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<blockquote data-quote="Jeremy" data-source="post: 150526" data-attributes="member: 4036"><p><strong>Fleet Runner of Ehlonna Smackdown</strong></p><p>Originally posted by Black Arrow</p><p></p><p>[subcaption - "Blessed of Gruumsh meets his match"; AKA "Where's Tiamat" smackdown]</p><p></p><p>In honor of Carpe DM's inspiring smackdown series, here's my humble contribution, based on variants of the paladin smackdown... Suggestions are welcome. Seems more like the psychic warrior massacre series than a traditional 200 point smackdown though....</p><p></p><p>For flair, this character can combine both the mounted paladin-ish smackdown (i.e. using heavy lance) with the dungeon crawling shield bashing paladin-ish smackdown. Haste is assumed (and is a free action class skill as a 9th lvl fleet runner of ehlonna). Needed: a mount with modified boots (err, horseshoes?) of speed for haste (or mass haste cast by mage; character could probably also be polymorphed into a centaur to get the 'mounted charge' ability solo if desired...). </p><p></p><p>[A parallel smackdown would involve a warrior-type who focuses on bashing with two shields as weapons [no mount required] - replace hospitaler with cleric; perhaps slip in two levels of psychic warrior for extra feats. ;-) One could also go the route of a wood elf 1st ranger/9th cleric/10th fleet runner if desired for additional archery and self-reliant clerical prowess...(with Elf & War domains for Point Blank Shot, Weapon Focus(Long Composite Bow), True Strike, Cat's Grace).]</p><p></p><p>Human 1st ranger/2nd fighter/2nd barbarian/3rd hospitaler[DOTF]/8th fleet runner of Ehlonna (Dragon #283)</p><p></p><p>Feats Needed:</p><p></p><p>Mounted Combat (1 - human)</p><p>Ride-by Attack (1 - free)</p><p>Spirited Charge (2 - fighter)</p><p>Power Attack (3 - fighter)</p><p>Dodge (3 - free)</p><p>Run (6 - free)</p><p>Mobility (8 - hospitaler)</p><p>Improved Shield Bash (9 - free)</p><p>Improved Two Weapon Fighting (12 - free)</p><p>Shield Charge (15 - free)</p><p>Power Lunge (18 - free)</p><p>Divine Might (18 - hospitaler)]</p><p></p><p>Str 18 (+4 stat increase +4 girdle = 26), Cha 18 (+4 cloak +4 shield = 26)</p><p></p><p>Items (could be more powerful...):</p><p></p><p>Shield of Command (+4 Ch) & Bashing w/SPIKES cast by 10th lvl cleric</p><p>Rhino hide armor </p><p>heavy lance</p><p>Paladin holy sword scroll (readable with hospitaler Glory domain) or Vibrant purple ioun stone with holy sword</p><p>girdle of giant strength (+4 St)</p><p>cloak of charisma (+4 Ch)</p><p></p><p>Tactic:</p><p></p><p>Let's bring the character to 18th level by adding 2 more levels of hospitaler, for two more feats and a BAB of +16. In one round, charge [as a partial action] and charge for the regular action (pushing opponent back 5' away from you with the improved shield bash at the end of the first charge action, combined with a free hasted 5' step backward to prepare to charge the opponent again, if there's anything left;-). Get twelve *charge* attacks while you're at it. Repeatable every round. This is based on the 8th level Fleet runner's Leopard's pounce, namely, "at 8th level, a fleet runner can make a full attack at the end of a charge. This is an extraordinary ability." So at the end of the hasted charge action, the character smacks with 4 lance attacks and 2 SPIKED shield attacks. REPEAT. Since the full attack takes place during a charge action, the resultant attacks gain the myriad of charge bonuses/multipliers, namely:</p><p></p><p>(best case) holy sworded lance: Dmg: 1d8 +16(pwr atk) +<8(St)*2(pwr lunge) = 16> +8(Ch - divine might) +5(enhancement bonus) = (1d8 + 45) *5 (holy sworded*2(v.evil), rhino effect*2, spirited charge*3), or 5d8+225 = 247 damage (avg). [*3 critical could bring this to 346 damage.]</p><p></p><p>shield of bashing: Dmg: 1d8 +16(pwr atk) +<8(St)*2(pwr lunge) = 16> +8(Ch - divine might) +10(SPIKES spell by 10th lvl cleric) +1(enhancement bonus) = (1d8 + 51) *3 (rhino effect and shield charge), or 3d8+153 = 166 damage (avg). [plus possible *2 critical bringing it to 221 damage (avg)].</p><p></p><p>Total avg dmg/round assuming 8 lance hits and 4 shield hits..... a whopping 2640 points of damage!!!!! Enough to take Tiamat out to lunch after she wastes an AoO on the blind kobold you send in first;-) </p><p></p><p>I forgot to include the barbarian rage bonuses among other things. Actually, by replacing the 2 levels of barbarian with 2 levels of psychic warrior, I could add the psionic weapon and deep impact feats. Coupled with a ton of 5pt crystal capacitators, every attack could be a touch attach (the 'perfect' great wyrm-slaughter tactic), which would almost guarantee hitting anything and being able to take the full power attack bonus.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150526, member: 4036"] [b]Fleet Runner of Ehlonna Smackdown[/b] Originally posted by Black Arrow [subcaption - "Blessed of Gruumsh meets his match"; AKA "Where's Tiamat" smackdown] In honor of Carpe DM's inspiring smackdown series, here's my humble contribution, based on variants of the paladin smackdown... Suggestions are welcome. Seems more like the psychic warrior massacre series than a traditional 200 point smackdown though.... For flair, this character can combine both the mounted paladin-ish smackdown (i.e. using heavy lance) with the dungeon crawling shield bashing paladin-ish smackdown. Haste is assumed (and is a free action class skill as a 9th lvl fleet runner of ehlonna). Needed: a mount with modified boots (err, horseshoes?) of speed for haste (or mass haste cast by mage; character could probably also be polymorphed into a centaur to get the 'mounted charge' ability solo if desired...). [A parallel smackdown would involve a warrior-type who focuses on bashing with two shields as weapons [no mount required] - replace hospitaler with cleric; perhaps slip in two levels of psychic warrior for extra feats. ;-) One could also go the route of a wood elf 1st ranger/9th cleric/10th fleet runner if desired for additional archery and self-reliant clerical prowess...(with Elf & War domains for Point Blank Shot, Weapon Focus(Long Composite Bow), True Strike, Cat's Grace).] Human 1st ranger/2nd fighter/2nd barbarian/3rd hospitaler[DOTF]/8th fleet runner of Ehlonna (Dragon #283) Feats Needed: Mounted Combat (1 - human) Ride-by Attack (1 - free) Spirited Charge (2 - fighter) Power Attack (3 - fighter) Dodge (3 - free) Run (6 - free) Mobility (8 - hospitaler) Improved Shield Bash (9 - free) Improved Two Weapon Fighting (12 - free) Shield Charge (15 - free) Power Lunge (18 - free) Divine Might (18 - hospitaler)] Str 18 (+4 stat increase +4 girdle = 26), Cha 18 (+4 cloak +4 shield = 26) Items (could be more powerful...): Shield of Command (+4 Ch) & Bashing w/SPIKES cast by 10th lvl cleric Rhino hide armor heavy lance Paladin holy sword scroll (readable with hospitaler Glory domain) or Vibrant purple ioun stone with holy sword girdle of giant strength (+4 St) cloak of charisma (+4 Ch) Tactic: Let's bring the character to 18th level by adding 2 more levels of hospitaler, for two more feats and a BAB of +16. In one round, charge [as a partial action] and charge for the regular action (pushing opponent back 5' away from you with the improved shield bash at the end of the first charge action, combined with a free hasted 5' step backward to prepare to charge the opponent again, if there's anything left;-). Get twelve *charge* attacks while you're at it. Repeatable every round. This is based on the 8th level Fleet runner's Leopard's pounce, namely, "at 8th level, a fleet runner can make a full attack at the end of a charge. This is an extraordinary ability." So at the end of the hasted charge action, the character smacks with 4 lance attacks and 2 SPIKED shield attacks. REPEAT. Since the full attack takes place during a charge action, the resultant attacks gain the myriad of charge bonuses/multipliers, namely: (best case) holy sworded lance: Dmg: 1d8 +16(pwr atk) +<8(St)*2(pwr lunge) = 16> +8(Ch - divine might) +5(enhancement bonus) = (1d8 + 45) *5 (holy sworded*2(v.evil), rhino effect*2, spirited charge*3), or 5d8+225 = 247 damage (avg). [*3 critical could bring this to 346 damage.] shield of bashing: Dmg: 1d8 +16(pwr atk) +<8(St)*2(pwr lunge) = 16> +8(Ch - divine might) +10(SPIKES spell by 10th lvl cleric) +1(enhancement bonus) = (1d8 + 51) *3 (rhino effect and shield charge), or 3d8+153 = 166 damage (avg). [plus possible *2 critical bringing it to 221 damage (avg)]. Total avg dmg/round assuming 8 lance hits and 4 shield hits..... a whopping 2640 points of damage!!!!! Enough to take Tiamat out to lunch after she wastes an AoO on the blind kobold you send in first;-) I forgot to include the barbarian rage bonuses among other things. Actually, by replacing the 2 levels of barbarian with 2 levels of psychic warrior, I could add the psionic weapon and deep impact feats. Coupled with a ton of 5pt crystal capacitators, every attack could be a touch attach (the 'perfect' great wyrm-slaughter tactic), which would almost guarantee hitting anything and being able to take the full power attack bonus. [/QUOTE]
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