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<blockquote data-quote="Jeremy" data-source="post: 150524" data-attributes="member: 4036"><p><strong>Shuriken Smackdown</strong></p><p>Originally posted by reapersaurus</p><p></p><p>Classes: Fighter 9/Divine Champion 5/Tribal Protector 2</p><p></p><p>Attributes: Anything, just an 18 CHA, increased to 20 by the mythical +2 CHA +0 ECL race</p><p></p><p>Feats: Point-Blank Shot, Rapid Shot, Quick Draw, Exotic WP: Shuriken, Weapon Focus: Shuriken, Weapon Spec: Shuriken, Power Attack, Divine Might </p><p></p><p>Magic Items: </p><p>+1 Chain Shirt of Command (DotF, +4 competence bonus to CHA), 9k</p><p>Boots of Speed 8k gp</p><p>Bracers of Throwing (same as Bracers of Archery, except for thrown items : +1 competence bonus to damage), 5k gp </p><p>21 +1 Returning, Flaming Shurikens (18k a piece)</p><p></p><p>Damage:</p><p>Shuriken: 1 point, can throw 3 in a attack (at same target).</p><p>Point-Blank Shot (+1)</p><p>Weapon Spec (+2)</p><p>Divine Favor spell (+6 luck) 1 minute duration</p><p>Divine Wrath (Divine Champion level 5 ability, +3 attack and damage) </p><p>Emotion spell (+2 morale)</p><p>Bracers of Throwing (+1 competence) </p><p>Divine Might (+ CHA bonus to damage: 18 base CHA + 2 race bonus + 2 from aging + 4 levelups, + 5 inherent from Tome of Charisma + 4 from Charm domain ability (1 min), + 4 from Command armor, + 4 from Greater Aspect of the Deity, + 15 average from Incantrix Septuple-Empowered Eagle’s Splendor = 58 CHA = +24 bonus to damage)</p><p> + 1d6 flaming damage on each shuriken = 3.5 avg</p><p></p><p>= 43.5 damage per shuriken (weapon spec and point blank only good for one shuriken per attack) </p><p>so 40.5 damage for 2nd and 3rd shuriken in volley</p><p></p><p># of attacks: </p><p>4 from BAB @ 16th level of +16/+11/+6/+1</p><p>1 from Rapid Shot</p><p>1 from Boots of Speed </p><p>1 from 2nd level Tribal Protector</p><p>= 7 attacks </p><p>Totals:</p><p>43.5 damage (1st attack in volley) + 40.5 damage for the other 2 shurikens in the volley = 124.5 damage each attack </p><p>124.5 damage per attack x 7 attacks = 871 damage per round. </p><p>There are 21 shurikens thrown, BTW... </p><p>Coat those 21 puppies in Sassone leaf residue (DMG page 80) and do 2d12 hp initial damage and 1d6 CON secondary damage PER SHURIKEN. (DC 16)</p><p>So….. (13 (2d12) x 3 shuriken) x 7 attacks = 273 hp damage from poison.</p><p></p><p>Grand total : 871 normal damage, 273 poison damage = 1147 damage per round!</p><p></p><p>That’s not including any extra damage from criticals, BTW.</p><p></p><p>This damage could also be increased by adding multiple arms for the character. A way I remember someone doing that was by polymorphing into a 4-armed Sahaugin mutant? (Damage=1467!)</p><p></p><p>Ways of stopping accidental poisoning? Resist Poison feat (+4 to saves), the Greater Aspect of the Deity grants +4 to saves. He already has +13 Fort save from classes not including CON bonuses.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150524, member: 4036"] [b]Shuriken Smackdown[/b] Originally posted by reapersaurus Classes: Fighter 9/Divine Champion 5/Tribal Protector 2 Attributes: Anything, just an 18 CHA, increased to 20 by the mythical +2 CHA +0 ECL race Feats: Point-Blank Shot, Rapid Shot, Quick Draw, Exotic WP: Shuriken, Weapon Focus: Shuriken, Weapon Spec: Shuriken, Power Attack, Divine Might Magic Items: +1 Chain Shirt of Command (DotF, +4 competence bonus to CHA), 9k Boots of Speed 8k gp Bracers of Throwing (same as Bracers of Archery, except for thrown items : +1 competence bonus to damage), 5k gp 21 +1 Returning, Flaming Shurikens (18k a piece) Damage: Shuriken: 1 point, can throw 3 in a attack (at same target). Point-Blank Shot (+1) Weapon Spec (+2) Divine Favor spell (+6 luck) 1 minute duration Divine Wrath (Divine Champion level 5 ability, +3 attack and damage) Emotion spell (+2 morale) Bracers of Throwing (+1 competence) Divine Might (+ CHA bonus to damage: 18 base CHA + 2 race bonus + 2 from aging + 4 levelups, + 5 inherent from Tome of Charisma + 4 from Charm domain ability (1 min), + 4 from Command armor, + 4 from Greater Aspect of the Deity, + 15 average from Incantrix Septuple-Empowered Eagle’s Splendor = 58 CHA = +24 bonus to damage) + 1d6 flaming damage on each shuriken = 3.5 avg = 43.5 damage per shuriken (weapon spec and point blank only good for one shuriken per attack) so 40.5 damage for 2nd and 3rd shuriken in volley # of attacks: 4 from BAB @ 16th level of +16/+11/+6/+1 1 from Rapid Shot 1 from Boots of Speed 1 from 2nd level Tribal Protector = 7 attacks Totals: 43.5 damage (1st attack in volley) + 40.5 damage for the other 2 shurikens in the volley = 124.5 damage each attack 124.5 damage per attack x 7 attacks = 871 damage per round. There are 21 shurikens thrown, BTW... Coat those 21 puppies in Sassone leaf residue (DMG page 80) and do 2d12 hp initial damage and 1d6 CON secondary damage PER SHURIKEN. (DC 16) So….. (13 (2d12) x 3 shuriken) x 7 attacks = 273 hp damage from poison. Grand total : 871 normal damage, 273 poison damage = 1147 damage per round! That’s not including any extra damage from criticals, BTW. This damage could also be increased by adding multiple arms for the character. A way I remember someone doing that was by polymorphing into a 4-armed Sahaugin mutant? (Damage=1467!) Ways of stopping accidental poisoning? Resist Poison feat (+4 to saves), the Greater Aspect of the Deity grants +4 to saves. He already has +13 Fort save from classes not including CON bonuses. [/QUOTE]
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