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<blockquote data-quote="thegreatbuddha" data-source="post: 769957" data-attributes="member: 8595"><p><strong>The Machine Gun</strong></p><p></p><p>Human Wizard9/Mystic7</p><p></p><p>Feats:</p><p>Spell Penetration (Human)</p><p>Spell Focus - Any (1st)</p><p>Quicken Spell (3rd)</p><p>Twin Spell (6th)</p><p>Greater Spell Penetration (9th)</p><p>Scribe Scroll (Wizard bonus feat)</p><p>Extend Spell (Wizard5)</p><p></p><p>Equipment: Lesser Rod of Quickening</p><p></p><p>Setup: By 7th level, a Mystic can permanently apply the Empower feat (through Spell Secret class ability) a total of 4 times. Drop it all on Magic Missile. Now, Memorize 5 Twinned Magic MIssile, Haste, and Spell Haste (From the Villiagn Design Handbook; 2nd level spell).</p><p></p><p>Surprise Round: With surprise partial action, cast Haste. With Haste partial action, cast Spell Haste. With Rod of Quickening, cast Quickened Twinned Quadruple Empowered Magic Missile.</p><p></p><p>Round 1: Cast Twinned Quadruple Empowered Magic Missile as a standard action. Cast Twinned Quadruple Empowered Magic Missile as a move-equivalent action (from Spell Haste). Cast Twinned Quadruple Empowered Magic Missile with partial action from Haste. Cast Quickened Twinned Quadruple Empowered Magic Missile with Rod of Quickening.</p><p></p><p>Damage per missile: (3.5 *3=10.5)</p><p></p><p>As a 9th level caster, each Magic Missile spell produces 5 missiles, doubled for being twinned. That's 10 Magic Missiles per spell.</p><p></p><p>Surprise Round: 10 Magic Missiles (10*10.5=105)</p><p></p><p>Round 1: 40 Magic Missiles (40*10.5=420)</p><p></p><p>Total Damage: 525</p><p></p><p>Since Spell Haste doesn't grant any additional actions, it stacks with Haste (It allows 1 spell per round to be cast as a MEA). Even without Spell Haste, you only lose 1 casting, or 10 missiles. The smackdown still does 420 points of damage.</p><p></p><p>The Mystic PrC, which this class is built around, was designed before adding +1 caster level became standard practice. If we were to assume that the Mystic PrC was actually a +1 caster level/2 levels class, and you went wizard7/Mystic9, all of the magic missiles would be empowered 1 additional time, as well as maximized for free. If you add the Persistent power feat, you can cast a Persitent Spell Haste at the beginning of each day, which allows you to eek out 1 more swarm of Magic Missiles. Also, you could Empower each Magic missile Spell cast 1 additional time. So, you would be casting Twinned Maximized Septuple-Empowered Magic Missiles.</p><p></p><p>Damage per Missile: (5*4.5=22.5)</p><p></p><p>Surprise Round: 20 Missiles (20*22.5=450)</p><p></p><p>Round 1 : 40 MIssiles (40*22.5=900)</p><p></p><p>Total Damage: 1350.</p><p></p><p>Just imagine what this guy could do if he chose to modify Ray of Enfeeblement instead (155 strength damage anyone?).</p></blockquote><p></p>
[QUOTE="thegreatbuddha, post: 769957, member: 8595"] [b]The Machine Gun[/b] Human Wizard9/Mystic7 Feats: Spell Penetration (Human) Spell Focus - Any (1st) Quicken Spell (3rd) Twin Spell (6th) Greater Spell Penetration (9th) Scribe Scroll (Wizard bonus feat) Extend Spell (Wizard5) Equipment: Lesser Rod of Quickening Setup: By 7th level, a Mystic can permanently apply the Empower feat (through Spell Secret class ability) a total of 4 times. Drop it all on Magic Missile. Now, Memorize 5 Twinned Magic MIssile, Haste, and Spell Haste (From the Villiagn Design Handbook; 2nd level spell). Surprise Round: With surprise partial action, cast Haste. With Haste partial action, cast Spell Haste. With Rod of Quickening, cast Quickened Twinned Quadruple Empowered Magic Missile. Round 1: Cast Twinned Quadruple Empowered Magic Missile as a standard action. Cast Twinned Quadruple Empowered Magic Missile as a move-equivalent action (from Spell Haste). Cast Twinned Quadruple Empowered Magic Missile with partial action from Haste. Cast Quickened Twinned Quadruple Empowered Magic Missile with Rod of Quickening. Damage per missile: (3.5 *3=10.5) As a 9th level caster, each Magic Missile spell produces 5 missiles, doubled for being twinned. That's 10 Magic Missiles per spell. Surprise Round: 10 Magic Missiles (10*10.5=105) Round 1: 40 Magic Missiles (40*10.5=420) Total Damage: 525 Since Spell Haste doesn't grant any additional actions, it stacks with Haste (It allows 1 spell per round to be cast as a MEA). Even without Spell Haste, you only lose 1 casting, or 10 missiles. The smackdown still does 420 points of damage. The Mystic PrC, which this class is built around, was designed before adding +1 caster level became standard practice. If we were to assume that the Mystic PrC was actually a +1 caster level/2 levels class, and you went wizard7/Mystic9, all of the magic missiles would be empowered 1 additional time, as well as maximized for free. If you add the Persistent power feat, you can cast a Persitent Spell Haste at the beginning of each day, which allows you to eek out 1 more swarm of Magic Missiles. Also, you could Empower each Magic missile Spell cast 1 additional time. So, you would be casting Twinned Maximized Septuple-Empowered Magic Missiles. Damage per Missile: (5*4.5=22.5) Surprise Round: 20 Missiles (20*22.5=450) Round 1 : 40 MIssiles (40*22.5=900) Total Damage: 1350. Just imagine what this guy could do if he chose to modify Ray of Enfeeblement instead (155 strength damage anyone?). [/QUOTE]
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