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<blockquote data-quote="Benjamin Olson" data-source="post: 8805615" data-attributes="member: 6988941"><p>I think where you and WotC differ with me is that while I think recommendations and default options are great to have, I don't believe they will do the heavy lifting in terms of accessibility that WotC thinks they will. The majority of new players, in my experience, come to the game partly out of desire to build a unique character, which they know is an integral part of rpgs, and aren't particularly interested in official recommendations. Official recommendations give the impression of being "the absolutely standard" version of that character, which most people don't want theirs to be. Often they want the character to be basically standard, but with their own twist at least. Few people want to play "the man's" rogue, or whatever.</p><p></p><p>It's great to have defaults and recommendations for the players who want those, but they are going to be a minority. I think they would do better in terms of accessibility with recommending several particularly good options at each juncture, such that new players know what the typically good options are, but still feel like they are putting their own twist on the character build. It's still not as good, from an accessibility standpoint, as just having a system that intrinsically introduces complexity gradually, but it's more likely to see widespread use than a single recommended starting spell-loadout or whatever.</p><p></p><p></p><p>With the second playtest I started to worry that they realized they will sell more product if they make sure to change enough things that playing at a 5.5 book with a 5e PHB is unfeasible, and are hence going to introduce just enough arbitrary changes to the areas that were otherwise fine to bring that about. Thus a certain number of changes are required for the sake of having changes. Hopefully that's not the case.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8805615, member: 6988941"] I think where you and WotC differ with me is that while I think recommendations and default options are great to have, I don't believe they will do the heavy lifting in terms of accessibility that WotC thinks they will. The majority of new players, in my experience, come to the game partly out of desire to build a unique character, which they know is an integral part of rpgs, and aren't particularly interested in official recommendations. Official recommendations give the impression of being "the absolutely standard" version of that character, which most people don't want theirs to be. Often they want the character to be basically standard, but with their own twist at least. Few people want to play "the man's" rogue, or whatever. It's great to have defaults and recommendations for the players who want those, but they are going to be a minority. I think they would do better in terms of accessibility with recommending several particularly good options at each juncture, such that new players know what the typically good options are, but still feel like they are putting their own twist on the character build. It's still not as good, from an accessibility standpoint, as just having a system that intrinsically introduces complexity gradually, but it's more likely to see widespread use than a single recommended starting spell-loadout or whatever. With the second playtest I started to worry that they realized they will sell more product if they make sure to change enough things that playing at a 5.5 book with a 5e PHB is unfeasible, and are hence going to introduce just enough arbitrary changes to the areas that were otherwise fine to bring that about. Thus a certain number of changes are required for the sake of having changes. Hopefully that's not the case. [/QUOTE]
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