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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Summary of major differences between A5E and O5E?
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8503902" data-attributes="member: 7029588"><p>So medium fights 2/4/6/8 depending on Tier before a long rest</p><p>Hard fights 1/2/3/4</p><p></p><p>Not sure how this addresses the issue? The o5e issue was that full spellcasters are more balanced when they are expected to ration their spells over 6-8 encounters while martials get 2-3 short rests before a long rest. Once you get 1-2 encouters a day or don't let the martials short rest every 2-3 encounters, the advantage goes to spellcasters who can use more of their daily resources in more limited encounters.</p><p></p><p>The LU math seems to work out so you can do less encounters before a long rest and still challenge the party (a good thing for story reasons).</p><p></p><p>But not sure how this addresses the long rest / short rest class difference? Is there an expectaton of how many encounters per short rest in LU? Like approx. after 1/2 the expected fights? 1/3?</p><p></p><p>There is a big difference between Tier 2, 2 hard encounters before a long rest and having 0 short rests or 1 short rest between encounters. </p><p></p><p>Short rests are actually MORE important to many classes due to manuevers so maybe player's will demand more short rests? LU still has short rests at 1 hour, so there has to be time and safety to do it though.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8503902, member: 7029588"] So medium fights 2/4/6/8 depending on Tier before a long rest Hard fights 1/2/3/4 Not sure how this addresses the issue? The o5e issue was that full spellcasters are more balanced when they are expected to ration their spells over 6-8 encounters while martials get 2-3 short rests before a long rest. Once you get 1-2 encouters a day or don't let the martials short rest every 2-3 encounters, the advantage goes to spellcasters who can use more of their daily resources in more limited encounters. The LU math seems to work out so you can do less encounters before a long rest and still challenge the party (a good thing for story reasons). But not sure how this addresses the long rest / short rest class difference? Is there an expectaton of how many encounters per short rest in LU? Like approx. after 1/2 the expected fights? 1/3? There is a big difference between Tier 2, 2 hard encounters before a long rest and having 0 short rests or 1 short rest between encounters. Short rests are actually MORE important to many classes due to manuevers so maybe player's will demand more short rests? LU still has short rests at 1 hour, so there has to be time and safety to do it though. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Summary of major differences between A5E and O5E?
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