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[Summon], [Call] and [Binding]
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<blockquote data-quote="Cheiromancer" data-source="post: 3168961" data-attributes="member: 141"><p>I am tinkering with this seed to make it more in line with the [summon] seed. I am also incorporating more elements of <em>greater planar binding</em>. I have tried to put in more opportunities for role-playing, too.</p><p></p><p><strong>[Call]</strong></p><p>Conjuration (Calling) [see text]</p><p></p><p><strong>Root Spell:</strong> <em>Greater planar ally, greater planar binding</em>.</p><p><strong>Preferred Mitigation:</strong> Extended casting time, power components, ritual, XP</p><p><strong>Components:</strong> V,S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 1200ft.</p><p><strong>Effect:</strong> Called elementals or outsiders of CR 16 or less</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>A spell incorporating this seed calls extraplanar creatures to serve you. If you know an individual creature’s name, you may request that individual by speaking the name during the spell. Otherwise, you call an average specimen of the extraplanar creature. You may choose to allow your name, alignment and/or patron deity to be revealed to the creature which you are attempting to call. A target creature may decide to willingly fail its saving throw on the basis of this knowledge. </p><p></p><p><strong>Factors: </strong>If you restrict [call] to a group of closely related creatures (demons, or angels etc.) you may reduce the Spellcraft Prerequisite by 6. Restricting [call] to a particular species (balors, trumpet archons, etc.) reduces the Spellcraft Prerequisite by 8, and restricting [call] to a particular individual reduces the Spellcraft Prerequisite by 10. If you choose not to restrict the [call] to a particular group or individual, you may instead choose to call upon a specific deity to send a creature of the deity's choice. The creature called may have a CR up to 6 less than would otherwise be the case, but will not attempt a saving throw. You may call upon a particular philosophical ideal (e.g. Chaos, Evil) to obtain the service of a creature associated with that ideal.</p><p></p><p><strong>Factor (Special):</strong> By including [delude] as a descriptive seed (at +6 SP), you may develop a spell which misleads the target creature with regard to your identity and alignment, and portrays you as an ally with a similar ethos and sympathetic goals. Prior to its Will saving throw, the creature must first make a DC 20 Wisdom Check. If it fails the Wisdom Check the target believes your ruse, voluntarily fails its saving throw, and answers your call.</p><p></p><p>Creatures called by use of the [call] seed serve you initially for up to 200 minutes, and will perform tasks which you assign to them. Few, if any, creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). A called creature does not perform extraordinary services: it will not use any innate summoning abilities it may have or otherwise conjure another creature, cast any spells that would cost it XP, use any spell-like abilities which would cost it XP if they were spells, or perform actions to which it is philosophically opposed. If you wish to extend the creature's service beyond the initial period of 200 minutes, or have it perform extraordinary services, you must negotiate an additional payment with it (see below).</p><p></p><p>At the end of its task, or when a duration bargained for expires, the creature returns to you. At this time, you may renegotiate its service with you, or dismiss it back to its home plane at your option.</p><p></p><p>Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.</p><p></p><p><strong>Factors:</strong> For each additional +1 CR of the called creature, increase the Spellcraft Prerequisite by +2.</p><p></p><p><strong>Factor:</strong> If your calling spell does not have an initial period of service, reduce the Spellcraft Prerequisite by 4. The called creature may become hostile if negotiations are not to its liking; use of a <a href="http://www.d20srd.org/srd/spells/magicCircleAgainstEvil.htm" target="_blank"><em>magic circle</em></a> is recommended to ensure the caster's safety. A called creature may attempt to escape as described in the description of <a href="http://www.d20srd.org/srd/spells/planarBindingLesser.htm" target="_blank"><em>lesser planar binding</em></a>.</p><p></p><p><strong>Special:</strong> If you wish to extend the period of the creatures' service beyond 200 minutes, you must must negotiate with it to ensure its subsequent loyalty to you. For each additional 20 days of service rendered, a creature requires 1000 gp in goods and magic items for each hit die which it possesses. Such a contract is renewable; when you choose to finally end the contract, the creature returns to its home plane. If you require the creature to undertake especially hazardous tasks, the payment doubles. If you require it to undertake mundane tasks, or tasks to which it is philosophically sympathetic, the payment is halved. Called creatures will act at their own discretion within the limits of the instructions which you give them: evil creatures will seek to interpret the letter of any contract literally, twisting it for their own ends. Payment for extraordinary services (the casting of <em>wishes</em> and the like) is at the discretion of the DM.</p><p></p><p>***</p><p></p><p>Under optimal circumstances (a friendly creature willing to serve without fresh negotiations) this spell will compare quite well to a [summon] spell. You can get a CR 18 creature, same as with [summon], but one that is real. </p><p></p><p>Here's the kernel analysis:</p><p></p><p style="margin-left: 20px">kernel = 18 + (2 x CR)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Greater planar binding: 54SP for CR 18, close (+6), 10 minute casting time (-6), no initial service (-4) = 50SP. 8th level.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Greater planar ally: the same, but with an xp component, so 48SP.</p><p></p><p>I am not sure if factors need to be added to call creatures of high status; demon princes and so forth. Allowing a saving throw makes a big difference. This question needs more investigation.</p><p></p><p>I am also wondering if turnabout is fair play. I'm thinking that with the appropriate factor (+6 or so), an extraplanar creature may be summoned even if it is not an outsider or elemental. Since PCs are extraplanar when they are not on the Prime, they would be vulnerable if they stray too far from home. What do you think?</p><p></p><p>[edit] Added XP to preferred mitigations. Lots of Call spells require an XP payment.</p><p>[edit2] Incorporated other suggestions</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3168961, member: 141"] I am tinkering with this seed to make it more in line with the [summon] seed. I am also incorporating more elements of [i]greater planar binding[/i]. I have tried to put in more opportunities for role-playing, too. [B][Call][/B] Conjuration (Calling) [see text] [B]Root Spell:[/B] [i]Greater planar ally, greater planar binding[/i]. [B]Preferred Mitigation:[/B] Extended casting time, power components, ritual, XP [B]Components:[/B] V,S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 1200ft. [B]Effect:[/B] Called elementals or outsiders of CR 16 or less [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] No A spell incorporating this seed calls extraplanar creatures to serve you. If you know an individual creature’s name, you may request that individual by speaking the name during the spell. Otherwise, you call an average specimen of the extraplanar creature. You may choose to allow your name, alignment and/or patron deity to be revealed to the creature which you are attempting to call. A target creature may decide to willingly fail its saving throw on the basis of this knowledge. [b]Factors: [/b]If you restrict [call] to a group of closely related creatures (demons, or angels etc.) you may reduce the Spellcraft Prerequisite by 6. Restricting [call] to a particular species (balors, trumpet archons, etc.) reduces the Spellcraft Prerequisite by 8, and restricting [call] to a particular individual reduces the Spellcraft Prerequisite by 10. If you choose not to restrict the [call] to a particular group or individual, you may instead choose to call upon a specific deity to send a creature of the deity's choice. The creature called may have a CR up to 6 less than would otherwise be the case, but will not attempt a saving throw. You may call upon a particular philosophical ideal (e.g. Chaos, Evil) to obtain the service of a creature associated with that ideal. [b]Factor (Special):[/b] By including [delude] as a descriptive seed (at +6 SP), you may develop a spell which misleads the target creature with regard to your identity and alignment, and portrays you as an ally with a similar ethos and sympathetic goals. Prior to its Will saving throw, the creature must first make a DC 20 Wisdom Check. If it fails the Wisdom Check the target believes your ruse, voluntarily fails its saving throw, and answers your call. Creatures called by use of the [call] seed serve you initially for up to 200 minutes, and will perform tasks which you assign to them. Few, if any, creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). A called creature does not perform extraordinary services: it will not use any innate summoning abilities it may have or otherwise conjure another creature, cast any spells that would cost it XP, use any spell-like abilities which would cost it XP if they were spells, or perform actions to which it is philosophically opposed. If you wish to extend the creature's service beyond the initial period of 200 minutes, or have it perform extraordinary services, you must negotiate an additional payment with it (see below). At the end of its task, or when a duration bargained for expires, the creature returns to you. At this time, you may renegotiate its service with you, or dismiss it back to its home plane at your option. Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. [B]Factors:[/B] For each additional +1 CR of the called creature, increase the Spellcraft Prerequisite by +2. [b]Factor:[/b] If your calling spell does not have an initial period of service, reduce the Spellcraft Prerequisite by 4. The called creature may become hostile if negotiations are not to its liking; use of a [url=http://www.d20srd.org/srd/spells/magicCircleAgainstEvil.htm][i]magic circle[/i][/url] is recommended to ensure the caster's safety. A called creature may attempt to escape as described in the description of [url=http://www.d20srd.org/srd/spells/planarBindingLesser.htm][i]lesser planar binding[/i][/url]. [B]Special:[/B] If you wish to extend the period of the creatures' service beyond 200 minutes, you must must negotiate with it to ensure its subsequent loyalty to you. For each additional 20 days of service rendered, a creature requires 1000 gp in goods and magic items for each hit die which it possesses. Such a contract is renewable; when you choose to finally end the contract, the creature returns to its home plane. If you require the creature to undertake especially hazardous tasks, the payment doubles. If you require it to undertake mundane tasks, or tasks to which it is philosophically sympathetic, the payment is halved. Called creatures will act at their own discretion within the limits of the instructions which you give them: evil creatures will seek to interpret the letter of any contract literally, twisting it for their own ends. Payment for extraordinary services (the casting of [i]wishes[/i] and the like) is at the discretion of the DM. *** Under optimal circumstances (a friendly creature willing to serve without fresh negotiations) this spell will compare quite well to a [summon] spell. You can get a CR 18 creature, same as with [summon], but one that is real. Here's the kernel analysis: [INDENT]kernel = 18 + (2 x CR) Greater planar binding: 54SP for CR 18, close (+6), 10 minute casting time (-6), no initial service (-4) = 50SP. 8th level. Greater planar ally: the same, but with an xp component, so 48SP.[/INDENT] I am not sure if factors need to be added to call creatures of high status; demon princes and so forth. Allowing a saving throw makes a big difference. This question needs more investigation. I am also wondering if turnabout is fair play. I'm thinking that with the appropriate factor (+6 or so), an extraplanar creature may be summoned even if it is not an outsider or elemental. Since PCs are extraplanar when they are not on the Prime, they would be vulnerable if they stray too far from home. What do you think? [edit] Added XP to preferred mitigations. Lots of Call spells require an XP payment. [edit2] Incorporated other suggestions [/QUOTE]
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