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Summary of Spell Casting with a Shield?
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<blockquote data-quote="KarinsDad" data-source="post: 2935257" data-attributes="member: 2011"><p>But will the signature be neat? I suspect you did not actually try this. I also suspect that you have not done this in combat either.</p><p></p><p></p><p></p><p>I suspect she did not try this either.</p><p></p><p></p><p></p><p>No, my ruling put a penalty on something that the game rules do not explicitly support (i.e. casting a spell with a weapon hanging from a lanyard). In core, they do not have a lanyard, they have a locked gauntlet which has Cons: no spell casting with that hand, attaching or detaching a weapon is a full round; in addition to a Pro: +10 versus disarms.</p><p></p><p>That's the difference. Your solution only has a Pro. That's not balance. Mine has a Pro and a Con, you can cast the spell with a lanyard, but you need a Concentration check. Not much different then dropping the weapon and picking it back up which results in an AoO which is core.</p><p></p><p>That gives the character options, but it does not give it to him for free like your solution.</p><p></p><p></p><p></p><p>Who said anything about tossing the weapon? This is a spin you are putting on the conversation, just to make your side look better. I was talking about switching the weapon, both hands on the weapon when you make the switch. I did this just now with a hunting knife and I was able to do it 20 times in 6 seconds (or a round). Sounds like two free actions to me to do it twice in 6 seconds.</p><p></p><p></p><p></p><p>What are you talking about? In one case, you are doing nothing with the weapon (i.e. on a disarm). In the other case, you are casting a spell (a standard action). Again, apples and oranges. These are nowhere near equivalent.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2935257, member: 2011"] But will the signature be neat? I suspect you did not actually try this. I also suspect that you have not done this in combat either. I suspect she did not try this either. No, my ruling put a penalty on something that the game rules do not explicitly support (i.e. casting a spell with a weapon hanging from a lanyard). In core, they do not have a lanyard, they have a locked gauntlet which has Cons: no spell casting with that hand, attaching or detaching a weapon is a full round; in addition to a Pro: +10 versus disarms. That's the difference. Your solution only has a Pro. That's not balance. Mine has a Pro and a Con, you can cast the spell with a lanyard, but you need a Concentration check. Not much different then dropping the weapon and picking it back up which results in an AoO which is core. That gives the character options, but it does not give it to him for free like your solution. Who said anything about tossing the weapon? This is a spin you are putting on the conversation, just to make your side look better. I was talking about switching the weapon, both hands on the weapon when you make the switch. I did this just now with a hunting knife and I was able to do it 20 times in 6 seconds (or a round). Sounds like two free actions to me to do it twice in 6 seconds. What are you talking about? In one case, you are doing nothing with the weapon (i.e. on a disarm). In the other case, you are casting a spell (a standard action). Again, apples and oranges. These are nowhere near equivalent. [/QUOTE]
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