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Summon Daemon/Demon/Devil/Slaad, etc.
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<blockquote data-quote="The Sigil" data-source="post: 135424" data-attributes="member: 2013"><p><strong>Funny you should mention that...</strong></p><p></p><p></p><p></p><p>When I saw the "Read My Lips: No New Summonings" rule, trust me, that was one of the quickest things to get "Rule-Zeroed." Obviously, it's there to keep down exponential growth, but it did not make sense to me ("I can't use my spells just because somebody essentially teleported me here?") and because I also "Rule-Zeroed" the rule "you never gain XP for defeating Summoned Monsters... their CR is already factored into the CR of the summoner."</p><p></p><p>Both of those are, to be blunt, poor rules IMO... the bookkeeping on exponential summoning would get nasty, but that's one of the (many) dangers dealing with fiends... things can get out of control in a hurry... "give em an inch and they'll take over." As for not awarding XP for summoned creatures, you can't tell me that a fight against a single Pit Fiend (whose summon chance failed) is worth the same XP as a fight against 2 Pit Fiends.</p><p></p><p>Usually, one of the first spells my PCs try to research when they start meeting demons and stuff is of the "block summoning" variety. Well, at least, the smart ones do that... and I let them have it because IMO it's a valid tactic. 8)</p><p></p><p>BTW, I don't expect these to become "gospel-truth" and I'm not even telling you you're an idiot if you don't use 'em yourself... You are free to disagree with these Rule-Zeroes... just as long as you aren't PCs in my campaign! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 135424, member: 2013"] [b]Funny you should mention that...[/b] When I saw the "Read My Lips: No New Summonings" rule, trust me, that was one of the quickest things to get "Rule-Zeroed." Obviously, it's there to keep down exponential growth, but it did not make sense to me ("I can't use my spells just because somebody essentially teleported me here?") and because I also "Rule-Zeroed" the rule "you never gain XP for defeating Summoned Monsters... their CR is already factored into the CR of the summoner." Both of those are, to be blunt, poor rules IMO... the bookkeeping on exponential summoning would get nasty, but that's one of the (many) dangers dealing with fiends... things can get out of control in a hurry... "give em an inch and they'll take over." As for not awarding XP for summoned creatures, you can't tell me that a fight against a single Pit Fiend (whose summon chance failed) is worth the same XP as a fight against 2 Pit Fiends. Usually, one of the first spells my PCs try to research when they start meeting demons and stuff is of the "block summoning" variety. Well, at least, the smart ones do that... and I let them have it because IMO it's a valid tactic. 8) BTW, I don't expect these to become "gospel-truth" and I'm not even telling you you're an idiot if you don't use 'em yourself... You are free to disagree with these Rule-Zeroes... just as long as you aren't PCs in my campaign! :D --The Sigil [/QUOTE]
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