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<blockquote data-quote="Sollir Furryfoot" data-source="post: 204961" data-attributes="member: 748"><p><strong>The Path to a Higher DC</strong></p><p></p><p>If you use Relics and Rituals, why not use Creature Compendium 2?</p><p></p><p>"Bloodless" (Template from CC2) Human Sor 6/Shadow Adept 9/Archmage 3</p><p></p><p>Charisma: Start at 18, +4 mod, +6 item, +5 wish, +5 tome (forgot if wishes and tomes stacked or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)=38 Charisma</p><p></p><p>Feats: Shadow Weave Magic, Spell Prodigy, Spell Focus (Illusion, Necromancy, or Enchantment), Greater Spell Focus (Illusion, Necromancy, or Enchantment), 1 Metamagic Feat, Skill Focus: Spellcraft, Spell Focus in one other school.+All other Shadow Weave feats</p><p></p><p>Archmage Powers: Spell Power +1-3</p><p></p><p>Bloodless template allows you to drain charisma from people, 1d3 points a round (permanent), gaining 1 temporary charisma point, doing this on the average commoner this will require about 8 commoners + 1 more every day to mantain a charisma of 76.</p><p></p><p>DC with Chosen School from Illusion, Enchantment, or Necromancy: 10+33 (Charisma)+6 (Archmage Spell Power)+3 (Shadow Adept Spell Power)+4 (Greater Spell Focus)+1 (Spellcasting Prodigy)+1 (Shadow Weave Magic)+Spell level</p><p></p><p>Making the DC for a 9th level spell 67, excluding any other spell enhancers and the like, although of course the charisma is temporary, it lasts a long time (you lose 1 point a day, but you can drain it back up) and you're probably a very evil character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit-With Spell Enhancer and the two doses of that drug, the 9th level spell above would be DC 72</p><p></p><p>Also, Adding Old Age Bonuses you could get a base of 41 charisma, which, when doubled would be 82 instead making the DC for a 9th level spell w/o extras 70, with 75 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Further Edit-Okies, forgot if the inherent bonuses stacked which I even stated myself, so thats 72 charisma, 80 with that plate of command, making the DCs 69 and 74, respectively <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Might I note that most of the wizards who use Red Wizard PrCs as well as the Shadow Adept PrC are usually evil as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 204961, member: 748"] [b]The Path to a Higher DC[/b] If you use Relics and Rituals, why not use Creature Compendium 2? "Bloodless" (Template from CC2) Human Sor 6/Shadow Adept 9/Archmage 3 Charisma: Start at 18, +4 mod, +6 item, +5 wish, +5 tome (forgot if wishes and tomes stacked or not :))=38 Charisma Feats: Shadow Weave Magic, Spell Prodigy, Spell Focus (Illusion, Necromancy, or Enchantment), Greater Spell Focus (Illusion, Necromancy, or Enchantment), 1 Metamagic Feat, Skill Focus: Spellcraft, Spell Focus in one other school.+All other Shadow Weave feats Archmage Powers: Spell Power +1-3 Bloodless template allows you to drain charisma from people, 1d3 points a round (permanent), gaining 1 temporary charisma point, doing this on the average commoner this will require about 8 commoners + 1 more every day to mantain a charisma of 76. DC with Chosen School from Illusion, Enchantment, or Necromancy: 10+33 (Charisma)+6 (Archmage Spell Power)+3 (Shadow Adept Spell Power)+4 (Greater Spell Focus)+1 (Spellcasting Prodigy)+1 (Shadow Weave Magic)+Spell level Making the DC for a 9th level spell 67, excluding any other spell enhancers and the like, although of course the charisma is temporary, it lasts a long time (you lose 1 point a day, but you can drain it back up) and you're probably a very evil character :) Edit-With Spell Enhancer and the two doses of that drug, the 9th level spell above would be DC 72 Also, Adding Old Age Bonuses you could get a base of 41 charisma, which, when doubled would be 82 instead making the DC for a 9th level spell w/o extras 70, with 75 :) Further Edit-Okies, forgot if the inherent bonuses stacked which I even stated myself, so thats 72 charisma, 80 with that plate of command, making the DCs 69 and 74, respectively :) Might I note that most of the wizards who use Red Wizard PrCs as well as the Shadow Adept PrC are usually evil as well ;) [/QUOTE]
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