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<blockquote data-quote="Roland Delacroix" data-source="post: 184786" data-attributes="member: 1753"><p><strong>Roland's Ninja</strong></p><p></p><p>I posted this on the temporary test boards, but got little response. So here it is again:</p><p></p><p><strong>Roland's Death Blow Ninja Motha****er! v2.0</strong></p><p></p><p>Monk1- Evasion, Improved Unarmed Strike, Combat Reflexes, Improved Initiative, Quick Draw</p><p>Monk2- Deflect Arrows</p><p>Ninja1- Ninja Dodge, Sneak Attack +1d6, Expert Tactician</p><p>Ninja2- Poison Use</p><p>Ninja3- Sneak Attack +2d6, ,Uncanny Dodge</p><p>Ninja4- Speed of Darkness (AKA Way of the Scorpion), Pincers and Tail</p><p>Ninja5-Sneak Attack +3d6, Ninja Dodge +2</p><p>NinjaotCM1- Sneak Attack +4d6</p><p>Ninja Spy1- Exotic weapon, Ki Breath, Death Blow</p><p>NinjaotCM2- Improved Evasion, Kuji-Kiri</p><p>NinjaSpy2- Slow Fall (20'), Sneak Attack +5d6</p><p>NinjaotCM3- Sneak Attack +6d6, Stunning Fist</p><p>NinjSpy3- Exotic Weapon, Acrobatics (+10), Leap of the Clouds</p><p>NinjaotCM4- AC Bonus +1, Fast Climb, Silencing Attack</p><p>Ninja Spy4- Slow Fall (30’), Hide in Plain Site, Freeze the Life Blood</p><p></p><p></p><p>Fifteen levels, stats are 32 point buy. Str- 10, Dex-14, Con-10, Int-16, Wis- 19 (23 with item), Cha- 10.</p><p></p><p>The monk levels swap out Stunning Attack for Combat Reflexes per the OA monk rules. Max Bluff, Hide, Move Silently, other ninja skills to taste. Add sneaky magic items to taste, possibly Cape of the Mountebank to escape? Goggles of Night are an excellent choice.</p><p></p><p>1st round sneak in and get close to your target without him knowing and attack. Should be easy with Hide in Plain Site. Take your free attack from Expert Tactician, doing a Freeze the Life Blood attack. If you have chosen you target well, like an arcane caster, he fails the Fort save and is both mute and Helpless for a round. Use your partial action to Death Blow him, he makes a Fort save vs. the damage you do, somewhere around 30+ easy. Likely he fails and dies.</p><p></p><p>Now you have a few choices in the first regular round. If alone, hide and run away, successful assassination. If there is an enemy close a Kusari gama should close the distance to reach him. Likely you have initiative and he is Flat Footed. Again, use your Expert Tactician attack to Freeze the Lifeblood and Standard Action to Death Blow him, then move or hide. Use Ninja Dodge and hope you don’t get hit. If its a regular combat just move close to your target in the partial round, utilizing Tumble to get past any obstructions. With good Dex, Imp Initative and Speed of Darkness your Init bonus is like +9, you <strong>will</strong> go first.</p><p></p><p>2nd regular round (remember you are next to your target) use Pincers and Tail to feint as a move equivalent action. Unless it’s a Bard with maxed Sense Motive, he will fail. Expert Tactician kicks in, use the free attack to Freeze the Life Blood your target. Fort save DC 21, so use this primarily on arcane casters and rogues. Now you get your Standard Action on a helpless foe. Good time to use Death Blow. Scratch another rogue.</p><p></p><p>Next round run away, or feint and Hide. Or fight, with Tumble you can get a flank to use Sneak Attack and your BAB is an awesome +13/+8/+3, or +11/+11/+6/+1 with Flurry. Or use Intimidate; hell you just killed a powerful caster in a single round. </p><p></p><p>That’s the level 15 version. For later levels, finish off Ninja of the Crescent Moon. Your sneak attack will increase, and all good saves, and BAB as well. NotCM also gets Opportunist, Blindsight, and Gaseous Form.</p><p></p><p>Any comments welcome! Let me know what you think.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 184786, member: 1753"] [b]Roland's Ninja[/b] I posted this on the temporary test boards, but got little response. So here it is again: [B]Roland's Death Blow Ninja Motha****er! v2.0[/B] Monk1- Evasion, Improved Unarmed Strike, Combat Reflexes, Improved Initiative, Quick Draw Monk2- Deflect Arrows Ninja1- Ninja Dodge, Sneak Attack +1d6, Expert Tactician Ninja2- Poison Use Ninja3- Sneak Attack +2d6, ,Uncanny Dodge Ninja4- Speed of Darkness (AKA Way of the Scorpion), Pincers and Tail Ninja5-Sneak Attack +3d6, Ninja Dodge +2 NinjaotCM1- Sneak Attack +4d6 Ninja Spy1- Exotic weapon, Ki Breath, Death Blow NinjaotCM2- Improved Evasion, Kuji-Kiri NinjaSpy2- Slow Fall (20'), Sneak Attack +5d6 NinjaotCM3- Sneak Attack +6d6, Stunning Fist NinjSpy3- Exotic Weapon, Acrobatics (+10), Leap of the Clouds NinjaotCM4- AC Bonus +1, Fast Climb, Silencing Attack Ninja Spy4- Slow Fall (30’), Hide in Plain Site, Freeze the Life Blood Fifteen levels, stats are 32 point buy. Str- 10, Dex-14, Con-10, Int-16, Wis- 19 (23 with item), Cha- 10. The monk levels swap out Stunning Attack for Combat Reflexes per the OA monk rules. Max Bluff, Hide, Move Silently, other ninja skills to taste. Add sneaky magic items to taste, possibly Cape of the Mountebank to escape? Goggles of Night are an excellent choice. 1st round sneak in and get close to your target without him knowing and attack. Should be easy with Hide in Plain Site. Take your free attack from Expert Tactician, doing a Freeze the Life Blood attack. If you have chosen you target well, like an arcane caster, he fails the Fort save and is both mute and Helpless for a round. Use your partial action to Death Blow him, he makes a Fort save vs. the damage you do, somewhere around 30+ easy. Likely he fails and dies. Now you have a few choices in the first regular round. If alone, hide and run away, successful assassination. If there is an enemy close a Kusari gama should close the distance to reach him. Likely you have initiative and he is Flat Footed. Again, use your Expert Tactician attack to Freeze the Lifeblood and Standard Action to Death Blow him, then move or hide. Use Ninja Dodge and hope you don’t get hit. If its a regular combat just move close to your target in the partial round, utilizing Tumble to get past any obstructions. With good Dex, Imp Initative and Speed of Darkness your Init bonus is like +9, you [B]will[/B] go first. 2nd regular round (remember you are next to your target) use Pincers and Tail to feint as a move equivalent action. Unless it’s a Bard with maxed Sense Motive, he will fail. Expert Tactician kicks in, use the free attack to Freeze the Life Blood your target. Fort save DC 21, so use this primarily on arcane casters and rogues. Now you get your Standard Action on a helpless foe. Good time to use Death Blow. Scratch another rogue. Next round run away, or feint and Hide. Or fight, with Tumble you can get a flank to use Sneak Attack and your BAB is an awesome +13/+8/+3, or +11/+11/+6/+1 with Flurry. Or use Intimidate; hell you just killed a powerful caster in a single round. That’s the level 15 version. For later levels, finish off Ninja of the Crescent Moon. Your sneak attack will increase, and all good saves, and BAB as well. NotCM also gets Opportunist, Blindsight, and Gaseous Form. Any comments welcome! Let me know what you think. [/QUOTE]
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