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<blockquote data-quote="Jeremy" data-source="post: 150538" data-attributes="member: 4036"><p><strong>A Nearly Irresistible Wizard</strong></p><p>Originally posted by Caliban</p><p></p><p>a wizard who's spells are actually difficult to resist, with 1st level spells having a save DC of 35 by the time your 20th level. It's all legal, but you have to be using the Forgotten Realms Guidelines: </p><p></p><p>-Take a Sun Elf from the Forgotten Realms (Stat mods: +2 Int, -2 Con) </p><p></p><p>-Put an 18 in Intelligence. (If using 32 point ability buy, you can put your stats at: Str 10, Dex 14, Con 10, Int 20, Wis 10, Cha 10) </p><p></p><p>-Make him a Wizard, and take Spellcasting Prodigy as his first level feat. Spellcasting prodigy gives you an effective +2 to your spellcasting attribute. This affects bonus spells, Saving Throw DC's. </p><p></p><p>-At first level your Wizard has an effective 22 Int, +6 to all his Saving Throw DC's (DC 17 for a 1st level spell!), and 2 bonus 1st level spells. </p><p></p><p>-If he's a general wizard, he can cast 3 first level spells, if he's a specialist he can cast 4 first level spells per day. </p><p></p><p>-At 3rd level you gain your 2nd level spell, and you can cast 3 a day (22 Int = 2 bonus 2nd level spells) if you are a regular wizard, 4 if you are a specialist. </p><p></p><p>-You gain a feat at 3rd level, take Spell Focus on your primary school Ill, or Enchantment are popular choices). You now have a +8 on Save DC's for spells of that school. (DC 19 for 1st level spells, DC 20 for 2nd level spells) </p><p></p><p>-At 4th level, increase your Int to 21 (23 effective) </p><p></p><p>-At 6th level you gain another feat, take Greater Spell Focus. Now spells of that school have a +10 to save DC's. (DC 21 for 1st level spells, DC 22 for 2nd, DC 23 for 3rd) </p><p></p><p>-At 8th level, increase your Int to 22 (24 effective.) This increases you DC bonus by +1, giving you a +11 to save DC's for your chosen school of magic, and a +7 to spells of other schools. </p><p></p><p>-9th level, you gain another feat, take Spell focus for another school of magic (you need this to qualify for the Archmage Prestige class). </p><p></p><p>-This gives you +11 to save DC's for your primary school, +9 to save DC's of your secondary school, and +7 to save DC's for spells of any other school. </p><p></p><p>-12th level. Increase your Int again, giving you a 23 (25 effective). You also gain a feat, take Skill Focus (Spellcraft) so that you now meet the feat requirements for the Archmage prestige class. </p><p></p><p>-By this time you have also gained 2 bonus feats from your wizard class, make one of them the Craft Wondrous Items feat. At 12th level you can then craft a Headband of Intellect +6 (which will cost you about 36,000 gp and 1,440 XP). This will raise your Int to 29 (31 effective), increasing your bonus spells and increasing your save DC modifier by 3. </p><p></p><p>This gives you +14 to save DC's for your primary school, +12 to save DC's of your secondary school, and +10 to save DC's for spells of any other school. </p><p></p><p>-At 13th level you gain your 7th level spells, and should qualify for the Archmage Prestige class (found in the Forgotten Realms guidelines). </p><p></p><p>-At 14th level take your first level of Archmage, making a 13 wizard/1 archmage. Take Spell Power +1 as your first High Arcana ability. This costs you a 5th level spell, and increases the save DC's of all your spells by +1, and gives you +1 on caster level checks to bypass Spell Resistance. </p><p></p><p>This gives you +15 to save DC's for your primary school, +13 to save DC's of your secondary school, and +11 to save DC's for spells of any other school. </p><p></p><p>-At 15th level you gain another feat, take Spell Penetration, giving you +2 on caster level checks. Take another level of Archmage and gain another High Arcana. Take Spell Power +2, which will cost you a 7th level spell and give you +2 to Save DC's and caster level checks to overcome Spell Resistance. </p><p></p><p>This gives you +17 to save DC's for your primary school, +15 to save DC's of your secondary school, and +13 to save DC's for spells of any other school. You also have a +5 bonus on caster level checks to overcome spell resistance. </p><p></p><p>-At 16th level you can take either a level of Archmage or a level of Wizard, whichever your prefer. You also get to increase you Intelligence by one, giving you a base 24 Int, 30 with the Headband of Intellect, and effective 32 Int because of the spellcasting prodigy feat. </p><p></p><p>This gives you +18 to save DC's for your primary school, +16 to save DC's of your secondary school, and +14 to save DC's for spells of any other school. You also have a +5 bonus on caster level checks to overcome spell resistance. </p><p></p><p>-At level 17 you gain your 9th level spells. Take another level of Archmage and select Spell Power +3 as your High Arcana ability. This costs you a 9th level spell slot, but you got a bonus 9th level spell when you Int reached 28. </p><p></p><p>This gives you +21 to save DC's for your primary school, +19 to save DC's of your secondary school, and +17 to save DC's for spells of any other school. You also have a +8 bonus on caster level checks to overcome spell resistance. </p><p></p><p>-At level 18 you gain another feat, spend it on Greater Spell Penetration, which will give you a total of +10 on your caster level checks to overcome spell resistance. </p><p></p><p>Assuming that you have the Wish spell at this point, use Scribe Scroll to create a Wish Scroll after you have gained 5,153 XP. Do this two more times, until you have 3 wish scrolls (if you can get Wishes from another source you may be able to skip this step.) </p><p></p><p>Once you have the three wish scrolls, wait until you have gained 10,000 XP more than you need for 18th level again, then cast Wish 5 times in a row to increase your Int by +5, giving you giving you a base 29 Int, 35 with the Headband of Intellect, and an effective 37 Int because of the spellcasting prodigy feat. </p><p></p><p>This gives you +23 to save DC's for your primary school, +21 to save DC's of your secondary school, and +19 to save DC's for spells of any other school. You also have a +10 bonus on caster level checks to overcome spell resistance. </p><p></p><p>At level 20 you can increase your Int one more time, giving you an effect Int of 38. </p><p></p><p>This gives you +24 to save DC's for your primary school, +22 to save DC's of your secondary school, and +20 to save DC's for spells of any other school. You also have a +10 bonus on caster level checks to overcome spell resistance. </p><p></p><p>You first level spells in your primary school have a save DC of 35, and your 9th level spells of that school have a save DC of 43. </p><p></p><p>You also automatically bypass any Spell Resistance of 31 or less. (You rolled 1d20+30 for caster level checks to bypass spell resistance.) </p><p></p><p>You also have an incredible number of bonus spells from your high intelligence.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150538, member: 4036"] [b]A Nearly Irresistible Wizard[/b] Originally posted by Caliban a wizard who's spells are actually difficult to resist, with 1st level spells having a save DC of 35 by the time your 20th level. It's all legal, but you have to be using the Forgotten Realms Guidelines: -Take a Sun Elf from the Forgotten Realms (Stat mods: +2 Int, -2 Con) -Put an 18 in Intelligence. (If using 32 point ability buy, you can put your stats at: Str 10, Dex 14, Con 10, Int 20, Wis 10, Cha 10) -Make him a Wizard, and take Spellcasting Prodigy as his first level feat. Spellcasting prodigy gives you an effective +2 to your spellcasting attribute. This affects bonus spells, Saving Throw DC's. -At first level your Wizard has an effective 22 Int, +6 to all his Saving Throw DC's (DC 17 for a 1st level spell!), and 2 bonus 1st level spells. -If he's a general wizard, he can cast 3 first level spells, if he's a specialist he can cast 4 first level spells per day. -At 3rd level you gain your 2nd level spell, and you can cast 3 a day (22 Int = 2 bonus 2nd level spells) if you are a regular wizard, 4 if you are a specialist. -You gain a feat at 3rd level, take Spell Focus on your primary school Ill, or Enchantment are popular choices). You now have a +8 on Save DC's for spells of that school. (DC 19 for 1st level spells, DC 20 for 2nd level spells) -At 4th level, increase your Int to 21 (23 effective) -At 6th level you gain another feat, take Greater Spell Focus. Now spells of that school have a +10 to save DC's. (DC 21 for 1st level spells, DC 22 for 2nd, DC 23 for 3rd) -At 8th level, increase your Int to 22 (24 effective.) This increases you DC bonus by +1, giving you a +11 to save DC's for your chosen school of magic, and a +7 to spells of other schools. -9th level, you gain another feat, take Spell focus for another school of magic (you need this to qualify for the Archmage Prestige class). -This gives you +11 to save DC's for your primary school, +9 to save DC's of your secondary school, and +7 to save DC's for spells of any other school. -12th level. Increase your Int again, giving you a 23 (25 effective). You also gain a feat, take Skill Focus (Spellcraft) so that you now meet the feat requirements for the Archmage prestige class. -By this time you have also gained 2 bonus feats from your wizard class, make one of them the Craft Wondrous Items feat. At 12th level you can then craft a Headband of Intellect +6 (which will cost you about 36,000 gp and 1,440 XP). This will raise your Int to 29 (31 effective), increasing your bonus spells and increasing your save DC modifier by 3. This gives you +14 to save DC's for your primary school, +12 to save DC's of your secondary school, and +10 to save DC's for spells of any other school. -At 13th level you gain your 7th level spells, and should qualify for the Archmage Prestige class (found in the Forgotten Realms guidelines). -At 14th level take your first level of Archmage, making a 13 wizard/1 archmage. Take Spell Power +1 as your first High Arcana ability. This costs you a 5th level spell, and increases the save DC's of all your spells by +1, and gives you +1 on caster level checks to bypass Spell Resistance. This gives you +15 to save DC's for your primary school, +13 to save DC's of your secondary school, and +11 to save DC's for spells of any other school. -At 15th level you gain another feat, take Spell Penetration, giving you +2 on caster level checks. Take another level of Archmage and gain another High Arcana. Take Spell Power +2, which will cost you a 7th level spell and give you +2 to Save DC's and caster level checks to overcome Spell Resistance. This gives you +17 to save DC's for your primary school, +15 to save DC's of your secondary school, and +13 to save DC's for spells of any other school. You also have a +5 bonus on caster level checks to overcome spell resistance. -At 16th level you can take either a level of Archmage or a level of Wizard, whichever your prefer. You also get to increase you Intelligence by one, giving you a base 24 Int, 30 with the Headband of Intellect, and effective 32 Int because of the spellcasting prodigy feat. This gives you +18 to save DC's for your primary school, +16 to save DC's of your secondary school, and +14 to save DC's for spells of any other school. You also have a +5 bonus on caster level checks to overcome spell resistance. -At level 17 you gain your 9th level spells. Take another level of Archmage and select Spell Power +3 as your High Arcana ability. This costs you a 9th level spell slot, but you got a bonus 9th level spell when you Int reached 28. This gives you +21 to save DC's for your primary school, +19 to save DC's of your secondary school, and +17 to save DC's for spells of any other school. You also have a +8 bonus on caster level checks to overcome spell resistance. -At level 18 you gain another feat, spend it on Greater Spell Penetration, which will give you a total of +10 on your caster level checks to overcome spell resistance. Assuming that you have the Wish spell at this point, use Scribe Scroll to create a Wish Scroll after you have gained 5,153 XP. Do this two more times, until you have 3 wish scrolls (if you can get Wishes from another source you may be able to skip this step.) Once you have the three wish scrolls, wait until you have gained 10,000 XP more than you need for 18th level again, then cast Wish 5 times in a row to increase your Int by +5, giving you giving you a base 29 Int, 35 with the Headband of Intellect, and an effective 37 Int because of the spellcasting prodigy feat. This gives you +23 to save DC's for your primary school, +21 to save DC's of your secondary school, and +19 to save DC's for spells of any other school. You also have a +10 bonus on caster level checks to overcome spell resistance. At level 20 you can increase your Int one more time, giving you an effect Int of 38. This gives you +24 to save DC's for your primary school, +22 to save DC's of your secondary school, and +20 to save DC's for spells of any other school. You also have a +10 bonus on caster level checks to overcome spell resistance. You first level spells in your primary school have a save DC of 35, and your 9th level spells of that school have a save DC of 43. You also automatically bypass any Spell Resistance of 31 or less. (You rolled 1d20+30 for caster level checks to bypass spell resistance.) You also have an incredible number of bonus spells from your high intelligence. [/QUOTE]
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