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<blockquote data-quote="Jeremy" data-source="post: 150572" data-attributes="member: 4036"><p><strong>Barbarian Wizard Smackdown</strong></p><p>Originally Posted by -Eä-</p><p></p><p><em><editor’s note: I’m reluctant to include this post as it doesn’t actually include a smackdown, but I imagine it took a lot of time to think up and hammer out so I’ll post it anyways. Takes moxy to post on this thread sometimes. For the reader, this is not a one round smackdown, it is a way to play a multi fighter/wizard and still be able to cast competitive spells. Something difficult to do often in 3e as multiclassing really hurts spellcasters. That being said I trimmed it down significantly to make it much more brief and more an example of what it is, a solid strat… Cleric spells he casts are from limited wish and are only bonus, not required.></em></p><p></p><p>Actually, I'm not sure if this qualifies as a smack, but I'll post what I have, and you can give me feedback on what to improve and what the flaws are.</p><p></p><p>Note that I assume that the potions are created before the adventure and that the items are so as well.</p><p></p><p>Character Dwarf</p><p></p><p>Ability Scores:</p><p></p><p>Str: 16 +4 (raised) +5 (inherent) (+8 (Tenser’s) +4 (Righteous) +4 (rage) = 41)</p><p>Dex: 12</p><p>Con: 12 +2 (Dwarf) +6 (item)</p><p>Int: 14 +6 (item)</p><p>Wis: 12</p><p>Cha: 10 –2 (Dwarf)</p><p></p><p>Speed: 20 (Dwarf) +10 (Barbarian) (60 with boots)</p><p></p><p>Barbarian 1: Rage</p><p>Wizard 8 (abjurer): Scribe Scroll, +1 Feat</p><p>Master Alchemist 10: Brew 9th level potions</p><p></p><p>Levels: 7 feats</p><p></p><p>Feats: 1. Brew Potions, 2. Magical Artisan: Potions, 3. Skill Focus: Alchemy, 4. Quicken Spell, 5. Maximise Spell, 6. Power Attack, 7. Craft Wondrous Item, 8. Improved Critical: Scythe</p><p></p><p>Spells:</p><p></p><p>0 4+1</p><p>1 6+1</p><p>2 5+1</p><p>3 5+1</p><p>4 5+1</p><p>5 5+1</p><p>6 3+1</p><p>7 3+1</p><p>8 2+1</p><p></p><p>Hit Points: 12+18d4+19*5…12+18*2,5+19*5=152</p><p></p><p><strong>BAB:</strong> 1 (Barb) +4 (Wiz) +5 (Master Alchemist) = 10</p><p></p><p><strong>AB:</strong> 10 (BAB) +7 (str)</p><p></p><p><em>With Divine Power and Tenser’s Transformation + Rage</em></p><p></p><p><strong>BAB:</strong> 19 (Divine Power) +9 (Tenser’s Transformation) = 28</p><p></p><p><strong>AB:</strong> 28 (BAB) +15 (Str) = 43</p><p></p><p><strong>AB Scythe:</strong> 43 +1 (Enh) = 44 (44/39/34/29(/44))</p><p></p><p><strong>Damage Scythe:</strong> 2d4+23 18-20/x4</p><p></p><p>Saving Throws:</p><p></p><p>Fort: 2 (Barb) +2 (Wiz) +3 (MaA) +5 (Cape) +5 (Con) = 17</p><p>Refl: 0 (Barb) +2 (Wiz) +3 (MaA) +5 (Cape) +1 (Dex) = 11 (15 when Tenser’s)</p><p>Will: 0 (Barb) +6 (Wiz) +7 (MaA) +5 (Cape) +1 (Wis) = 19</p><p></p><p><strong>AC:</strong> 10 +8 (Bracers) +5 (Ring) +5 (Amulet) +1 (Dex) = 29 (34 with Tenser’s, 38 with Tenser’s and Haste)</p><p></p><p><strong><em>Items:</em></strong> </p><p></p><p>Manual of Gainful Exercise +5: 137500 GP</p><p>Cloak of Major Displacement: 50000 GP</p><p>Ring of Protection +5: 50000 GP</p><p>+1 Keen Scythe of True Striking: 32500 GP</p><p>Headband of Intellect +6: 36000</p><p></p><p>306000 GP</p><p></p><p><em>Created:</em> </p><p></p><p>Boots of Striding and Springing: 100 XP, 1250 GP</p><p>Bracers of Armour +8: 2560 XP, 32000 GP</p><p>Periapt of Health +6: 1440 XP, 18000 GP</p><p>3xPotion of Spell Turning: 3*136,5 XP = 409 XP, 3*1706,25GP = 5118 GP</p><p>Potion of Mind Blank: 180 XP, 2250 GP</p><p>Potion of Nondetection: 22 XP, 281 GP</p><p>Potion of Stoneskin: 42 XP, 525 GP</p><p>Amulet of Natural Armour +5: 2000 XP, 25000 GP</p><p>2xPotions of Haste: 90 XP, 1125 GP</p><p></p><p>6843 XP, 85549 GP</p><p>__________________</p><p><em>Gods do not meddle in or care about our mathematical difficulties...</em></p><p><em></em></p><p><em>They integrate empirically!</em></p><p></p><p>Eä</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150572, member: 4036"] [B]Barbarian Wizard Smackdown[/B] Originally Posted by -Eä- [I]<editor’s note: I’m reluctant to include this post as it doesn’t actually include a smackdown, but I imagine it took a lot of time to think up and hammer out so I’ll post it anyways. Takes moxy to post on this thread sometimes. For the reader, this is not a one round smackdown, it is a way to play a multi fighter/wizard and still be able to cast competitive spells. Something difficult to do often in 3e as multiclassing really hurts spellcasters. That being said I trimmed it down significantly to make it much more brief and more an example of what it is, a solid strat… Cleric spells he casts are from limited wish and are only bonus, not required.>[/I] Actually, I'm not sure if this qualifies as a smack, but I'll post what I have, and you can give me feedback on what to improve and what the flaws are. Note that I assume that the potions are created before the adventure and that the items are so as well. Character Dwarf Ability Scores: Str: 16 +4 (raised) +5 (inherent) (+8 (Tenser’s) +4 (Righteous) +4 (rage) = 41) Dex: 12 Con: 12 +2 (Dwarf) +6 (item) Int: 14 +6 (item) Wis: 12 Cha: 10 –2 (Dwarf) Speed: 20 (Dwarf) +10 (Barbarian) (60 with boots) Barbarian 1: Rage Wizard 8 (abjurer): Scribe Scroll, +1 Feat Master Alchemist 10: Brew 9th level potions Levels: 7 feats Feats: 1. Brew Potions, 2. Magical Artisan: Potions, 3. Skill Focus: Alchemy, 4. Quicken Spell, 5. Maximise Spell, 6. Power Attack, 7. Craft Wondrous Item, 8. Improved Critical: Scythe Spells: 0 4+1 1 6+1 2 5+1 3 5+1 4 5+1 5 5+1 6 3+1 7 3+1 8 2+1 Hit Points: 12+18d4+19*5…12+18*2,5+19*5=152 [b]BAB:[/b] 1 (Barb) +4 (Wiz) +5 (Master Alchemist) = 10 [b]AB:[/b] 10 (BAB) +7 (str) [i]With Divine Power and Tenser’s Transformation + Rage[/i] [b]BAB:[/b] 19 (Divine Power) +9 (Tenser’s Transformation) = 28 [b]AB:[/b] 28 (BAB) +15 (Str) = 43 [b]AB Scythe:[/b] 43 +1 (Enh) = 44 (44/39/34/29(/44)) [b]Damage Scythe:[/b] 2d4+23 18-20/x4 Saving Throws: Fort: 2 (Barb) +2 (Wiz) +3 (MaA) +5 (Cape) +5 (Con) = 17 Refl: 0 (Barb) +2 (Wiz) +3 (MaA) +5 (Cape) +1 (Dex) = 11 (15 when Tenser’s) Will: 0 (Barb) +6 (Wiz) +7 (MaA) +5 (Cape) +1 (Wis) = 19 [b]AC:[/b] 10 +8 (Bracers) +5 (Ring) +5 (Amulet) +1 (Dex) = 29 (34 with Tenser’s, 38 with Tenser’s and Haste) [b][i]Items:[/i][/b] Manual of Gainful Exercise +5: 137500 GP Cloak of Major Displacement: 50000 GP Ring of Protection +5: 50000 GP +1 Keen Scythe of True Striking: 32500 GP Headband of Intellect +6: 36000 306000 GP [i]Created:[/i] Boots of Striding and Springing: 100 XP, 1250 GP Bracers of Armour +8: 2560 XP, 32000 GP Periapt of Health +6: 1440 XP, 18000 GP 3xPotion of Spell Turning: 3*136,5 XP = 409 XP, 3*1706,25GP = 5118 GP Potion of Mind Blank: 180 XP, 2250 GP Potion of Nondetection: 22 XP, 281 GP Potion of Stoneskin: 42 XP, 525 GP Amulet of Natural Armour +5: 2000 XP, 25000 GP 2xPotions of Haste: 90 XP, 1125 GP 6843 XP, 85549 GP __________________ [i]Gods do not meddle in or care about our mathematical difficulties... They integrate empirically![/i] Eä [/QUOTE]
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