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<blockquote data-quote="Jeremy" data-source="post: 150544" data-attributes="member: 4036"><p><strong>Another Nearly Irresistible Wizard</strong></p><p>Originally posted by creepy</p><p></p><p>Okay spent a little time modifying the wizard posted by Caliban to represent the dark path taken by power hungry mages Thanks to Caliban for the work he did on this!</p><p></p><p>I don't have any of my books with me so I could have easily made some mistakes. Just let me know and I can fix them.</p><p></p><p>Another nearly irresistible Wizard. </p><p></p><p>Creepy</p><p></p><p>a wizard who's spells are actually difficult to resist, with 1st level spells having a save DC of 40 by the time your 20th level. It's all legal, but you have to be using the Forgotten Realms Guidelines: </p><p></p><p>-Take a Human from the Forgotten Realms (Region: Thay)</p><p></p><p>-Put an 18 in Intelligence. (If using 32 point ability buy, you can put your stats at: Str 10, Dex 14, Con 10, Int 18, Wis 12, Cha 10) </p><p></p><p>-Make him a Specialist Wizard(Illusion, Necromancy or Enchantment), and take Spellcasting Prodigy as his first level feat. Spellcasting prodigy gives you an effective +2 to your spellcasting attribute. This affects bonus spells, Saving Throw DC's. </p><p></p><p>-As your bonus feat for being a human take Tattoo focus(Gives you an effective +1 to the DC and caster level of spells cast from your specialty school.)</p><p></p><p>-At first level your Wizard has an effective 20 Int, +5 to all his Saving Throw DC's, +1 for tattoo focus (DC 17 for a 1st level spell!), and 2 bonus 1st level spells. </p><p></p><p>-He can cast 4 first level spells per day. </p><p></p><p>-At 3rd level you gain your 2nd level spell, and you can cast 3 a day (22 Int = 2 bonus 2nd level spells) </p><p></p><p>-At 3rd level take the Shadow Weave Magic Feat(+1 to the DC of all Enchantment, Illusion, and Necromancy Spells)You now have a +7 on Save DC’s for spells of your school.</p><p></p><p>-At 4th level, increase your Int to 19 (21 effective) </p><p></p><p>-At 5th level you can choose any of the metamagic(don’t’ pick any shadowweave metamagic feats) or item creation feats</p><p></p><p>-At 6th level you can take a level of Shadow Adept and will gain 3 feats Tenacious Magic, Pernicious Magic, Insidious Magic</p><p></p><p>-You gain a feat at 6th level, take Spell Focus on your primary school. You now have a +9 on Save DC's for spells of that school. (DC 20 for 1st level spells, DC 21 for 2nd level spells) </p><p></p><p>-At 7th level you can Take a level of Red Wizard of Thay(+1 to Spell DC)You now have a +10 on save DC’s for your school</p><p></p><p>-At 8th level, increase your Int to 20 (22 effective.) This increases you DC bonus by +1, giving you a +11 to save DC's for your chosen school of magic, and a +5 to spells of other schools. (+7 to spells of Enchantment, Necromancy or Illusion if they are not your primary) </p><p></p><p>-At 9th level you gain another feat, take Spell Focus. Now spells of that school have a +12 to save DC's. (DC 23 for 1st level spells, DC 24 for 2nd, DC 25 for 3rd) </p><p></p><p>-At 9th level you also gain another point of spell power for being a Red Wizard(+1 more to all DC’s from your school)You now have a +13 on save DC’s for your school</p><p></p><p>-At 11th level you gain another point of spell power for being a Red Wizard (+1 more to all DC’s from your school) You now have a +14 on save DC’s for your school.</p><p></p><p>-12th level, you gain another feat, take Spell focus for another school of magic (you need this to qualify for the Archmage Prestige class). I would suggest taking Illusion, Enchantment, or Necromancy depending on what you already have and what you have given up.</p><p></p><p>-This gives you +14 to save DC's for your primary school, +9 to save DC's of your secondary school, and +7 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +5 for any other school. </p><p></p><p>-12th level. Increase your Int again, giving you a 21 (23 effective). </p><p></p><p>-By this time you have also gained 2 bonus feats from your wizard class, make one of them the Craft Wondrous Items feat. At 12th level you can then craft a Headband of Intellect +6 (which will cost you about 36,000 gp and 1,440 XP). This will raise your Int to 27 (29 effective), increasing your bonus spells and increasing your save DC modifier by 3. </p><p></p><p>This gives you +17 to save DC's for your primary school, +12 to save DC's of your secondary school, and +10 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +8 for any other school. </p><p></p><p>-At 13th level you gain another point of spell power for being a Red Wizard (+1 more to all DC’s from your school) You now have a +18 on save DC’s for your school.</p><p></p><p>-At 15th you gain a feat, take Skill Focus (Spellcraft) so that you now meet the feat requirements for the Archmage prestige class. </p><p></p><p>-At 16th level you gain another point of spell power for being a Red Wizard (+1 more to all DC’s from your school) You now have a +19 on save DC’s for your school.</p><p></p><p>-At 16th level Increase your Int again, giving you a 22 (24 effective).(With the headband 28 (30 effective))This adds one to all your DC’s giving you a +20 on save DC’s for your school</p><p></p><p>-At 17th level take your first level of Archmage, making a 5 specialist wizard/1 Shadow Adept/10 Red Wizard/1 archmage. Take Spell Power +1 as your first High Arcana ability. This costs you a 5th level spell, and increases the save DC's of all your spells by +1, and gives you +1 on caster level checks to bypass Spell Resistance. </p><p></p><p>This gives you +21 to save DC's for your primary school, +14 to save DC's of your secondary school, and +12 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +10 for any other school. </p><p></p><p>-18th level you gain another feat, take Spell Penetration, giving you +2 on caster level checks. </p><p></p><p>-18th level Take another level of Archmage and gain another High Arcana. Take Spell Power +2, which will cost you a 7th level spell and give you +2 to Save DC's and caster level checks to overcome Spell Resistance. </p><p></p><p>This gives you +23 to save DC's for your primary school, +16 to save DC's of your secondary school, and +14 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +12 for any other school. </p><p></p><p>-At level 19 Take another level of Archmage and select Spell Power +3 as your High Arcana ability. This costs you a 9th level spell slot, but you got a bonus 9th level spell when you Int reached 28. </p><p></p><p>This gives you +26 to save DC's for your primary school, +19 to save DC's of your secondary school, and +17 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +15 for any other school.</p><p></p><p>At 20th level Increase your Int again, giving you a 23 (25 effective).(With the headband 29 (31 effective))This adds one to all your DC’s giving you a +20 on save DC’s for your school</p><p></p><p>-Level 20 take a level of archmage or shadow adept, it’s your call </p><p></p><p>Assuming that you have the Wish spell at this point, use Scribe Scroll to create a Wish Scroll after you have gained 5,153 XP. Do this two more times, until you have 3 wish scrolls (if you can get Wishes from another source you may be able to skip this step.) Once you have the three wish scrolls, wait until you have gained 10,000 XP more than you need for 20th level again, then cast Wish 5 times in a row to increase your Int by +5, giving you giving you a base 28 Int, 34 with the Headband of Intellect, and an effective 36 Int because of the spellcasting prodigy feat. </p><p></p><p>This gives you +29 to save DC's for your primary school, +22 to save DC's of your secondary school, and +20 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +18 for any other school. This translates to the following DC’s</p><p></p><p>1st 40</p><p>2nd 41</p><p>3rd 42</p><p>4th 43</p><p>5th 44</p><p>6th 45</p><p>7th 46</p><p>8th 47</p><p>9th 48</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150544, member: 4036"] [b]Another Nearly Irresistible Wizard[/b] Originally posted by creepy Okay spent a little time modifying the wizard posted by Caliban to represent the dark path taken by power hungry mages Thanks to Caliban for the work he did on this! I don't have any of my books with me so I could have easily made some mistakes. Just let me know and I can fix them. Another nearly irresistible Wizard. Creepy a wizard who's spells are actually difficult to resist, with 1st level spells having a save DC of 40 by the time your 20th level. It's all legal, but you have to be using the Forgotten Realms Guidelines: -Take a Human from the Forgotten Realms (Region: Thay) -Put an 18 in Intelligence. (If using 32 point ability buy, you can put your stats at: Str 10, Dex 14, Con 10, Int 18, Wis 12, Cha 10) -Make him a Specialist Wizard(Illusion, Necromancy or Enchantment), and take Spellcasting Prodigy as his first level feat. Spellcasting prodigy gives you an effective +2 to your spellcasting attribute. This affects bonus spells, Saving Throw DC's. -As your bonus feat for being a human take Tattoo focus(Gives you an effective +1 to the DC and caster level of spells cast from your specialty school.) -At first level your Wizard has an effective 20 Int, +5 to all his Saving Throw DC's, +1 for tattoo focus (DC 17 for a 1st level spell!), and 2 bonus 1st level spells. -He can cast 4 first level spells per day. -At 3rd level you gain your 2nd level spell, and you can cast 3 a day (22 Int = 2 bonus 2nd level spells) -At 3rd level take the Shadow Weave Magic Feat(+1 to the DC of all Enchantment, Illusion, and Necromancy Spells)You now have a +7 on Save DC’s for spells of your school. -At 4th level, increase your Int to 19 (21 effective) -At 5th level you can choose any of the metamagic(don’t’ pick any shadowweave metamagic feats) or item creation feats -At 6th level you can take a level of Shadow Adept and will gain 3 feats Tenacious Magic, Pernicious Magic, Insidious Magic -You gain a feat at 6th level, take Spell Focus on your primary school. You now have a +9 on Save DC's for spells of that school. (DC 20 for 1st level spells, DC 21 for 2nd level spells) -At 7th level you can Take a level of Red Wizard of Thay(+1 to Spell DC)You now have a +10 on save DC’s for your school -At 8th level, increase your Int to 20 (22 effective.) This increases you DC bonus by +1, giving you a +11 to save DC's for your chosen school of magic, and a +5 to spells of other schools. (+7 to spells of Enchantment, Necromancy or Illusion if they are not your primary) -At 9th level you gain another feat, take Spell Focus. Now spells of that school have a +12 to save DC's. (DC 23 for 1st level spells, DC 24 for 2nd, DC 25 for 3rd) -At 9th level you also gain another point of spell power for being a Red Wizard(+1 more to all DC’s from your school)You now have a +13 on save DC’s for your school -At 11th level you gain another point of spell power for being a Red Wizard (+1 more to all DC’s from your school) You now have a +14 on save DC’s for your school. -12th level, you gain another feat, take Spell focus for another school of magic (you need this to qualify for the Archmage Prestige class). I would suggest taking Illusion, Enchantment, or Necromancy depending on what you already have and what you have given up. -This gives you +14 to save DC's for your primary school, +9 to save DC's of your secondary school, and +7 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +5 for any other school. -12th level. Increase your Int again, giving you a 21 (23 effective). -By this time you have also gained 2 bonus feats from your wizard class, make one of them the Craft Wondrous Items feat. At 12th level you can then craft a Headband of Intellect +6 (which will cost you about 36,000 gp and 1,440 XP). This will raise your Int to 27 (29 effective), increasing your bonus spells and increasing your save DC modifier by 3. This gives you +17 to save DC's for your primary school, +12 to save DC's of your secondary school, and +10 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +8 for any other school. -At 13th level you gain another point of spell power for being a Red Wizard (+1 more to all DC’s from your school) You now have a +18 on save DC’s for your school. -At 15th you gain a feat, take Skill Focus (Spellcraft) so that you now meet the feat requirements for the Archmage prestige class. -At 16th level you gain another point of spell power for being a Red Wizard (+1 more to all DC’s from your school) You now have a +19 on save DC’s for your school. -At 16th level Increase your Int again, giving you a 22 (24 effective).(With the headband 28 (30 effective))This adds one to all your DC’s giving you a +20 on save DC’s for your school -At 17th level take your first level of Archmage, making a 5 specialist wizard/1 Shadow Adept/10 Red Wizard/1 archmage. Take Spell Power +1 as your first High Arcana ability. This costs you a 5th level spell, and increases the save DC's of all your spells by +1, and gives you +1 on caster level checks to bypass Spell Resistance. This gives you +21 to save DC's for your primary school, +14 to save DC's of your secondary school, and +12 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +10 for any other school. -18th level you gain another feat, take Spell Penetration, giving you +2 on caster level checks. -18th level Take another level of Archmage and gain another High Arcana. Take Spell Power +2, which will cost you a 7th level spell and give you +2 to Save DC's and caster level checks to overcome Spell Resistance. This gives you +23 to save DC's for your primary school, +16 to save DC's of your secondary school, and +14 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +12 for any other school. -At level 19 Take another level of Archmage and select Spell Power +3 as your High Arcana ability. This costs you a 9th level spell slot, but you got a bonus 9th level spell when you Int reached 28. This gives you +26 to save DC's for your primary school, +19 to save DC's of your secondary school, and +17 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +15 for any other school. At 20th level Increase your Int again, giving you a 23 (25 effective).(With the headband 29 (31 effective))This adds one to all your DC’s giving you a +20 on save DC’s for your school -Level 20 take a level of archmage or shadow adept, it’s your call Assuming that you have the Wish spell at this point, use Scribe Scroll to create a Wish Scroll after you have gained 5,153 XP. Do this two more times, until you have 3 wish scrolls (if you can get Wishes from another source you may be able to skip this step.) Once you have the three wish scrolls, wait until you have gained 10,000 XP more than you need for 20th level again, then cast Wish 5 times in a row to increase your Int by +5, giving you giving you a base 28 Int, 34 with the Headband of Intellect, and an effective 36 Int because of the spellcasting prodigy feat. This gives you +29 to save DC's for your primary school, +22 to save DC's of your secondary school, and +20 to save DC's for spells of Necromancy, Illusion, Enchantment if you haven’t chosen them as your focus schools. You have a +18 for any other school. This translates to the following DC’s 1st 40 2nd 41 3rd 42 4th 43 5th 44 6th 45 7th 46 8th 47 9th 48 [/QUOTE]
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