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[Summon], [Call] and [Binding]
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<blockquote data-quote="Cheiromancer" data-source="post: 3180641" data-attributes="member: 141"><p>This spell can affect undead and other creatures immune to mind-affecting compulsions. The "bypass immunity" factor is quite cheap; it's like the quicken factor of [polymorph].</p><p></p><p><strong>[Binding]</strong></p><p>Enchantment (Compulsion) [Mind-Affecting]</p><p></p><p><strong>Root Spell:</strong> <em>Binding</em></p><p><strong>Preferred Mitigation:</strong> Extended casting time, power components</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range: </strong> 75 ft.</p><p><strong>Target: </strong> One creature</p><p><strong>Duration:</strong> See text (D)</p><p><strong>Saving Throw:</strong> Will negates; see text</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>A binding spell creates a magical restraint to hold a creature. The target gets an initial saving throw only if its Hit Dice equal at least one-half your caster level.</p><p></p><p><strong>Factors:</strong> When developing the spell you may choose to have it overcome a specific kind of natural immunity to mind-affecting compulsions (such as enjoyed by undead or constructs) by increasing the Spellcraft Prerequisite by +6 for each kind of immunity to be overcome. To overcome all spells and items which protect against mind-affecting compulsions (including <em>mind blank</em> and <em>protection from evil</em>) increase the Spellcraft Prerequisite by +4.</p><p></p><p>You may have as many as six assistants help you with the spell. For each assistant who casts <em>suggestion</em>, your caster level for this casting of binding increases by 1. For each assistant who casts <em>dominate animal, dominate person,</em> or <em>dominate monster</em>, your caster level for this casting of binding increases by a number equal to one-third of that assistant’s level, provided that the spell’s target is appropriate for a binding spell. Since the assistants’ spells are cast simply to improve your caster level for the purpose of the binding spell, saving throws and spell resistance against the assistants’ spells are irrelevant. Your caster level determines whether the target gets an initial Will saving throw and how long the binding lasts. All binding spells are dismissible.</p><p></p><p>Regardless of the version of binding you cast, you may specify triggering conditions that end the spell and release the creature whenever they occur. These triggers can be as simple or elaborate as you desire, but the condition must be reasonable and have a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or alignment but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, or hit points don’t qualify. Once the spell is cast, its triggering conditions cannot be changed. Setting a release condition increases the save DC (assuming a saving throw is allowed) by 2.</p><p></p><p>If you are casting any of the first three versions of binding (those with limited durations), you may cast additional binding spells to prolong the effect, since the durations overlap. If you do so, the target gets a saving throw at the end of the first spell’s duration, even if your caster level was high enough to disallow an initial saving throw. If the creature succeeds on this save, all the binding spells it has received are broken.</p><p></p><p>The binding spell has six versions. Choose one of the following versions when you cast the spell.</p><p></p><p><em>Chaining</em></p><p></p><p>The subject is confined by restraints that generate an <em>antipathy</em> spell affecting all creatures who approach the subject, except you. The duration is one year per caster level. The subject of this form of binding is confined to the spot it occupied when it received the spell.</p><p></p><p><em>Slumber</em></p><p></p><p>This version causes the subject to become comatose for as long as one year per caster level. The subject does not need to eat or drink while slumbering, nor does it age. This form of binding is more difficult to cast than chaining, making it slightly easier to resist. Reduce the spell’s save DC by 1.</p><p></p><p><em>Bound Slumber</em></p><p></p><p>This combination of chaining and slumber lasts for as long as one month per caster level. Reduce the save DC by 2.</p><p></p><p><em>Hedged Prison</em></p><p></p><p>The subject is transported to or otherwise brought within a confined area from which it cannot wander by any means. The effect is permanent. Reduce the save DC by 3.</p><p></p><p><em>Metamorphosis</em></p><p></p><p>The subject assumes gaseous form, except for its head or face. It is held harmless in a jar or other container, which may be transparent if you so choose. The creature remains aware of its surroundings and can speak, but it cannot leave the container, attack, or use any of its powers or abilities. The binding is permanent. The subject does not need to breathe, eat, or drink while metamorphosed, nor does it age. Reduce the save DC by 4.</p><p></p><p><em>Minimus Containment</em></p><p></p><p>The subject is shrunk to a height of 1 inch or even less and held within some gem, jar, or similar object. The binding is permanent. The subject does not need to breathe, eat, or drink while contained, nor does it age. Reduce the save DC by 4.</p><p></p><p>You can’t dispel a binding spell with <em>dispel magic</em> or a similar effect, though an <em>antimagic field</em> or <em>mage’s disjunction</em> affects it normally. A bound extraplanar creature cannot be sent back to its home plane due to <em>dismissal, banishment,</em> or a similar effect.</p><p></p><p><em>Power Components</em></p><p></p><p>The power components for a binding spell include materials appropriate to the form of binding used. These components can include such items as miniature chains of special metals, soporific herbs of the rarest sort (for slumber bindings), a bell jar of the finest crystal, and the like. Opals are the preferred gemstone.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3180641, member: 141"] This spell can affect undead and other creatures immune to mind-affecting compulsions. The "bypass immunity" factor is quite cheap; it's like the quicken factor of [polymorph]. [b][Binding][/b] Enchantment (Compulsion) [Mind-Affecting] [b]Root Spell:[/b] [i]Binding[/i] [b]Preferred Mitigation:[/b] Extended casting time, power components [b]Casting Time:[/b] 1 standard action [b]Range: [/b] 75 ft. [b]Target: [/b] One creature [b]Duration:[/b] See text (D) [b]Saving Throw:[/b] Will negates; see text [b]Spell Resistance:[/b] Yes A binding spell creates a magical restraint to hold a creature. The target gets an initial saving throw only if its Hit Dice equal at least one-half your caster level. [b]Factors:[/b] When developing the spell you may choose to have it overcome a specific kind of natural immunity to mind-affecting compulsions (such as enjoyed by undead or constructs) by increasing the Spellcraft Prerequisite by +6 for each kind of immunity to be overcome. To overcome all spells and items which protect against mind-affecting compulsions (including [i]mind blank[/i] and [i]protection from evil[/i]) increase the Spellcraft Prerequisite by +4. You may have as many as six assistants help you with the spell. For each assistant who casts [i]suggestion[/i], your caster level for this casting of binding increases by 1. For each assistant who casts [i]dominate animal, dominate person,[/i] or [i]dominate monster[/i], your caster level for this casting of binding increases by a number equal to one-third of that assistant’s level, provided that the spell’s target is appropriate for a binding spell. Since the assistants’ spells are cast simply to improve your caster level for the purpose of the binding spell, saving throws and spell resistance against the assistants’ spells are irrelevant. Your caster level determines whether the target gets an initial Will saving throw and how long the binding lasts. All binding spells are dismissible. Regardless of the version of binding you cast, you may specify triggering conditions that end the spell and release the creature whenever they occur. These triggers can be as simple or elaborate as you desire, but the condition must be reasonable and have a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or alignment but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, or hit points don’t qualify. Once the spell is cast, its triggering conditions cannot be changed. Setting a release condition increases the save DC (assuming a saving throw is allowed) by 2. If you are casting any of the first three versions of binding (those with limited durations), you may cast additional binding spells to prolong the effect, since the durations overlap. If you do so, the target gets a saving throw at the end of the first spell’s duration, even if your caster level was high enough to disallow an initial saving throw. If the creature succeeds on this save, all the binding spells it has received are broken. The binding spell has six versions. Choose one of the following versions when you cast the spell. [i]Chaining[/i] The subject is confined by restraints that generate an [i]antipathy[/i] spell affecting all creatures who approach the subject, except you. The duration is one year per caster level. The subject of this form of binding is confined to the spot it occupied when it received the spell. [i]Slumber[/i] This version causes the subject to become comatose for as long as one year per caster level. The subject does not need to eat or drink while slumbering, nor does it age. This form of binding is more difficult to cast than chaining, making it slightly easier to resist. Reduce the spell’s save DC by 1. [i]Bound Slumber[/i] This combination of chaining and slumber lasts for as long as one month per caster level. Reduce the save DC by 2. [i]Hedged Prison[/i] The subject is transported to or otherwise brought within a confined area from which it cannot wander by any means. The effect is permanent. Reduce the save DC by 3. [i]Metamorphosis[/i] The subject assumes gaseous form, except for its head or face. It is held harmless in a jar or other container, which may be transparent if you so choose. The creature remains aware of its surroundings and can speak, but it cannot leave the container, attack, or use any of its powers or abilities. The binding is permanent. The subject does not need to breathe, eat, or drink while metamorphosed, nor does it age. Reduce the save DC by 4. [i]Minimus Containment[/i] The subject is shrunk to a height of 1 inch or even less and held within some gem, jar, or similar object. The binding is permanent. The subject does not need to breathe, eat, or drink while contained, nor does it age. Reduce the save DC by 4. You can’t dispel a binding spell with [i]dispel magic[/i] or a similar effect, though an [i]antimagic field[/i] or [i]mage’s disjunction[/i] affects it normally. A bound extraplanar creature cannot be sent back to its home plane due to [i]dismissal, banishment,[/i] or a similar effect. [i]Power Components[/i] The power components for a binding spell include materials appropriate to the form of binding used. These components can include such items as miniature chains of special metals, soporific herbs of the rarest sort (for slumber bindings), a bell jar of the finest crystal, and the like. Opals are the preferred gemstone. [/QUOTE]
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[Summon], [Call] and [Binding]
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