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Sultans of Smack
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<blockquote data-quote="Jeremy" data-source="post: 652059" data-attributes="member: 4036"><p>Well done!</p><p></p><p>This is why I can't come up with a good set of guidelines for epic smacks. The arena is so wide open that there is no target for what's impressive and what's not. Who's to say what can and can't be done in what time frame at that level? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The guidelines of epic smacking may have to change to something like defeat x creature by y level in one round or less. Where X creature is the same for every smack and y level is as low as possible. Because if the goals are as intangible as they are for 16th level smacks, we could see everyting from all 4 digit stats to lowest level non falling or telekinesis related 10 digit damage figure to a single creature.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 652059, member: 4036"] Well done! This is why I can't come up with a good set of guidelines for epic smacks. The arena is so wide open that there is no target for what's impressive and what's not. Who's to say what can and can't be done in what time frame at that level? :) The guidelines of epic smacking may have to change to something like defeat x creature by y level in one round or less. Where X creature is the same for every smack and y level is as low as possible. Because if the goals are as intangible as they are for 16th level smacks, we could see everyting from all 4 digit stats to lowest level non falling or telekinesis related 10 digit damage figure to a single creature. [/QUOTE]
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