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Summary of Spell Casting with a Shield?
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<blockquote data-quote="KarinsDad" data-source="post: 2935480" data-attributes="member: 2011"><p>Actually, my exact words were "See how good it looks.". It helps your position if you don't claim that someone said something that they did not.</p><p></p><p></p><p></p><p>So, no move action to pick it up and no AoO. Even if you require it to use up a move action to reacquire it, it still has an advantage with no down side. A pro, but not a con.</p><p></p><p></p><p></p><p>A locked gauntlet does not state that it completely locks the hand. That is your own spin on it. It states that he has small chains to attach the weapon to it. Maybe you cannot use the hand because it has a weapon in it. Ever think of that? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>But, having chains attached to the weapon sounds similar to a lanyard to me.</p><p></p><p></p><p></p><p>This is called an ad hominem argument. Those are not allowed here.</p><p></p><p>As a side note, I would not call this clever. It's not particularly original or unique. People here have discussed this several times. But, I would call it an attempt to metagame. Just like I would call a lanyard to prevent or minimize a character from being disarmed with no penalty metagaming when a locked guantlet is designed for that function, is a part of the game, and does have down sides to it.</p><p></p><p>Balance is about pros and cons, not just pros.</p><p></p><p></p><p></p><p>No, it is a choice. You get to do something unique, but there is a penalty.</p><p></p><p>And note: grappling is not pinning until round two. In round one, you merely have someone grabbed. When pinned, you cannot cast somatic component spells at all. </p><p></p><p>Btw, after reading the Concentration rules, I would downgrade having a weapon swinging from your hand while casting a spell from being grappled to being entangled. This sounds more balanced. It's still a distraction, but not a major one.</p><p></p><p></p><p></p><p>Actually, if you go back to my original post on the subject, I used the word "dangling". In other words, a swinging club could cause more of a distraction due to its motion, not just its weight.</p><p></p><p>Also, quote the rule that states that you can cast a spell with a buckler on your arm. It states that you can attack with it with bows and crossbows at no penalty and with a melee weapon at a -1 penalty, but it does not state that you can cast a spell with that hand with it on. In fact, both Light Shields and Bucklers are silent on what you can and cannot use that hand for except for carrying items and weapon use. Heavy shields are not. An omission in the rules does not mean that a given rule is allowed, it means that each DM decides for himself.</p><p></p><p></p><p></p><p>If a player was attempting this, then no. Creative thinking in an attempt to get past game penalties is called metagaming and is not allowed in my game. There's a lot of inventions I do not allow in my game. For example, gunpowder or damascus steel. Allow lanyard knowledge in your game all you want. In my game, if a player wants to invent such a thing, it will have similar pros and cons to similar other actions. For example, similar to dropping a weapon and picking it back up = move action + AoO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2935480, member: 2011"] Actually, my exact words were "See how good it looks.". It helps your position if you don't claim that someone said something that they did not. So, no move action to pick it up and no AoO. Even if you require it to use up a move action to reacquire it, it still has an advantage with no down side. A pro, but not a con. A locked gauntlet does not state that it completely locks the hand. That is your own spin on it. It states that he has small chains to attach the weapon to it. Maybe you cannot use the hand because it has a weapon in it. Ever think of that? :uhoh: But, having chains attached to the weapon sounds similar to a lanyard to me. This is called an ad hominem argument. Those are not allowed here. As a side note, I would not call this clever. It's not particularly original or unique. People here have discussed this several times. But, I would call it an attempt to metagame. Just like I would call a lanyard to prevent or minimize a character from being disarmed with no penalty metagaming when a locked guantlet is designed for that function, is a part of the game, and does have down sides to it. Balance is about pros and cons, not just pros. No, it is a choice. You get to do something unique, but there is a penalty. And note: grappling is not pinning until round two. In round one, you merely have someone grabbed. When pinned, you cannot cast somatic component spells at all. Btw, after reading the Concentration rules, I would downgrade having a weapon swinging from your hand while casting a spell from being grappled to being entangled. This sounds more balanced. It's still a distraction, but not a major one. Actually, if you go back to my original post on the subject, I used the word "dangling". In other words, a swinging club could cause more of a distraction due to its motion, not just its weight. Also, quote the rule that states that you can cast a spell with a buckler on your arm. It states that you can attack with it with bows and crossbows at no penalty and with a melee weapon at a -1 penalty, but it does not state that you can cast a spell with that hand with it on. In fact, both Light Shields and Bucklers are silent on what you can and cannot use that hand for except for carrying items and weapon use. Heavy shields are not. An omission in the rules does not mean that a given rule is allowed, it means that each DM decides for himself. If a player was attempting this, then no. Creative thinking in an attempt to get past game penalties is called metagaming and is not allowed in my game. There's a lot of inventions I do not allow in my game. For example, gunpowder or damascus steel. Allow lanyard knowledge in your game all you want. In my game, if a player wants to invent such a thing, it will have similar pros and cons to similar other actions. For example, similar to dropping a weapon and picking it back up = move action + AoO. [/QUOTE]
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