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<blockquote data-quote="Black Arrow" data-source="post: 498862" data-attributes="member: 3846"><p>Hi Reaper... Been having a tough time responding. The servers haven't been cooperating lately. I made some minor edits on the smackdown, BTW (edited charge dmg miscalculation and added constriction dmg to pin based on understanding of grapple rules).</p><p></p><p>Anyway... don't like Rokugani naga? Female naga have an ability to polymorph self their lower torso into a "human form" (e.g. legs). Main difference here would be that she'd lose constriction and her grappling checks would be at -4 for a one size category drop. If one assumed the "human" weight was 150 lbs, she'd be back to 1200 lbs with Righteous Might, meaning that a 40' high jump-charge could still grant her +20d6 "falling object" damage.</p><p></p><p>Her unarmed attacks would also only do 4d6 damage instead of 4d8 (d12 -> 2d8 (large/Righteous Might) -> 4d6 (empty hand mastery)). Total damage in round 1 without constriction and lowered unarmed attack damage would be 479 damage, 518 if she pinned and maintained earth's embrace. Still packs a punch.</p><p></p><p>If you used a standard PHB race (half-orc), you could retain the base strength and duplicate the above damage, but would need to swap out Deflect Arrows with the Improved Grappling feat; alternatively, you could opt for human and get an extra feat and have a friendly spellcaster provide a triple-empowered Bull's Strength to replace/surpass the enhancement bonus from the Belt of Giant Strength... (this would also save you some cash that you could use to upgrade the Amulet of Mighty Fists and Bracers of Striking... probably the best way to do even more damage). You would also start at level 16, granting 2 more feats (9th Shintao monk, level 15 chr; could take Choke Hold & Death Blow), an ability point increase(Str), +2 Unarmed BAB... starting to sound like a half decent idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>In either case, your maximum move/jump will be diminished by 1/6 (100 base move with striding), starting with a base move 30 race.</p><p></p><p>I'm not sure how you would incorporate Rhino hide in this smack and retain 4 unarmed grapple attacks (it would drop to two...). On the otherhand, not many creatures can survive the initial charge<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />, so it's worth considering.</p></blockquote><p></p>
[QUOTE="Black Arrow, post: 498862, member: 3846"] Hi Reaper... Been having a tough time responding. The servers haven't been cooperating lately. I made some minor edits on the smackdown, BTW (edited charge dmg miscalculation and added constriction dmg to pin based on understanding of grapple rules). Anyway... don't like Rokugani naga? Female naga have an ability to polymorph self their lower torso into a "human form" (e.g. legs). Main difference here would be that she'd lose constriction and her grappling checks would be at -4 for a one size category drop. If one assumed the "human" weight was 150 lbs, she'd be back to 1200 lbs with Righteous Might, meaning that a 40' high jump-charge could still grant her +20d6 "falling object" damage. Her unarmed attacks would also only do 4d6 damage instead of 4d8 (d12 -> 2d8 (large/Righteous Might) -> 4d6 (empty hand mastery)). Total damage in round 1 without constriction and lowered unarmed attack damage would be 479 damage, 518 if she pinned and maintained earth's embrace. Still packs a punch. If you used a standard PHB race (half-orc), you could retain the base strength and duplicate the above damage, but would need to swap out Deflect Arrows with the Improved Grappling feat; alternatively, you could opt for human and get an extra feat and have a friendly spellcaster provide a triple-empowered Bull's Strength to replace/surpass the enhancement bonus from the Belt of Giant Strength... (this would also save you some cash that you could use to upgrade the Amulet of Mighty Fists and Bracers of Striking... probably the best way to do even more damage). You would also start at level 16, granting 2 more feats (9th Shintao monk, level 15 chr; could take Choke Hold & Death Blow), an ability point increase(Str), +2 Unarmed BAB... starting to sound like a half decent idea. :) In either case, your maximum move/jump will be diminished by 1/6 (100 base move with striding), starting with a base move 30 race. I'm not sure how you would incorporate Rhino hide in this smack and retain 4 unarmed grapple attacks (it would drop to two...). On the otherhand, not many creatures can survive the initial charge:D, so it's worth considering. [/QUOTE]
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