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Summary of Spell Casting with a Shield?
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<blockquote data-quote="irdeggman" data-source="post: 2934672" data-attributes="member: 16285"><p>I didn't answer it because the action depended upon using a feat. Several people have posted that using Quick Draw or something similar sould probably work.</p><p></p><p>You also broke down actions that that are part of each other.</p><p></p><p>For example "nocking an arrow" and firing the arrow are part of the same action the same as making a somatic component of a spell is part of "casting" the spell and not a separate action, although getting the hand "free" in order to do the casting is another matter.</p><p></p><p>Which puts the actions to shoot a single arrow to the following:</p><p>1. Draw an arrow from quiver (free)</p><p>2. Fire arrow (standard)</p><p>3. Take a 5 ft step (not an action)</p><p></p><p>You also assumed that only a material component (or a focus) was involved. My post addressed the combination of somatic, material and focus (which all require a "free hand").</p><p></p><p></p><p></p><p></p><p></p><p>That is a good point, but by the time a fighter gets extra attack a wizard can cast a 6 HD fireball which in almost all cases will do more damage (at range) than a fighter with 2 attacks a round. That is part of the "balance" between classes. One gets fewer "actions" (re: in this case that means "attacks") but does more damage with his actions than the other one does.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>But the rules cover that drawing ammunition is a "free" action in all cases. Which means that those who wrote the rules believe that it is "simplier" to draw an arrow than to "ready" a melee weapon.</p><p></p><p>This pretty much goes back to a fairly recent discussion (before the crash) of how many actions does it take to ready a great sword?</p><p></p><p>Note that the FAQ (as quoted) seem to back up the stance in opposition to yours. Now using the FAQ as an absolute answer is not a good thing, but using it for supporting evidence is.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2934672, member: 16285"] I didn't answer it because the action depended upon using a feat. Several people have posted that using Quick Draw or something similar sould probably work. You also broke down actions that that are part of each other. For example "nocking an arrow" and firing the arrow are part of the same action the same as making a somatic component of a spell is part of "casting" the spell and not a separate action, although getting the hand "free" in order to do the casting is another matter. Which puts the actions to shoot a single arrow to the following: 1. Draw an arrow from quiver (free) 2. Fire arrow (standard) 3. Take a 5 ft step (not an action) You also assumed that only a material component (or a focus) was involved. My post addressed the combination of somatic, material and focus (which all require a "free hand"). That is a good point, but by the time a fighter gets extra attack a wizard can cast a 6 HD fireball which in almost all cases will do more damage (at range) than a fighter with 2 attacks a round. That is part of the "balance" between classes. One gets fewer "actions" (re: in this case that means "attacks") but does more damage with his actions than the other one does. But the rules cover that drawing ammunition is a "free" action in all cases. Which means that those who wrote the rules believe that it is "simplier" to draw an arrow than to "ready" a melee weapon. This pretty much goes back to a fairly recent discussion (before the crash) of how many actions does it take to ready a great sword? Note that the FAQ (as quoted) seem to back up the stance in opposition to yours. Now using the FAQ as an absolute answer is not a good thing, but using it for supporting evidence is. [/QUOTE]
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