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<blockquote data-quote="Jeremy" data-source="post: 150594" data-attributes="member: 4036"><p><strong>Deepwood Sniper Smack</strong></p><p>Originally Posted by Urbanmech</p><p></p><p>Ok after reading smackdowns for some time, I finally though of a halfway decent one for the Deepwood Sniper.</p><p></p><p>Race: Elf (28 point buy)</p><p>Str 12 (18 with items), Dex 22 (28 with items), Con 12, Int 10, Wis 12, Cha 10</p><p>Ranger 4/Fighter 4/Deepwood Sniper 7</p><p></p><p>Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus:Composite Longbow, Far Shot, Weapon Spec. Composite Longbow, Improved Critical: Composite Longbow, two feats free</p><p></p><p>Magic Items: Gloves of Dexterity +6, Belt of Giant Strength +6, +5 Icy Burst Mighty (+4) Composite Longbow, Bracers of Archery, Boots of Speed, Ioun Stone (spell storing), Armor +5 (not really relevant here), Ring of Protection +2, Cloak of Resistance +3, Amulet of Natural Armor +2 =~253100gp.</p><p></p><p>The Ioun Stone holds Greater Magic Weapon (15th) and 3 Hunters Mercy's</p><p></p><p>To make this one work the archer needs to be within 30' to get the bonuses from Weapon Spec. and PB Shot and the Bracers.</p><p></p><p>Total BAB with all bonuses= 39/34/29/24</p><p>With Rapid Shot it becomes= 37/37/32/27/22</p><p></p><p>Each arrow does 1d8+18 with a threat range of 18-20/x5</p><p></p><p>On the surprise round activate the boots of speed then cast Hunters Mercy (makes next bow attack a crit if it hits)</p><p>On the 1st combat round: Full Attack.</p><p></p><p>Damage is 5d8+90+4d10 for the first shot (average 130)</p><p></p><p>The other 5 shots will do 1d8+18 each without crits. (average damage 110)</p><p>Total Damage = 240</p><p></p><p>The Deepwood Sniper can also reroll 2 attacks to try for more crits. This gives 7 tries to get a second critical which should up the damage lots more.</p><p></p><p>Thoughts? Suggestions to make it better or for those last two feats?</p><p>__________________</p><p>"Ahhh, sleep, that's where I'm a viking!"</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150594, member: 4036"] [b]Deepwood Sniper Smack[/b] Originally Posted by Urbanmech Ok after reading smackdowns for some time, I finally though of a halfway decent one for the Deepwood Sniper. Race: Elf (28 point buy) Str 12 (18 with items), Dex 22 (28 with items), Con 12, Int 10, Wis 12, Cha 10 Ranger 4/Fighter 4/Deepwood Sniper 7 Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus:Composite Longbow, Far Shot, Weapon Spec. Composite Longbow, Improved Critical: Composite Longbow, two feats free Magic Items: Gloves of Dexterity +6, Belt of Giant Strength +6, +5 Icy Burst Mighty (+4) Composite Longbow, Bracers of Archery, Boots of Speed, Ioun Stone (spell storing), Armor +5 (not really relevant here), Ring of Protection +2, Cloak of Resistance +3, Amulet of Natural Armor +2 =~253100gp. The Ioun Stone holds Greater Magic Weapon (15th) and 3 Hunters Mercy's To make this one work the archer needs to be within 30' to get the bonuses from Weapon Spec. and PB Shot and the Bracers. Total BAB with all bonuses= 39/34/29/24 With Rapid Shot it becomes= 37/37/32/27/22 Each arrow does 1d8+18 with a threat range of 18-20/x5 On the surprise round activate the boots of speed then cast Hunters Mercy (makes next bow attack a crit if it hits) On the 1st combat round: Full Attack. Damage is 5d8+90+4d10 for the first shot (average 130) The other 5 shots will do 1d8+18 each without crits. (average damage 110) Total Damage = 240 The Deepwood Sniper can also reroll 2 attacks to try for more crits. This gives 7 tries to get a second critical which should up the damage lots more. Thoughts? Suggestions to make it better or for those last two feats? __________________ "Ahhh, sleep, that's where I'm a viking!" [/QUOTE]
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