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<blockquote data-quote="Jeremy" data-source="post: 856736" data-attributes="member: 4036"><p><strong>Re: Chop, slice, hack, mince, whack, death.</strong></p><p></p><p></p><p></p><p>Actually yes. But I can't figure out a way to do it at sixteenth level and with the available funds. Anything can be crazy by 31st level so it's not as fun. 16th level before the money has sky rocketed is much more challenging. However, maximizing number of attacks, with high mulitplier crits, flaming burst multipliers, and girallon's blessing is a great combination. Tempest would be better left out for fighter feats using improved multiweapon fighting and the like though ECL may limit you before 16.</p><p></p><p>As for the Arcana Form/Hide Life combination, that is very cool. Unfortunately, as ninth level spells they are generally not good spell to build smacks off of. The 16th level cap on smackdowns is there because some people feel that game balance breaks down somewhat at 17th level and beyond. But that is an incredibly clever combination! Kudos!</p></blockquote><p></p>
[QUOTE="Jeremy, post: 856736, member: 4036"] [b]Re: Chop, slice, hack, mince, whack, death.[/b] Actually yes. But I can't figure out a way to do it at sixteenth level and with the available funds. Anything can be crazy by 31st level so it's not as fun. 16th level before the money has sky rocketed is much more challenging. However, maximizing number of attacks, with high mulitplier crits, flaming burst multipliers, and girallon's blessing is a great combination. Tempest would be better left out for fighter feats using improved multiweapon fighting and the like though ECL may limit you before 16. As for the Arcana Form/Hide Life combination, that is very cool. Unfortunately, as ninth level spells they are generally not good spell to build smacks off of. The 16th level cap on smackdowns is there because some people feel that game balance breaks down somewhat at 17th level and beyond. But that is an incredibly clever combination! Kudos! [/QUOTE]
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