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<blockquote data-quote="Black Arrow" data-source="post: 257241" data-attributes="member: 3846"><p>Low Level Smackdown...</p><p></p><p>I picked up Rokugan this past weekend, the licensed AEG product that expands upon Oriental Adventures. Also probably my favorite d20 supplement since Players Handbook was released.</p><p></p><p>Anyway, here comes the lowest level min-maxed player character smackdown within the rules that I can think of (other than perhaps that pesky 1st lvl [ECL 3] githyanki from PsiHB who can psychically hurl 4000 shuriken at an opponent) without using poison.</p><p></p><p>Dragon Clan 6th level Human: Samurai 2/Fighter 2/Berserker 1/Ninja 1</p><p></p><p>FEATS:</p><p></p><p>(Race) Power Attack-Iaijutsu</p><p>(LVL 1) Daisho Technique</p><p>(LVL 3) Expert Tactician</p><p>(LVL 6) Togashi's Technique</p><p>(Ftr 1) Weapon Focus (katana)</p><p>(Sam 2) Daisho Specialization (katana)</p><p>(Ftr 2) Quick Draw</p><p></p><p>Skill: Iaijutsu Focus 9(ranks) +4(Cha) +4(katana insight bonus) +10(ring competence bonus) = +27</p><p></p><p>Items:</p><p></p><p>Rhino Hide (5165 gp)</p><p>Boots of Speed (8000 gp)</p><p>Focus (katana) (+640 gp) [OA]</p><p>Ring of Iaijutsu Focus (2000 gp) [item created using DMG/FR rules]</p><p></p><p>NOTE: Avg [starting] wealth for 6th lvl chr = 13,000 gp; for 7th lvl = 19,000 gp</p><p></p><p>Assumption: Character is mid-way through 6th lvl (for higher than average starting wealth), or mage friend can create one magic item for half price. Also note that ancestral daisho (katana AND wakizashi) are enchanted to +1 given that the character sacrificed 80 XP apiece per the Rokugan samurai ability.</p><p></p><p>Str 19(+1 level up); Cha 18; Dex 18(for +4 Init)</p><p></p><p>Preparation: Wizard buddy casts Greater Magic Weapon on katana, and Bulls Strength beforehand (Avg Str now = 22+)</p><p></p><p>Tactic: Surprising opponent results in the following attack sequence</p><p></p><p>[surprise round] Activate haste(boots) <haste action> partial charge up to 40', quick drawing katana and striking with two hands, while raging.</p><p></p><p>BAB +18 (+6 Base, +2 charge, +2 magic enhancement, +8 Str bonus)</p><p>Dmg(avg) = [[[5.5 (katana avg) +2 (GMW) +2 (specialization) +12 (Str,two-handed)] *1.1 (critical hit adjustment, assuming opponent flatfooted AC <= 19)] =23.65 +3.5 (Power Attack-Iaijutsu avg) +3.5 (sneak avg) +22.75 (Iaijutsu Focus avg)] *2 (Rhino hide) = 106.8 dmg (charge) + 53.4 dmg (expert tactician)</p><p></p><p>So during the surprise Round (if available), the character dishes out 160 dmg if both attacks hit [assumption: expert tactician strike does not get Rhino Hide charge bonus... or does it?]</p><p></p><p>[standard round] <haste action> repeat partial charge (160 dmg vs. different opponent)</p><p></p><p><full attack action> 6 attacks using Togashi's Technique and Expert Tactician</p><p></p><p>BAB(katana) +11/+11/+11/+6 (+6 Base, +2 magic enhancement, +8 Str bonus, -5 Togashi's technique)</p><p>BAB(wakizashi) +10/+10 (same but only +1 magic enhancement)</p><p>Dmg(katana) = [5.5(avg) +2(GMW) +2(spec) +8(Str) +29.75(Iaijutsu/sneak)] *4 = 189</p><p>Dmg(wakizashi) = [3.5(avg) +1(magic) +4(Str) +29.75(Iaijutsu/sneak)] *2 = 77</p><p></p><p>Note: No critical hits are assumed here.</p><p></p><p>So in the best case scenario, if the character can beat the opponent's initiative roll and get a surprise round, he can do up to 586 points of damage(avg), at 6th level. Clearly he'll be getting Improved Initiative at the earliest opportunity, and/or Speed of Darkness as a ninja to add Int bonus to the Initiative rolls...</p><p></p><p></p><p>I can post an alternative that would rely more on sneak attack and less on Iaijutsu Focus if desired... [polymorphed girallons with multiattack are chumps!]</p></blockquote><p></p>
[QUOTE="Black Arrow, post: 257241, member: 3846"] Low Level Smackdown... I picked up Rokugan this past weekend, the licensed AEG product that expands upon Oriental Adventures. Also probably my favorite d20 supplement since Players Handbook was released. Anyway, here comes the lowest level min-maxed player character smackdown within the rules that I can think of (other than perhaps that pesky 1st lvl [ECL 3] githyanki from PsiHB who can psychically hurl 4000 shuriken at an opponent) without using poison. Dragon Clan 6th level Human: Samurai 2/Fighter 2/Berserker 1/Ninja 1 FEATS: (Race) Power Attack-Iaijutsu (LVL 1) Daisho Technique (LVL 3) Expert Tactician (LVL 6) Togashi's Technique (Ftr 1) Weapon Focus (katana) (Sam 2) Daisho Specialization (katana) (Ftr 2) Quick Draw Skill: Iaijutsu Focus 9(ranks) +4(Cha) +4(katana insight bonus) +10(ring competence bonus) = +27 Items: Rhino Hide (5165 gp) Boots of Speed (8000 gp) Focus (katana) (+640 gp) [OA] Ring of Iaijutsu Focus (2000 gp) [item created using DMG/FR rules] NOTE: Avg [starting] wealth for 6th lvl chr = 13,000 gp; for 7th lvl = 19,000 gp Assumption: Character is mid-way through 6th lvl (for higher than average starting wealth), or mage friend can create one magic item for half price. Also note that ancestral daisho (katana AND wakizashi) are enchanted to +1 given that the character sacrificed 80 XP apiece per the Rokugan samurai ability. Str 19(+1 level up); Cha 18; Dex 18(for +4 Init) Preparation: Wizard buddy casts Greater Magic Weapon on katana, and Bulls Strength beforehand (Avg Str now = 22+) Tactic: Surprising opponent results in the following attack sequence [surprise round] Activate haste(boots) <haste action> partial charge up to 40', quick drawing katana and striking with two hands, while raging. BAB +18 (+6 Base, +2 charge, +2 magic enhancement, +8 Str bonus) Dmg(avg) = [[[5.5 (katana avg) +2 (GMW) +2 (specialization) +12 (Str,two-handed)] *1.1 (critical hit adjustment, assuming opponent flatfooted AC <= 19)] =23.65 +3.5 (Power Attack-Iaijutsu avg) +3.5 (sneak avg) +22.75 (Iaijutsu Focus avg)] *2 (Rhino hide) = 106.8 dmg (charge) + 53.4 dmg (expert tactician) So during the surprise Round (if available), the character dishes out 160 dmg if both attacks hit [assumption: expert tactician strike does not get Rhino Hide charge bonus... or does it?] [standard round] <haste action> repeat partial charge (160 dmg vs. different opponent) <full attack action> 6 attacks using Togashi's Technique and Expert Tactician BAB(katana) +11/+11/+11/+6 (+6 Base, +2 magic enhancement, +8 Str bonus, -5 Togashi's technique) BAB(wakizashi) +10/+10 (same but only +1 magic enhancement) Dmg(katana) = [5.5(avg) +2(GMW) +2(spec) +8(Str) +29.75(Iaijutsu/sneak)] *4 = 189 Dmg(wakizashi) = [3.5(avg) +1(magic) +4(Str) +29.75(Iaijutsu/sneak)] *2 = 77 Note: No critical hits are assumed here. So in the best case scenario, if the character can beat the opponent's initiative roll and get a surprise round, he can do up to 586 points of damage(avg), at 6th level. Clearly he'll be getting Improved Initiative at the earliest opportunity, and/or Speed of Darkness as a ninja to add Int bonus to the Initiative rolls... I can post an alternative that would rely more on sneak attack and less on Iaijutsu Focus if desired... [polymorphed girallons with multiattack are chumps!] [/QUOTE]
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