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General Tabletop Discussion
*TTRPGs General
Summary of various Rod of the 7 Parts modules?
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<blockquote data-quote="CanadienneBacon" data-source="post: 3897993" data-attributes="member: 11146"><p>Short-lived?! We ran for over a year in a PbP environment!</p><p></p><p>Seriously, though. Voadam has the bones of it correct. The Rod of Seven Parts is a 2E boxed set mega-adventure that features a magical rod being contested by two factions, the Wind Dukes of Aaqa and The Spider Queen and her minions, one of whom is Miska the Wolf Spider. Said rod has been shattered into seven parts which themselves have been scattered throughout a very typical and/but railroady dungeon crawl. The module features a lot of background content that is planar-dependent but the PCs themselves really don't know too much of what's going on behind the scenes (a definite drawback, IMO), nor do they get much of a chance to planeshift. I was initially very hot to run this adventure and set it in my 3.5 homebrew, having tweaked it down from 14th to 1st character level without too much pain. After reading through the module and seeing it in play for a year in PbP, I was less exhuberant about the adventure's overall success--this, despite having really good players, all of whom had magnificent character concepts.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3897993, member: 11146"] Short-lived?! We ran for over a year in a PbP environment! Seriously, though. Voadam has the bones of it correct. The Rod of Seven Parts is a 2E boxed set mega-adventure that features a magical rod being contested by two factions, the Wind Dukes of Aaqa and The Spider Queen and her minions, one of whom is Miska the Wolf Spider. Said rod has been shattered into seven parts which themselves have been scattered throughout a very typical and/but railroady dungeon crawl. The module features a lot of background content that is planar-dependent but the PCs themselves really don't know too much of what's going on behind the scenes (a definite drawback, IMO), nor do they get much of a chance to planeshift. I was initially very hot to run this adventure and set it in my 3.5 homebrew, having tweaked it down from 14th to 1st character level without too much pain. After reading through the module and seeing it in play for a year in PbP, I was less exhuberant about the adventure's overall success--this, despite having really good players, all of whom had magnificent character concepts. [/QUOTE]
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Summary of various Rod of the 7 Parts modules?
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