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<blockquote data-quote="Grommilus" data-source="post: 254168" data-attributes="member: 5863"><p>WOOT, got one =) took 3 minutes to think up =)</p><p></p><p>The truely funny thing is, this method is usable by the same arcane trixter with only minor mods =)</p><p></p><p>halfling rogue 3, wizard(conjuration) 5, arcane trixter 8, level 16 char</p><p></p><p>spells required: haste, acid orb, improved invis, cat's grace, fox's cunning</p><p></p><p>feats required: repeat spell, weapon focus (energy missle) spell specialization (energy missle), point blank shot, extend spell, persistant spell, spell focus conjur, greater spell focus conjur.</p><p></p><p>tatic: persisted improved invis and haste, extended cats grace, foxes cunning on self. memorize (at least) 2 repeated energy orbs (cold and fire are good cause they make the next round easier), or other energy versions. suprise round of combat cast 2 reapeated energy orbs at 30 feet or closer (haste partial for the other energy orb) , next round move and cast 2 more energy orbs (not repeated, outa spell power)</p><p>to hit is +8 bab, +5 dex(easy to get with extended cat's grace) +1 size, +1 weapon focus, +1 PBS= +16 ranged touch(not too shaby, considering no dex mod to ac cause of invis)</p><p></p><p>Assume 18 base INT, plus 4 from fox's cunning, +4 from level ups =26, +8 mod</p><p></p><p>damage on suprise [15d6 energy orb plus 6d6 sneak attack +1 PBS +2 spell specialization] x 2 for 2 orbs. Fort DC 26 (yah yah, not that great sigh.. still think lesser orbs get sneak on every one, cause they all take an attack roll)</p><p>first round, coming from the same source (didn't expect that, didja, the halfling says cause he moved) repeat with normal energy orbs. (4 acid orb spells are taking effect this round, no items used, I love it)</p><p></p><p>average damage from each barrage, 153 assuming no saves or misses, full effect 459.</p><p></p><p>if saves successful, damage is only 292.5 BOOOOO.. time to figure out how to get 7.5 more damage.... even numbers = good.</p><p></p><p>Not as good as before, took a suprise round to clear 200.. sigh...</p><p></p><p>Grom (whose halfling got nerfed by Skip)</p><p></p><p>edit: if there are 15 oponents within 30 feet of each other, 165 to each, if no saves succesful =P but I'd be better off using repeated fireballs and a pair of cones of cold to deal 140 fire and 105 cold for a total of 245 [and don't you DARE nerf my acid orb affecting 15 different oponents getting sneak attack on all of them, cause a fireball is better =P ]</p></blockquote><p></p>
[QUOTE="Grommilus, post: 254168, member: 5863"] WOOT, got one =) took 3 minutes to think up =) The truely funny thing is, this method is usable by the same arcane trixter with only minor mods =) halfling rogue 3, wizard(conjuration) 5, arcane trixter 8, level 16 char spells required: haste, acid orb, improved invis, cat's grace, fox's cunning feats required: repeat spell, weapon focus (energy missle) spell specialization (energy missle), point blank shot, extend spell, persistant spell, spell focus conjur, greater spell focus conjur. tatic: persisted improved invis and haste, extended cats grace, foxes cunning on self. memorize (at least) 2 repeated energy orbs (cold and fire are good cause they make the next round easier), or other energy versions. suprise round of combat cast 2 reapeated energy orbs at 30 feet or closer (haste partial for the other energy orb) , next round move and cast 2 more energy orbs (not repeated, outa spell power) to hit is +8 bab, +5 dex(easy to get with extended cat's grace) +1 size, +1 weapon focus, +1 PBS= +16 ranged touch(not too shaby, considering no dex mod to ac cause of invis) Assume 18 base INT, plus 4 from fox's cunning, +4 from level ups =26, +8 mod damage on suprise [15d6 energy orb plus 6d6 sneak attack +1 PBS +2 spell specialization] x 2 for 2 orbs. Fort DC 26 (yah yah, not that great sigh.. still think lesser orbs get sneak on every one, cause they all take an attack roll) first round, coming from the same source (didn't expect that, didja, the halfling says cause he moved) repeat with normal energy orbs. (4 acid orb spells are taking effect this round, no items used, I love it) average damage from each barrage, 153 assuming no saves or misses, full effect 459. if saves successful, damage is only 292.5 BOOOOO.. time to figure out how to get 7.5 more damage.... even numbers = good. Not as good as before, took a suprise round to clear 200.. sigh... Grom (whose halfling got nerfed by Skip) edit: if there are 15 oponents within 30 feet of each other, 165 to each, if no saves succesful =P but I'd be better off using repeated fireballs and a pair of cones of cold to deal 140 fire and 105 cold for a total of 245 [and don't you DARE nerf my acid orb affecting 15 different oponents getting sneak attack on all of them, cause a fireball is better =P ] [/QUOTE]
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