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<blockquote data-quote="Jeremy" data-source="post: 150551" data-attributes="member: 4036"><p><strong>The Right Form</strong></p><p>Originally posted by Aloïsius</p><p></p><p>That's a 12 level character(human)</p><p></p><p>Wiz 1 Dodge Mobility</p><p>Wiz 2 </p><p>Wiz 3 Combat Casting</p><p>Wiz 4 </p><p>Wiz 5 Extend spell</p><p>Wiz 6 Endurance</p><p>Wiz 7</p><p>Wiz 8</p><p>Spelldancer 1 Persistent spell</p><p>Spelldancer 2</p><p>Spelldancer 3</p><p>Spelldancer 4 (any feat you want)</p><p></p><p>Each morning, spelldance for 4 round, and cast a persistent Fiend Form, choosing the Erinyes. For the remaining of the day, you will be immune to poison and fire, cold and acid resistance 20, able to see in darkness, even magical, able to communicate telepathically with any creature within 100 feet. Plus, you will have DR 10/+1, fly 50, SR 12, will be able to cast animate dead, charm monster, desecrate, invisibility, magic circle against good, major image, polymorph self, produce flame, see invisibility, suggestion, unholy blight and teleport without error AT WILL . Add charm person(any humanoid within 60 feet, save DC 18) summon baatezu and tongues (permanent)...</p><p></p><p>Good, no ? (I mean Evil, this is the spell descriptor). </p><p></p><p>For even more fun : a level 16 character (quiet the same as above...but...)</p><p></p><p>wiz 1 Dodge, Mobility</p><p>wiz 2</p><p>wiz 3 Combat casting</p><p>wiz 4</p><p>wiz 5 Energy substitution </p><p>elemental savant (air) 1 extend spell</p><p>elemental savant (air) 2</p><p>elemental savant (air) 3</p><p>elemental savant (air) 4 persistent spell</p><p>elemental savant (air) 5</p><p>elemental savant (air) 6</p><p>elemental savant (air) 7 endurance</p><p>elemental savant (air) 8</p><p>elemental savant (air) 9</p><p>elemental savant (air) 10 (any feat you want)</p><p>spelldancer 1</p><p></p><p>Same benefit as above, plus Fly 100 perfect, immunity to lightning, sleep, paralysis, stunning, critical hits or flanking...You take double damage from acid, but will absorb the 20 first... Continue as a spelldancer, to gain Evasion as soon as possible.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150551, member: 4036"] [b]The Right Form[/b] Originally posted by Aloïsius That's a 12 level character(human) Wiz 1 Dodge Mobility Wiz 2 Wiz 3 Combat Casting Wiz 4 Wiz 5 Extend spell Wiz 6 Endurance Wiz 7 Wiz 8 Spelldancer 1 Persistent spell Spelldancer 2 Spelldancer 3 Spelldancer 4 (any feat you want) Each morning, spelldance for 4 round, and cast a persistent Fiend Form, choosing the Erinyes. For the remaining of the day, you will be immune to poison and fire, cold and acid resistance 20, able to see in darkness, even magical, able to communicate telepathically with any creature within 100 feet. Plus, you will have DR 10/+1, fly 50, SR 12, will be able to cast animate dead, charm monster, desecrate, invisibility, magic circle against good, major image, polymorph self, produce flame, see invisibility, suggestion, unholy blight and teleport without error AT WILL . Add charm person(any humanoid within 60 feet, save DC 18) summon baatezu and tongues (permanent)... Good, no ? (I mean Evil, this is the spell descriptor). For even more fun : a level 16 character (quiet the same as above...but...) wiz 1 Dodge, Mobility wiz 2 wiz 3 Combat casting wiz 4 wiz 5 Energy substitution elemental savant (air) 1 extend spell elemental savant (air) 2 elemental savant (air) 3 elemental savant (air) 4 persistent spell elemental savant (air) 5 elemental savant (air) 6 elemental savant (air) 7 endurance elemental savant (air) 8 elemental savant (air) 9 elemental savant (air) 10 (any feat you want) spelldancer 1 Same benefit as above, plus Fly 100 perfect, immunity to lightning, sleep, paralysis, stunning, critical hits or flanking...You take double damage from acid, but will absorb the 20 first... Continue as a spelldancer, to gain Evasion as soon as possible. [/QUOTE]
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