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<blockquote data-quote="Spatzimaus" data-source="post: 822925" data-attributes="member: 3051"><p>It's just a bit abuseable in certain ways. Let's say I'm a level 19 Cleric. Instead of taking level 20 to slightly increase the number of spells I can cast each day, I take a level of Wizard, and then pay a lot of money to fill up my spellbook with all the utility spells I can.</p><p>So, I can cast Mage Armor that lasts all day, or a Shield that lasts for a while, or a 5-shot Magic Missile, or whatever. It may not seem like such a big deal, since you can already do most of this with Miracle, but it's something.</p><p>There are just quite a few level 1 spells that are still useful at high levels thanks to their scaling, and letting someone get full use out of splashing one class can get a bit out of hand.</p><p></p><p>Now, what we do IMC is let like classes combine. Cleric/Paladin, Druid/Ranger, Sorcerer/Bard, Psion/Psychic Warrior. Caster levels stack, spells per day/power points stack, spells known are just put on a common list. (Note: removed healing spells from Bards). The Psionic rules already have something similar; power points from Psions and Psychic Warriors go into a common pool, so we just took the concept a bit further.</p><p>To think of it another way: a Paladin is a lot like a Fighter/Cleric, right? So a Fighter/Paladin is just a Fighter/Cleric who's shifted more towards the Fighter side. A Paladin/Cleric should be like a Fighter/Cleric who's shifted more towards the Cleric side, but to do that their spellcasting abilities have to stack better than they do now.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 822925, member: 3051"] It's just a bit abuseable in certain ways. Let's say I'm a level 19 Cleric. Instead of taking level 20 to slightly increase the number of spells I can cast each day, I take a level of Wizard, and then pay a lot of money to fill up my spellbook with all the utility spells I can. So, I can cast Mage Armor that lasts all day, or a Shield that lasts for a while, or a 5-shot Magic Missile, or whatever. It may not seem like such a big deal, since you can already do most of this with Miracle, but it's something. There are just quite a few level 1 spells that are still useful at high levels thanks to their scaling, and letting someone get full use out of splashing one class can get a bit out of hand. Now, what we do IMC is let like classes combine. Cleric/Paladin, Druid/Ranger, Sorcerer/Bard, Psion/Psychic Warrior. Caster levels stack, spells per day/power points stack, spells known are just put on a common list. (Note: removed healing spells from Bards). The Psionic rules already have something similar; power points from Psions and Psychic Warriors go into a common pool, so we just took the concept a bit further. To think of it another way: a Paladin is a lot like a Fighter/Cleric, right? So a Fighter/Paladin is just a Fighter/Cleric who's shifted more towards the Fighter side. A Paladin/Cleric should be like a Fighter/Cleric who's shifted more towards the Cleric side, but to do that their spellcasting abilities have to stack better than they do now. [/QUOTE]
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