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<blockquote data-quote="Jeremy" data-source="post: 150562" data-attributes="member: 4036"><p><strong>Iaijutsu Smackdown</strong></p><p>Originally posted by Furious Puffin</p><p></p><p>Hopefully this will work, as Enboards is acting kinda weird, saying that my I.P address was banned and then displaying it - as full stop.</p><p></p><p>This is a smackdown build around the Iaijutsu Focus skills and the Iaijutsu Master Prestige class from OA. For those who are no aware, the Iaijutsu Focus is a charisma based skill that allows you to do lots of extra damage (dependant on a skill check) if you a) catch your enemy flat-footed and b) and attack immediately after drawing a weapon</p><p></p><p>The character 4 samurai/ 1 fighter/ 1 ranger/ 10 Iaijutsu Master</p><p></p><p>Stats: 18 in dexterity and charisma. Everything else can be assumed to be 10, putting your bonus points into Charisma</p><p></p><p>Skills: 19 ranks of Iaijutsu Focus</p><p></p><p>Magic: Armour of Command from DotF for a charisma of 26</p><p>A ring of +10 to Iaijutsu Focus (Use the item creation rules in the DMG)</p><p>Boots of speed</p><p></p><p>Regular equipment: 2 Katanas and one wakizashi</p><p></p><p>Feats: (Only those in addition to class granted ones) - Fill up the rest with whatever else</p><p></p><p>Weapon Focus: Katana (Entry into Iaijutsu Master)</p><p>Weapon Prof: Katana</p><p>Quick Draw</p><p>Power Attack - Iaijutsu (OA)</p><p>Skills focus (Iaijutsu Focus)</p><p>Improved Initiative</p><p>Combat Reflexes</p><p>Expert tactician</p><p>Imp two weapon fighting</p><p></p><p>The plan:</p><p></p><p>Confront your target and get within 5 feet of him, after activating boots of speed. Insult his mother - or whatever seems necessary and initiate combat. The 10th level Iaijutsu Master ability "Strike with no thought" to get a free surprise round. Resolve all attacks, win initiative (Initiative bonus of 16, and if your DM was stupid enough to let you Faerun stuff you could pull +20) and resolve all attacks again. Every round drop your weapon (free action) and quick draw a new one (free action) and use Iaijutsu Focus for extra damage. Your average skill roll will grant +9d6 and a further +1d6 from Power Attack - Iaijutsu (OA feat) and then a further +8 to every dice from the Iaijutsu Master for an almighty 125 damage average per strike before all other bonuses</p><p></p><p>Also, due to the Iaijutsu Master special ability "I don't have my copy of OA handy and will look it up later" , you can make two attacks with a Katana and still move - this implies that a double Katana attack is a partial action.</p><p></p><p>Opening (surprise) round</p><p></p><p>Katana attack/ Exp tact. attack/Haste Katana attack/ Exp tact. Attack</p><p></p><p>First round</p><p></p><p>Full Katana attack+ dual wakizashi attack/ Exp tact attack/Haste Katana attack/ Exp tact. Attack</p><p></p><p>Therefore over the course of the two rounds you have made a huge 20 attacks for an average 2500 points of damage if all attacks hit. Adding weapon damage you end up with 2610 points of damage, before the other guy has reacted. </p><p></p><p>The smack is unfortunately slightly conditional on that fact that nether party surprises the other (to allow you to get your surprise round) and one of the magic items in not official. Removing the ring drops the damage by 2d6+16 per attack and shaves of 410 damage from the combo, leaving it with 2200 damage. Any further charisma boosts add +20 damage per +2 to charisma.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150562, member: 4036"] [b]Iaijutsu Smackdown[/b] Originally posted by Furious Puffin Hopefully this will work, as Enboards is acting kinda weird, saying that my I.P address was banned and then displaying it - as full stop. This is a smackdown build around the Iaijutsu Focus skills and the Iaijutsu Master Prestige class from OA. For those who are no aware, the Iaijutsu Focus is a charisma based skill that allows you to do lots of extra damage (dependant on a skill check) if you a) catch your enemy flat-footed and b) and attack immediately after drawing a weapon The character 4 samurai/ 1 fighter/ 1 ranger/ 10 Iaijutsu Master Stats: 18 in dexterity and charisma. Everything else can be assumed to be 10, putting your bonus points into Charisma Skills: 19 ranks of Iaijutsu Focus Magic: Armour of Command from DotF for a charisma of 26 A ring of +10 to Iaijutsu Focus (Use the item creation rules in the DMG) Boots of speed Regular equipment: 2 Katanas and one wakizashi Feats: (Only those in addition to class granted ones) - Fill up the rest with whatever else Weapon Focus: Katana (Entry into Iaijutsu Master) Weapon Prof: Katana Quick Draw Power Attack - Iaijutsu (OA) Skills focus (Iaijutsu Focus) Improved Initiative Combat Reflexes Expert tactician Imp two weapon fighting The plan: Confront your target and get within 5 feet of him, after activating boots of speed. Insult his mother - or whatever seems necessary and initiate combat. The 10th level Iaijutsu Master ability "Strike with no thought" to get a free surprise round. Resolve all attacks, win initiative (Initiative bonus of 16, and if your DM was stupid enough to let you Faerun stuff you could pull +20) and resolve all attacks again. Every round drop your weapon (free action) and quick draw a new one (free action) and use Iaijutsu Focus for extra damage. Your average skill roll will grant +9d6 and a further +1d6 from Power Attack - Iaijutsu (OA feat) and then a further +8 to every dice from the Iaijutsu Master for an almighty 125 damage average per strike before all other bonuses Also, due to the Iaijutsu Master special ability "I don't have my copy of OA handy and will look it up later" , you can make two attacks with a Katana and still move - this implies that a double Katana attack is a partial action. Opening (surprise) round Katana attack/ Exp tact. attack/Haste Katana attack/ Exp tact. Attack First round Full Katana attack+ dual wakizashi attack/ Exp tact attack/Haste Katana attack/ Exp tact. Attack Therefore over the course of the two rounds you have made a huge 20 attacks for an average 2500 points of damage if all attacks hit. Adding weapon damage you end up with 2610 points of damage, before the other guy has reacted. The smack is unfortunately slightly conditional on that fact that nether party surprises the other (to allow you to get your surprise round) and one of the magic items in not official. Removing the ring drops the damage by 2d6+16 per attack and shaves of 410 damage from the combo, leaving it with 2200 damage. Any further charisma boosts add +20 damage per +2 to charisma. [/QUOTE]
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