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<blockquote data-quote="Velenne" data-source="post: 169318" data-attributes="member: 1856"><p><em>ARCHTUNG!! BLITZKRIEG!!</em> </p><p>Psion Smackdown</p><p></p><p>Within the confining text of the Psionics Handbook, finding a smackdown is rare. Most of the really fun powers, a psion won't take because it's rarely applicable or has a ridiculously high XP cost. </p><p></p><p>High level psions, are still to be feared, however. Yes, that's plural for a reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Min/maxers, start your calculators:</p><p></p><p>For this smackdown, any race will do. Neither does it require items, although a torc of psionic might is always handy to conserve precious power points.</p><p></p><p>Feats: Maximize Power, Fortify Power, Leadership</p><p></p><p>Powers Known: Schism, Fission, Mass Concussion, Metamorphosis</p><p></p><p>Level: Egoist 16; with a 14th level Egoist cohort because you took Leadership at 15th level.</p><p></p><p>Now you see your unsuspecting victims walking down a path, or a hallway in an underground cavern, in a little formation. Either way, you and your cohort know they're coming because you sent your psicrystals ahead to watch them right? You've metamorphosized into small trees, stalagmites, or even stones or mushrooms. You've also both fissioned and manifested schism. </p><p></p><p>Now since Mass Concussion is a Long range power, the both of you begin manifesting as soon as they're within your cohort's more limited range of 960 feet. </p><p></p><p>Surprise Round: </p><p>- You and your fission maximize and fortify Mass Concussion for a total of 35 points of damage (7d4 = 28 * 1.25 = 35) and 15 power points (7+6+2). </p><p>- Your cohort and his fission can't pull off the fortify, but can maximize it for 28 dmg and 13 power points. </p><p>- You and your fission's schism'd minds can 2x fortify for an average of (14*1.5 equals) 21, costing another 15 pp's each. </p><p>- Your cohort and his fission's schism'd minds can only fortify it once for an average of (14*1.25 equals) 17 costing another 13 pp's each. </p><p></p><p>So round 1, the two (four?) of you do 35 (you) + 35 (fission) + 28 (cohort) + 28 (cohort fission) + 21 (your schism) +21 (your fission's schism) + 17 (cohort's schism) +17 (cohort's fission's schism) = <strong>202 damage to everyone in the party</strong> . No save. It cost you each 27 pp's to prepare. It then cost you 30 and your fission'd self 30 pp's. It cost your cohort and his fission'd self 28 each. That leaves you a bare minimum of (115 base for 16th level psion + 9 from bonus pp's becuase you needed a minimum of 17 in your primary stat to manifest fission - 27 to prepare - 30 equals) 67 pp's. Around half that for your fission'd self. Your cohort also has enough to do it again but I won't go into those numbers.</p><p></p><p>The only display is Material, so your victims or the area where you're at 960 feet away is briefly slicked with "ephemeral translucent goo". Either way, the chances you've been spotted are nil.</p><p></p><p>So if your opponents are wise, and they win init, they might scatter. But for fun let's assume you and your cohort win init and you do it to them again with your remaining pp's. 202 from suprise round + 202 from Round 1 = 404 damage to however many creatures were in that 20' radius. A 18th level barbarian with 30 CON and max hit points at every level only has (18d12 + 180 equals) 396 hit points. So chances are pretty good you just nuked the entire group. No save. Even if some errata or house rule I havn't heard of allows a reflex for half, that's still a minimum of 202 barring no one in the group has evasion.</p></blockquote><p></p>
[QUOTE="Velenne, post: 169318, member: 1856"] [I]ARCHTUNG!! BLITZKRIEG!![/I] Psion Smackdown Within the confining text of the Psionics Handbook, finding a smackdown is rare. Most of the really fun powers, a psion won't take because it's rarely applicable or has a ridiculously high XP cost. High level psions, are still to be feared, however. Yes, that's plural for a reason. :) Min/maxers, start your calculators: For this smackdown, any race will do. Neither does it require items, although a torc of psionic might is always handy to conserve precious power points. Feats: Maximize Power, Fortify Power, Leadership Powers Known: Schism, Fission, Mass Concussion, Metamorphosis Level: Egoist 16; with a 14th level Egoist cohort because you took Leadership at 15th level. Now you see your unsuspecting victims walking down a path, or a hallway in an underground cavern, in a little formation. Either way, you and your cohort know they're coming because you sent your psicrystals ahead to watch them right? You've metamorphosized into small trees, stalagmites, or even stones or mushrooms. You've also both fissioned and manifested schism. Now since Mass Concussion is a Long range power, the both of you begin manifesting as soon as they're within your cohort's more limited range of 960 feet. Surprise Round: - You and your fission maximize and fortify Mass Concussion for a total of 35 points of damage (7d4 = 28 * 1.25 = 35) and 15 power points (7+6+2). - Your cohort and his fission can't pull off the fortify, but can maximize it for 28 dmg and 13 power points. - You and your fission's schism'd minds can 2x fortify for an average of (14*1.5 equals) 21, costing another 15 pp's each. - Your cohort and his fission's schism'd minds can only fortify it once for an average of (14*1.25 equals) 17 costing another 13 pp's each. So round 1, the two (four?) of you do 35 (you) + 35 (fission) + 28 (cohort) + 28 (cohort fission) + 21 (your schism) +21 (your fission's schism) + 17 (cohort's schism) +17 (cohort's fission's schism) = [B]202 damage to everyone in the party[/B] . No save. It cost you each 27 pp's to prepare. It then cost you 30 and your fission'd self 30 pp's. It cost your cohort and his fission'd self 28 each. That leaves you a bare minimum of (115 base for 16th level psion + 9 from bonus pp's becuase you needed a minimum of 17 in your primary stat to manifest fission - 27 to prepare - 30 equals) 67 pp's. Around half that for your fission'd self. Your cohort also has enough to do it again but I won't go into those numbers. The only display is Material, so your victims or the area where you're at 960 feet away is briefly slicked with "ephemeral translucent goo". Either way, the chances you've been spotted are nil. So if your opponents are wise, and they win init, they might scatter. But for fun let's assume you and your cohort win init and you do it to them again with your remaining pp's. 202 from suprise round + 202 from Round 1 = 404 damage to however many creatures were in that 20' radius. A 18th level barbarian with 30 CON and max hit points at every level only has (18d12 + 180 equals) 396 hit points. So chances are pretty good you just nuked the entire group. No save. Even if some errata or house rule I havn't heard of allows a reflex for half, that's still a minimum of 202 barring no one in the group has evasion. [/QUOTE]
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