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Sultans of Smack
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<blockquote data-quote="Elder-Basilisk" data-source="post: 461519" data-attributes="member: 3146"><p>I seem to recall one but I don't know where. Here's my version though.</p><p></p><p>30 (or less) point buy Cleric Archer smack</p><p></p><p>Elvish Clr 16 of Shevarash (FR) or Solonor Thelandira</p><p>Domains Elf and War</p><p>Str 12 (18 with divine power)</p><p>Dex 16 (22 w/ +6 gloves of dexterity)</p><p>Constitution 12</p><p>Intelligence 10</p><p>Wisdom 19 (25 w/+6 periapt)</p><p>Charisma 12</p><p>(The only really relevant stats here are dexterity and wisdom though)</p><p></p><p>Feats:</p><p>Point Blank shot (elf domain)</p><p>Weapon Focus longbow (war domain--extended to composite through S&F flexible weapon focus)</p><p>Rapid shot (lvl 1)</p><p>Precise Shot (lvl 3)</p><p>Extend Spell (lvl 6)</p><p>Persistent Spell (lvl 9)</p><p>Improved Critical Composite Longbow (lvl 12)</p><p>1 free feat</p><p></p><p>Equipment:</p><p>Bracers of Archery</p><p>Quiver of Ehlonna</p><p>+1 Holy Flaming Acid mighty [+4] composite longbow</p><p>10 +1 Human bane arrows</p><p>10 +1 Evil Outsider bane arrows</p><p>10 +1 Orc bane arrows</p><p>10 +1 Giant bane arrows</p><p>10 +1 Dragon bane arrows</p><p>10 +1 Beast bane arrows</p><p>Boots of Speed</p><p>Necklace of Prayer beads: Karma</p><p>Periapt of Wisdom +6</p><p>Gloves of Dexterity +6</p><p>(Obviously the necklace and periapt can't be worn at the same time so she takes off the periapt and activates the bead of karma before going to bed and then casts all of her long duration and 24 hour buffs before putting the periapt back on--that way she gets high DCs, bonus spells, and the benefits of the bead of karma)</p><p></p><p>Spells:</p><p>Greater Magic Weapon (+5 bow)</p><p>Greater Magic Weapon (+5 arrows--+7 against bane targets)</p><p>Persistent Divine Favor (+6/+6)</p><p>Persistent Divine Power (18 str, fighter BAB)</p><p></p><p>BAB +16/+11/+6/+1</p><p>Total attack bonus within 30 feet against bane target (she's got enough bane arrows to have one that'll work):</p><p>+7 arrow</p><p>+5 bow</p><p>+1 weapon focus</p><p>+1 bracers of archery</p><p>+6 Divine Favor</p><p>+1 point blank shot</p><p>+6 dexterity</p><p>Total:+27 to hit</p><p></p><p>Total damage within 30 feet:</p><p>+7 arrow</p><p>+5 bow</p><p>+2 bracers of archery</p><p>+6 divine favor</p><p>+1 point blank shot</p><p>+4 strength</p><p>+1d6 fire</p><p>+1d6 acid</p><p>+2d6 holy</p><p>+2d6 bane</p><p></p><p>Total average damage bonus per arrow: +42</p><p></p><p>The smackdown:</p><p>Surprise round: Activate boots of speed</p><p>Extra partial: Cast Righteous might</p><p></p><p>First Full round action:</p><p>Rapid shot at +40/+40/+35/+30/+25 for 2d6+25+6d6 each</p><p>Mean damage against AC 40, according to</p><p><a href="http://www.public.asu.edu/~tarchon/munchkin.html" target="_blank">http://www.public.asu.edu/~tarchon/munchkin.html</a></p><p>235.32 per round. (Adjusted upward to account for the difference between 1d12 and 2d6 that should probably be around 237.32/round)</p><p>Extra partial action: One attack +42 for 2d6+25+6d6</p><p>50.35 points of damage on average, excluding criticals</p><p></p><p>Total mean damage against AC 40: 287.67 /round</p><p></p><p>The nice bit about this smack is that it's reliable. It would still qualify for a smackdown if the surprise round were eliminated---one full round action should be enough to deal over 200 points of damage with no prep time and no boots of speed.</p><p></p><p>This smack is also easily expandable. Add Quicken spell into there and a Quickened Searing Light or could jump in. Or add Empower Spell and you get an empowered blade barrier in the extra partial action.</p><p></p><p>A +5 equivalent weapon is also a little weak for a 16th level character. There's enough money left on the character sheet for a +1 Holy, Flaming, Acid, Shock, Frost bow instead which would deal an extra 2d6 points of damage per arrow.</p><p></p><p>This smack has the added advantage of still working when facing epic level DRs. DR 50/+7? No problem. These GMWed bane arrows count as 2 higher than their actual enhancement so I've got +7 arrows.</p><p></p><p>The character also has a bit of flexibility. If you can't get the domains you wanted, you can substitute a regular progression feat for either of them. If you wanted to add even more damage, you could use the extra feat for Templar and add weapon specialization damage to all of the attacks.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 461519, member: 3146"] I seem to recall one but I don't know where. Here's my version though. 30 (or less) point buy Cleric Archer smack Elvish Clr 16 of Shevarash (FR) or Solonor Thelandira Domains Elf and War Str 12 (18 with divine power) Dex 16 (22 w/ +6 gloves of dexterity) Constitution 12 Intelligence 10 Wisdom 19 (25 w/+6 periapt) Charisma 12 (The only really relevant stats here are dexterity and wisdom though) Feats: Point Blank shot (elf domain) Weapon Focus longbow (war domain--extended to composite through S&F flexible weapon focus) Rapid shot (lvl 1) Precise Shot (lvl 3) Extend Spell (lvl 6) Persistent Spell (lvl 9) Improved Critical Composite Longbow (lvl 12) 1 free feat Equipment: Bracers of Archery Quiver of Ehlonna +1 Holy Flaming Acid mighty [+4] composite longbow 10 +1 Human bane arrows 10 +1 Evil Outsider bane arrows 10 +1 Orc bane arrows 10 +1 Giant bane arrows 10 +1 Dragon bane arrows 10 +1 Beast bane arrows Boots of Speed Necklace of Prayer beads: Karma Periapt of Wisdom +6 Gloves of Dexterity +6 (Obviously the necklace and periapt can't be worn at the same time so she takes off the periapt and activates the bead of karma before going to bed and then casts all of her long duration and 24 hour buffs before putting the periapt back on--that way she gets high DCs, bonus spells, and the benefits of the bead of karma) Spells: Greater Magic Weapon (+5 bow) Greater Magic Weapon (+5 arrows--+7 against bane targets) Persistent Divine Favor (+6/+6) Persistent Divine Power (18 str, fighter BAB) BAB +16/+11/+6/+1 Total attack bonus within 30 feet against bane target (she's got enough bane arrows to have one that'll work): +7 arrow +5 bow +1 weapon focus +1 bracers of archery +6 Divine Favor +1 point blank shot +6 dexterity Total:+27 to hit Total damage within 30 feet: +7 arrow +5 bow +2 bracers of archery +6 divine favor +1 point blank shot +4 strength +1d6 fire +1d6 acid +2d6 holy +2d6 bane Total average damage bonus per arrow: +42 The smackdown: Surprise round: Activate boots of speed Extra partial: Cast Righteous might First Full round action: Rapid shot at +40/+40/+35/+30/+25 for 2d6+25+6d6 each Mean damage against AC 40, according to [url]http://www.public.asu.edu/~tarchon/munchkin.html[/url] 235.32 per round. (Adjusted upward to account for the difference between 1d12 and 2d6 that should probably be around 237.32/round) Extra partial action: One attack +42 for 2d6+25+6d6 50.35 points of damage on average, excluding criticals Total mean damage against AC 40: 287.67 /round The nice bit about this smack is that it's reliable. It would still qualify for a smackdown if the surprise round were eliminated---one full round action should be enough to deal over 200 points of damage with no prep time and no boots of speed. This smack is also easily expandable. Add Quicken spell into there and a Quickened Searing Light or could jump in. Or add Empower Spell and you get an empowered blade barrier in the extra partial action. A +5 equivalent weapon is also a little weak for a 16th level character. There's enough money left on the character sheet for a +1 Holy, Flaming, Acid, Shock, Frost bow instead which would deal an extra 2d6 points of damage per arrow. This smack has the added advantage of still working when facing epic level DRs. DR 50/+7? No problem. These GMWed bane arrows count as 2 higher than their actual enhancement so I've got +7 arrows. The character also has a bit of flexibility. If you can't get the domains you wanted, you can substitute a regular progression feat for either of them. If you wanted to add even more damage, you could use the extra feat for Templar and add weapon specialization damage to all of the attacks. [/QUOTE]
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