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<blockquote data-quote="Jeremy" data-source="post: 150545" data-attributes="member: 4036"><p><strong>Cast Ultima in D&D 3e –with a lot of planning</strong></p><p>Originally posted by Psifon</p><p></p><p>Here is a simple Arcane Smackdown that is easily achieved by a CL16 character:</p><p></p><p>Take the following base character: Wizard 13/Arcmage3</p><p>Base Int: 18, + 4 for stat level bonuses = Int: 22 </p><p>Feats: Craft Wonderous Item</p><p>Scribe Scroll (given)</p><p>Spell Focus: Evocation</p><p>Silent Spell</p><p></p><p>Skills: Max out Scry and Move Silently</p><p></p><p>Craft a Headband of intellect +6 (worn at all times)</p><p></p><p>With your archmage class take the Energy Substitution Arcane Lore (I forget the official name). This uses your 8th level slot, but this is won back with the headband above. Note, this ability is optional, but it adds style. </p><p></p><p>Using Energy Substitution, make the following scrolls to keep handy at all times:</p><p></p><p>Silent Delayed Blast Fireball x2</p><p>Silent Delayed Blast Coldball x2</p><p>Silent Delayed Blast Ligtningball x2</p><p>Silent Delayed Blast Sonicball x2</p><p>Silent Delayed Blast Acidball x2</p><p></p><p>So here is the smackdown:</p><p></p><p>Surprise Round: Teleport Home</p><p></p><p>Spend 1-5 days observing the subject through a Greater Scrying spell to note his patterns, especially when he sleeps/rests. Once this is established, do the following</p><p></p><p>Cast contingency that “I teleport home the next time that I cast a Cone of Cold spell”</p><p></p><p>Greater Scrying in on the subject.</p><p></p><p>Cast Improved Invisibility, haste, fly, non-detection and any other defenses/buffs you want to pad yourself with.</p><p></p><p>Teleport in, flying, moving silently. If necessary, cast a silent advanced illusion to create cover for the beads that will soon be accumulating from the spells you are about to cast.</p><p></p><p>Round 1 cast two spells off the scroll, with a 5 round delay</p><p>Round 2 cast two spells off the scroll, with a 4 round delay</p><p>Round 3 cast two spells off the scroll, with a 3 round delay</p><p>Round 4 cast two spells off the scroll, with a 2 round delay</p><p>Round 5 cast two spells off the scroll, with a 1 round delay</p><p>Round 6 cast one more silent Delayed Blast Fireball and a silent Cone of Cold</p><p></p><p>Upon casting the Silent Cone of Cold, you automatically teleport home.</p><p></p><p>You then sit down in front of your scrying mirror, pour yourself a snifter of brandy, and survey the crater you have created by the 176d8 elemental ball damage and 15d6 of cone of cold damage, for a total of 844 points of damage on average before saving throws. </p><p></p><p>Note that if the target is sleeping he gets a –5 dexterity bonus for being “helpless” and having an effective dex of 0</p><p></p><p>It is not necessary to take the levels of archmage, but it adds pizzazz to inflict the varying damage types.</p><p></p><p>This is not an unbeatable attack, it can be easily countered with a Mordenkainen’s Private Sanctum among other spells, but you have to admit, it rocks!</p><p></p><p>One may argue that this is not a “real” arcane smackdown, because it does not take place in the first 1-2 rounds of combat. I disagree. The real power of the wizard class is their ability to determine the time and conditions of a combat. THAT is what an arcane smackdown should be about, not just how gross a character you can create (although that’s fun too).</p><p></p><p><em>Editor’s Note: This meets the qualifications for a smackdown, it exceeds 200 points of damage in a round (even if it entails a lot of preparation, all the damage takes place in one round), it is spectacular, it is entertaining to read, it is legal by the rules of the game, and it required great imagination, creativity, and investment of time to share with the community.</em></p><p><em></em></p><p><em>Therefore, it is indeed a smackdown.</em></p><p><em></em></p><p><em>--Forgive me if I have a somewhat glowing definition of this boards version of the word Smackdown. I think they are great fun.</em></p></blockquote><p></p>
[QUOTE="Jeremy, post: 150545, member: 4036"] [b]Cast Ultima in D&D 3e –with a lot of planning[/b] Originally posted by Psifon Here is a simple Arcane Smackdown that is easily achieved by a CL16 character: Take the following base character: Wizard 13/Arcmage3 Base Int: 18, + 4 for stat level bonuses = Int: 22 Feats: Craft Wonderous Item Scribe Scroll (given) Spell Focus: Evocation Silent Spell Skills: Max out Scry and Move Silently Craft a Headband of intellect +6 (worn at all times) With your archmage class take the Energy Substitution Arcane Lore (I forget the official name). This uses your 8th level slot, but this is won back with the headband above. Note, this ability is optional, but it adds style. Using Energy Substitution, make the following scrolls to keep handy at all times: Silent Delayed Blast Fireball x2 Silent Delayed Blast Coldball x2 Silent Delayed Blast Ligtningball x2 Silent Delayed Blast Sonicball x2 Silent Delayed Blast Acidball x2 So here is the smackdown: Surprise Round: Teleport Home Spend 1-5 days observing the subject through a Greater Scrying spell to note his patterns, especially when he sleeps/rests. Once this is established, do the following Cast contingency that “I teleport home the next time that I cast a Cone of Cold spell” Greater Scrying in on the subject. Cast Improved Invisibility, haste, fly, non-detection and any other defenses/buffs you want to pad yourself with. Teleport in, flying, moving silently. If necessary, cast a silent advanced illusion to create cover for the beads that will soon be accumulating from the spells you are about to cast. Round 1 cast two spells off the scroll, with a 5 round delay Round 2 cast two spells off the scroll, with a 4 round delay Round 3 cast two spells off the scroll, with a 3 round delay Round 4 cast two spells off the scroll, with a 2 round delay Round 5 cast two spells off the scroll, with a 1 round delay Round 6 cast one more silent Delayed Blast Fireball and a silent Cone of Cold Upon casting the Silent Cone of Cold, you automatically teleport home. You then sit down in front of your scrying mirror, pour yourself a snifter of brandy, and survey the crater you have created by the 176d8 elemental ball damage and 15d6 of cone of cold damage, for a total of 844 points of damage on average before saving throws. Note that if the target is sleeping he gets a –5 dexterity bonus for being “helpless” and having an effective dex of 0 It is not necessary to take the levels of archmage, but it adds pizzazz to inflict the varying damage types. This is not an unbeatable attack, it can be easily countered with a Mordenkainen’s Private Sanctum among other spells, but you have to admit, it rocks! One may argue that this is not a “real” arcane smackdown, because it does not take place in the first 1-2 rounds of combat. I disagree. The real power of the wizard class is their ability to determine the time and conditions of a combat. THAT is what an arcane smackdown should be about, not just how gross a character you can create (although that’s fun too). [i]Editor’s Note: This meets the qualifications for a smackdown, it exceeds 200 points of damage in a round (even if it entails a lot of preparation, all the damage takes place in one round), it is spectacular, it is entertaining to read, it is legal by the rules of the game, and it required great imagination, creativity, and investment of time to share with the community. Therefore, it is indeed a smackdown. --Forgive me if I have a somewhat glowing definition of this boards version of the word Smackdown. I think they are great fun.[/i] [/QUOTE]
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