Wis 12, Cha 10 But just to make sure, and not without a smirk of irony, the druid tree strides from his perch to a tree in between the bears and the worms. As they pass, of all things, he casts Bear's Heart--granting them 37 temporary hit points and 4 strength each. From that point on, he can become an owl again and rain down 10' radius 10d10 bolts of lightning from 1000' away for the next two hours or so.. But with each of his summoned bears doing 65 damage a round for a total of 260 (Yay! Broke 200!) each round.. His 10d10 lightning bolts and 15d6 Flame Strikes are unnecessary. Layeth the Smack Down! Jeremy [/QUOTE]
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