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Sum Mon III - Dretch - Unbalanced?
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<blockquote data-quote="Soltares" data-source="post: 151867" data-attributes="member: 4070"><p>>So.... knowledge of Summon Monster III gives a character >knowledge of all the abilities of a Dretch?</p><p></p><p>If you can talk to the thing (which I'll admit, some summoners never bother to learn to do), you can simply summon one and ASK it what it can do, perhaps even having it do a demonstration on those lovely cows over there. It doesn't have to be a rocket scientist to know that it can waggle its fingers and make big cloud of stinky-poo-gas, or make things fly around and poke people and stuff...</p><p></p><p>After all, any Intelligence 18 Wizard who doesn't bother to summon and test-drive creatures before entering a combat probably doesn't bother to look up how Fireball works before casting it at a monster standing in front of him, eh?</p><p></p><p>It is a hassle having to spend skill points learning Abysal, Infernal, Celestial and / or various elemental tongues to make full use of the spell, but as you've noticed, this one *application* of this single spell, Summon Monster III, ends up granting four other spells worth of abilities, if used well, as a side-bonus to its actual application.</p><p></p><p>There is nothing better for a Sorcerer, instead of worrying about learning spells like Stinking Cloud or Darkness, he can simply summon a critter to handle the 'light work.'</p><p></p><p>Summon Monster IV, with the Lantern Archon and the Imp, also include a small raft of spell-like ability options.</p><p></p><p>Luckily a summoned thing can't exercise their own summoning abilities, or else the Triton and Dretch would be vastly overpowered. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Soltares, post: 151867, member: 4070"] >So.... knowledge of Summon Monster III gives a character >knowledge of all the abilities of a Dretch? If you can talk to the thing (which I'll admit, some summoners never bother to learn to do), you can simply summon one and ASK it what it can do, perhaps even having it do a demonstration on those lovely cows over there. It doesn't have to be a rocket scientist to know that it can waggle its fingers and make big cloud of stinky-poo-gas, or make things fly around and poke people and stuff... After all, any Intelligence 18 Wizard who doesn't bother to summon and test-drive creatures before entering a combat probably doesn't bother to look up how Fireball works before casting it at a monster standing in front of him, eh? It is a hassle having to spend skill points learning Abysal, Infernal, Celestial and / or various elemental tongues to make full use of the spell, but as you've noticed, this one *application* of this single spell, Summon Monster III, ends up granting four other spells worth of abilities, if used well, as a side-bonus to its actual application. There is nothing better for a Sorcerer, instead of worrying about learning spells like Stinking Cloud or Darkness, he can simply summon a critter to handle the 'light work.' Summon Monster IV, with the Lantern Archon and the Imp, also include a small raft of spell-like ability options. Luckily a summoned thing can't exercise their own summoning abilities, or else the Triton and Dretch would be vastly overpowered. :) [/QUOTE]
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