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summarizing dungeon travel
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<blockquote data-quote="pukunui" data-source="post: 6729215" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>In Chapter 8 of the PHB, it talks about using a scale of minutes to track movement in a dungeon environment. It goes on to talk about how, in particularly large dungeons and cave networks, the DM can summarize movement between encounters, eg. <em>"After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch."</em></p><p></p><p>I'm planning on running a series of set-piece encounters as a sort of tutorial dungeon for my group, but I don't want to string just one room after another with nothing in between ... but at the same time, I'm not sure I want to map out all the in-between bits.</p><p></p><p>So I'm looking for advice and examples from my fellow DMs. What do you guys do when you don't want to map out an entire dungeon complex? How do you summarize travel in a dungeon environment between set-pieces? Got any tips?</p><p></p><p>I'm looking for descriptive phrases. Maybe a few non-combat encounters. Strange and wondrous things. Anything to keep the "in between" bits from becoming stale and/or confusing.</p><p></p><p>In case it matters, the environment I'm envisioning is loosely based on the ancient temples and caves from the <em>Dragon Age: Origins</em> <a href="http://dragonage.wikia.com/wiki/The_Urn_of_Sacred_Ashes" target="_blank">Urn of Sacred Ashes quest</a>.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6729215, member: 54629"] Hi all, In Chapter 8 of the PHB, it talks about using a scale of minutes to track movement in a dungeon environment. It goes on to talk about how, in particularly large dungeons and cave networks, the DM can summarize movement between encounters, eg. [I]"After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch."[/I] I'm planning on running a series of set-piece encounters as a sort of tutorial dungeon for my group, but I don't want to string just one room after another with nothing in between ... but at the same time, I'm not sure I want to map out all the in-between bits. So I'm looking for advice and examples from my fellow DMs. What do you guys do when you don't want to map out an entire dungeon complex? How do you summarize travel in a dungeon environment between set-pieces? Got any tips? I'm looking for descriptive phrases. Maybe a few non-combat encounters. Strange and wondrous things. Anything to keep the "in between" bits from becoming stale and/or confusing. In case it matters, the environment I'm envisioning is loosely based on the ancient temples and caves from the [I]Dragon Age: Origins[/I] [url=http://dragonage.wikia.com/wiki/The_Urn_of_Sacred_Ashes]Urn of Sacred Ashes quest[/url]. [/QUOTE]
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