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<blockquote data-quote="Arcanus" data-source="post: 396250" data-attributes="member: 800"><p>This is not really a smack but my kids won't let me have the time to make one.</p><p></p><p>In R&R 2 there is a 2nd level Cleric/Paladin spell called Force of Will, range of personal. Therefore you should make it Persistent.</p><p>Anyway it allows you to use your Wisdom mod. in place of ANY physical ability mod. So your Con.,Str., and Dex could be increased. </p><p></p><p>You Cleric ARCHERS out there should do the following:</p><p></p><p>Cast a maximized and empowered Divine Wisdom to boost your Wisdom score up to lets say (assuming this is a 16th level Cleric)</p><p>an average of +8 to Wisdom. You should probally extend this spell also.</p><p></p><p>Now you have for a Human about a max of 30 Wisdom giving you +10 to spell DC's and saves. </p><p></p><p>Now you cast a Persistent Force of Will 3 times to make your Str., Dex., and Con. all 30 for 24 hours. Boosting hit points also.</p><p></p><p>Since you are 16th level you have bundles of Cash so go buy the Bow from Book of Eldritch Might II that is a +2 Mighty Composite Longbow that adjusts its Str. Modifier to fit the user up to +10 Strength! So now your Bow does +10 Strength Damage.</p><p></p><p>Cast a Persistent Divine Favor, Persistent Divine Power and you get +16 BAB and +16 hit points plus +5 luck bonus to hit & damage (I think at that level its +5).</p><p></p><p>Greater magic Weapon cast on Bow and Arrows gives you another +10 to hit and damage.</p><p></p><p>So far you have:</p><p> </p><p>+16 BAB +10 from Strength </p><p>+5 Divine Favor +5 Divine Favor</p><p>+5 Magic bow +5 Magic Arrows</p><p>+5 Magic Arrows +5 Magic Bow</p><p>+10 from Dexterity</p><p>+1 Weapon Focus </p><p>For a total of +42 to hit & +25 to Damage</p><p></p><p>I'm not sure but if you cast Righteous Might your Arrows might do more damage from size increase to 1d10 at the cost of -1 to hit.</p><p></p><p>In the Quintessential Wizard book (I think ) there is a Metamagic Feat that lets you imbue weapons to hold spells that have a range of touch. (FORGET ABOUT USING HARM THAT IS EXTREME POWERGAMING ) So go ahead and Imbue an arrow to do a Maximized & Empowered Cure/Inflict Spell.</p><p></p><p>Now for more Uber Feat and smacking goodness In the AEG Mercenaries Handbook there is a Feat that allows up to 2 of your arrow shots to be automatic criticals (depending on your # of BAB)</p><p>So in theory if you have a Persistent Assassin's Senses cast and have the Improved Critical Feat (for times when you want to shoot more than twice a round) Your Critical arrows do 4d10 +100 points of Damage not including the Spell Critical Damage ( if its allowed rule wise while its on an arrow).</p><p></p><p>So you have 4d10 + 100 hps damage on 1 ARROW! Plus an average +20 hps(empowered),+48hps(maximized) Cure/Inflict Critical Wounds attached to that for a maximum (averaged for the empowerment) of 208 hps from 1 arrow. Using the automatic critical feat twice you could do 416 hit points damage in 2 shots in 1 round. </p><p></p><p>Notice that I didn't include Point Blank Shot.</p><p>At 20th level you could take 1 level in Templar and 3 levels in Peerless Archer and increase the damage within 30ft for Specialization and Power Shot for +20 giving you 4d10 +192 hit points of damage on a critical within 30ft and not including Infict Wounds spell off of one arrow for a max of 232 hit points damage.</p><p>Include the Empowered & Maximized Inflict Critical Wounds and you get another +68 hit points (roughly) for 300 hit points max on 1 arrow and 600 max off 2 arrows in one round</p><p></p><p>Please comment and add on to this post.</p></blockquote><p></p>
[QUOTE="Arcanus, post: 396250, member: 800"] This is not really a smack but my kids won't let me have the time to make one. In R&R 2 there is a 2nd level Cleric/Paladin spell called Force of Will, range of personal. Therefore you should make it Persistent. Anyway it allows you to use your Wisdom mod. in place of ANY physical ability mod. So your Con.,Str., and Dex could be increased. You Cleric ARCHERS out there should do the following: Cast a maximized and empowered Divine Wisdom to boost your Wisdom score up to lets say (assuming this is a 16th level Cleric) an average of +8 to Wisdom. You should probally extend this spell also. Now you have for a Human about a max of 30 Wisdom giving you +10 to spell DC's and saves. Now you cast a Persistent Force of Will 3 times to make your Str., Dex., and Con. all 30 for 24 hours. Boosting hit points also. Since you are 16th level you have bundles of Cash so go buy the Bow from Book of Eldritch Might II that is a +2 Mighty Composite Longbow that adjusts its Str. Modifier to fit the user up to +10 Strength! So now your Bow does +10 Strength Damage. Cast a Persistent Divine Favor, Persistent Divine Power and you get +16 BAB and +16 hit points plus +5 luck bonus to hit & damage (I think at that level its +5). Greater magic Weapon cast on Bow and Arrows gives you another +10 to hit and damage. So far you have: +16 BAB +10 from Strength +5 Divine Favor +5 Divine Favor +5 Magic bow +5 Magic Arrows +5 Magic Arrows +5 Magic Bow +10 from Dexterity +1 Weapon Focus For a total of +42 to hit & +25 to Damage I'm not sure but if you cast Righteous Might your Arrows might do more damage from size increase to 1d10 at the cost of -1 to hit. In the Quintessential Wizard book (I think ) there is a Metamagic Feat that lets you imbue weapons to hold spells that have a range of touch. (FORGET ABOUT USING HARM THAT IS EXTREME POWERGAMING ) So go ahead and Imbue an arrow to do a Maximized & Empowered Cure/Inflict Spell. Now for more Uber Feat and smacking goodness In the AEG Mercenaries Handbook there is a Feat that allows up to 2 of your arrow shots to be automatic criticals (depending on your # of BAB) So in theory if you have a Persistent Assassin's Senses cast and have the Improved Critical Feat (for times when you want to shoot more than twice a round) Your Critical arrows do 4d10 +100 points of Damage not including the Spell Critical Damage ( if its allowed rule wise while its on an arrow). So you have 4d10 + 100 hps damage on 1 ARROW! Plus an average +20 hps(empowered),+48hps(maximized) Cure/Inflict Critical Wounds attached to that for a maximum (averaged for the empowerment) of 208 hps from 1 arrow. Using the automatic critical feat twice you could do 416 hit points damage in 2 shots in 1 round. Notice that I didn't include Point Blank Shot. At 20th level you could take 1 level in Templar and 3 levels in Peerless Archer and increase the damage within 30ft for Specialization and Power Shot for +20 giving you 4d10 +192 hit points of damage on a critical within 30ft and not including Infict Wounds spell off of one arrow for a max of 232 hit points damage. Include the Empowered & Maximized Inflict Critical Wounds and you get another +68 hit points (roughly) for 300 hit points max on 1 arrow and 600 max off 2 arrows in one round Please comment and add on to this post. [/QUOTE]
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