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<blockquote data-quote="Jeremy" data-source="post: 150567" data-attributes="member: 4036"><p><strong>The Spell-Storing Smackdown</strong></p><p>Originally Posted by Sir Hawkeye</p><p></p><p>"Thanks for the hit points."</p><p></p><p>Max out a wizard for dagger throwing, and then utilize spell-storing daggers with metamagicked Vampiric Touches.</p><p></p><p>Halfling Wiz 16</p><p></p><p>Str 8+3d4(TT) = ~15</p><p>Dex 20+4(levels)+3d4(TT) = ~31</p><p>Con 10</p><p>Int 13+6 = 19</p><p>Wis 8</p><p>Cha 8</p><p></p><p>HP ~40</p><p>BAB: +8/+3</p><p></p><p>Feats:</p><p>Scribe Scroll</p><p>Maximize Spell</p><p>Craft Magic Arms and Armor</p><p>Weapon Focus: Dagger</p><p>Rapid Shot</p><p>Improved Rapid Shot [Non-Core, Optional](Dragon 275, no penalties for rapid shot)</p><p>Empower Spell</p><p>Far Shot</p><p>Point Blank Shot</p><p></p><p>Equipment:</p><p></p><p>6x Dagger +1, Spell Storing, Returning </p><p></p><p>Headband of Intellect +6</p><p></p><p>Spells:</p><p></p><p>Maximized Empowered Vampiric Touch, Stored in each dagger</p><p>Haste, Running</p><p>Empowered Tenser's Transformation, Running</p><p></p><p>Hp: ~40+(1.5*16d6)= ~124</p><p>BAB: +16/+11/+6/+1</p><p></p><p>Now for the Attack Sequence:</p><p></p><p>At range of 20 ft:</p><p></p><p>Dagger +1 Spell Storing, Returning +30/+30(Rapid Shot)/+30(Haste)/+25/+20/+15</p><p>W/OUT IRS: +28/+28/+28/+23/+18/+13</p><p></p><p>Damage per attack: 1d4+4+(60+5d6)</p><p></p><p>Max Potential Damage: 498 hp</p><p>Max Potential Temporary hp gained: 90 hp</p><p></p><p>Avg. Damage AC 20: 461.3 hp</p><p>Avg. Damage AC 25: 419.0 hp</p><p>Avg. Damage AC 30: 355.5 hp</p><p></p><p>EDIT: Missed Halfling Thrown weapon bonus and bonus for size small in attack sequence. Avg. Damage calculations are still slightly inaccurate.</p><p></p><p>EDIT: Changed range to 20 ft. Temporary hp don't stack: reduced max temporary hp to 90. What's the source for that? Or is it just the "bonuses from the same source don't stack" rule that's in effect?</p><p></p><p>EDIT: Imp. Rpid Shot is non-core: denoted as optional. Added attack routines w/out IRS.</p><p>__________________</p><p>Then again, I could be insane.</p><p></p><p><em><editor’s note: Not that he isn’t great by himself, but I’d love to see this guy hand off those dagger to Jack the Knife. 1d4+16d6 per dagger = 6d4+64d6 (no save) + the rest of Jack’s attacks with their 8d6 sneak attack damage. Ha ha ha!---er… Sorry.></em></p><p></p><p><em><editor’s additional note: It has been clarified and pointed out by an astute rules lawyer that both the DMG and PHB specifically state that metamagic feats adjust the slot and the effective level for spell storing items and magic item creation. So technically they’d have to be just regular vampiric touches, not the hyped up ones. Again, not correcting the smack because I don’t want to alter someone else’s work and because people might expect me to do the same for every post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />></em></p></blockquote><p></p>
[QUOTE="Jeremy, post: 150567, member: 4036"] [b]The Spell-Storing Smackdown[/b] Originally Posted by Sir Hawkeye "Thanks for the hit points." Max out a wizard for dagger throwing, and then utilize spell-storing daggers with metamagicked Vampiric Touches. Halfling Wiz 16 Str 8+3d4(TT) = ~15 Dex 20+4(levels)+3d4(TT) = ~31 Con 10 Int 13+6 = 19 Wis 8 Cha 8 HP ~40 BAB: +8/+3 Feats: Scribe Scroll Maximize Spell Craft Magic Arms and Armor Weapon Focus: Dagger Rapid Shot Improved Rapid Shot [Non-Core, Optional](Dragon 275, no penalties for rapid shot) Empower Spell Far Shot Point Blank Shot Equipment: 6x Dagger +1, Spell Storing, Returning Headband of Intellect +6 Spells: Maximized Empowered Vampiric Touch, Stored in each dagger Haste, Running Empowered Tenser's Transformation, Running Hp: ~40+(1.5*16d6)= ~124 BAB: +16/+11/+6/+1 Now for the Attack Sequence: At range of 20 ft: Dagger +1 Spell Storing, Returning +30/+30(Rapid Shot)/+30(Haste)/+25/+20/+15 W/OUT IRS: +28/+28/+28/+23/+18/+13 Damage per attack: 1d4+4+(60+5d6) Max Potential Damage: 498 hp Max Potential Temporary hp gained: 90 hp Avg. Damage AC 20: 461.3 hp Avg. Damage AC 25: 419.0 hp Avg. Damage AC 30: 355.5 hp EDIT: Missed Halfling Thrown weapon bonus and bonus for size small in attack sequence. Avg. Damage calculations are still slightly inaccurate. EDIT: Changed range to 20 ft. Temporary hp don't stack: reduced max temporary hp to 90. What's the source for that? Or is it just the "bonuses from the same source don't stack" rule that's in effect? EDIT: Imp. Rpid Shot is non-core: denoted as optional. Added attack routines w/out IRS. __________________ Then again, I could be insane. [I]<editor’s note: Not that he isn’t great by himself, but I’d love to see this guy hand off those dagger to Jack the Knife. 1d4+16d6 per dagger = 6d4+64d6 (no save) + the rest of Jack’s attacks with their 8d6 sneak attack damage. Ha ha ha!---er… Sorry.>[/I] [I]<editor’s additional note: It has been clarified and pointed out by an astute rules lawyer that both the DMG and PHB specifically state that metamagic feats adjust the slot and the effective level for spell storing items and magic item creation. So technically they’d have to be just regular vampiric touches, not the hyped up ones. Again, not correcting the smack because I don’t want to alter someone else’s work and because people might expect me to do the same for every post. :p>[/I] [/QUOTE]
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