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Summary of Spell Casting with a Shield?
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<blockquote data-quote="Twowolves" data-source="post: 2935676" data-attributes="member: 18093"><p>LoL! Talk about splitting hairs and a strawman arguement. You may like to quote chapter and verse of rules, but saying "see how good it looks" does not equal "neat handwriting" is semantics in the extreme. Argue with the wall all you like, you meant what I said, and you are now dancing around wordplay. Tsk tsk, I expected better of you.</p><p></p><p></p><p></p><p>So, if a party were fleeing across a gorge on a rope bridge, pursued by orcs, and once reaching the other side they cut the ropes, plunging the orcs to their death, they got a pro without a con? No xp for them? Because essentially you are saying there is no way you'd let a clever idea be all good, without balancing it with some con. </p><p></p><p></p><p></p><p>My own spin? Perhaps spun so because A) that's what they historically do (see <a href="http://www.humanities-interactive.org/medieval/chivalry/ex018_11c.html" target="_blank">http://www.humanities-interactive.org/medieval/chivalry/ex018_11c.html</a> ), and B) ? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Sounds like it's "locked shut" to me.</p><p></p><p></p><p></p><p></p><p>I never disputed the definition of balance, just your insistance on it. </p><p></p><p></p><p></p><p>Try again:</p><p></p><p></p><p></p><p>So, even when not yet pinned but yet still in a grapple, no difference as the RAW pertains to spell casting.</p><p></p><p></p><p></p><p>So, you do admit your original premise was deeply flawed. I'm so glad you read the concentration rules to sway your opinion, instead of being swayed by the completely un-clever, un-original and non-unique ideas I put forth in opposition to your house rule. Gotcha.</p><p></p><p></p><p></p><p></p><p>And where praytell, does it state that somatic components demand grandiose gesticulations of the sort that would send a suspended, dangling weapon in such motion that it would be more unbalancing than, say, a buckler?</p><p></p><p></p><p></p><p>Ok.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>So, where in there does it say you <strong>CAN'T </strong> use the free hand to cast a spell? Other than ASF that is. All it says for heavy shields is that you can't use that hand for anything else, which I'll agree prohibits spellcasting.</p><p></p><p></p><p></p><p>Metagaming is using knowledge a character does not know but a player does. Usually this means knowledge of a rules system, but not always. So there is no way a character in your world could have such an idea? I'll agree, how one would implement the idea in the rules framework is for the DM, but you are saying that noone in a fantasy world could come up with such an idea, barring outside metagaming? And that you would require that balance be that harsh is your decision, of course, but it's not one I agree with. </p><p></p><p></p><p></p><p>So, having the weapon attached to your wrist is just as dangerous as dropping it and then bending over to pick it up? No wait, I'm sorry, you amended your position to say that having a weapon dangling from your wrist is as distracting as being stabbed in the stomach with a dagger (concentration checks with DCs in the same range). Balance must be observed, so sayeth Mordenkainen!</p><p></p><p>At worst, I'd say a weapon on a wrist strap would add 5% to ASF, just like a buckler, but clerics are exempt from that anyway, so it's almost a non-issue.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 2935676, member: 18093"] LoL! Talk about splitting hairs and a strawman arguement. You may like to quote chapter and verse of rules, but saying "see how good it looks" does not equal "neat handwriting" is semantics in the extreme. Argue with the wall all you like, you meant what I said, and you are now dancing around wordplay. Tsk tsk, I expected better of you. So, if a party were fleeing across a gorge on a rope bridge, pursued by orcs, and once reaching the other side they cut the ropes, plunging the orcs to their death, they got a pro without a con? No xp for them? Because essentially you are saying there is no way you'd let a clever idea be all good, without balancing it with some con. My own spin? Perhaps spun so because A) that's what they historically do (see [url]http://www.humanities-interactive.org/medieval/chivalry/ex018_11c.html[/url] ), and B) ? :uhoh: Sounds like it's "locked shut" to me. I never disputed the definition of balance, just your insistance on it. Try again: So, even when not yet pinned but yet still in a grapple, no difference as the RAW pertains to spell casting. So, you do admit your original premise was deeply flawed. I'm so glad you read the concentration rules to sway your opinion, instead of being swayed by the completely un-clever, un-original and non-unique ideas I put forth in opposition to your house rule. Gotcha. And where praytell, does it state that somatic components demand grandiose gesticulations of the sort that would send a suspended, dangling weapon in such motion that it would be more unbalancing than, say, a buckler? Ok. So, where in there does it say you [B]CAN'T [/B] use the free hand to cast a spell? Other than ASF that is. All it says for heavy shields is that you can't use that hand for anything else, which I'll agree prohibits spellcasting. Metagaming is using knowledge a character does not know but a player does. Usually this means knowledge of a rules system, but not always. So there is no way a character in your world could have such an idea? I'll agree, how one would implement the idea in the rules framework is for the DM, but you are saying that noone in a fantasy world could come up with such an idea, barring outside metagaming? And that you would require that balance be that harsh is your decision, of course, but it's not one I agree with. So, having the weapon attached to your wrist is just as dangerous as dropping it and then bending over to pick it up? No wait, I'm sorry, you amended your position to say that having a weapon dangling from your wrist is as distracting as being stabbed in the stomach with a dagger (concentration checks with DCs in the same range). Balance must be observed, so sayeth Mordenkainen! At worst, I'd say a weapon on a wrist strap would add 5% to ASF, just like a buckler, but clerics are exempt from that anyway, so it's almost a non-issue. [/QUOTE]
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