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Community
General Tabletop Discussion
*Dungeons & Dragons
Summon Fey cast at 4th level gives a HUGE boost in action economy.
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<blockquote data-quote="ECMO3" data-source="post: 8495820" data-attributes="member: 7030563"><p>In most of the tables I play we can't make charmed enemies attack their allies anyway (at least not just from the charm effect). All we can do is keep them from attacking the charmer and portentially convince them to give up.</p><p></p><p>Here is the thing; charm monster is a 4th level spell, for a lower level slot I can do this every single turn. It is only a minute duration instead of an hour, so you may think you can't use it for utility (charm the guard and tell him to escort you to the BBEG). But even here there is a workaround there. Summon Fey lasts an hour so I can just keep recharming him every turn. Unless he makes 10 saves in a row he stays charmed.</p><p></p><p></p><p></p><p>28 average damage is a lot of damage at 7th level, especially since it is round after round. For comparison a 7th-level Rogue with a 20 dex and a Rapier will average 24.5 on a Sneak attack.</p><p></p><p>The Fey Step Charm works with this and makes it far more survivable. You can use the Fey Step to disengage if the enemy does not have reach and if the charm lands he can't attack you anyway. If he has reach you need to decide between Fey Stepping out of reach or charming, but you can still disengage if that is what you need to do.</p><p></p><p>It was not uncommon for the last character I used this with to attack and then charm the same enemy he attacked every turn over and over again. To add insult to injury the Fey can use an AOO to attack the charmed enemy if he tries to move and attack someone else (which does break the charm if it hits).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8495820, member: 7030563"] In most of the tables I play we can't make charmed enemies attack their allies anyway (at least not just from the charm effect). All we can do is keep them from attacking the charmer and portentially convince them to give up. Here is the thing; charm monster is a 4th level spell, for a lower level slot I can do this every single turn. It is only a minute duration instead of an hour, so you may think you can't use it for utility (charm the guard and tell him to escort you to the BBEG). But even here there is a workaround there. Summon Fey lasts an hour so I can just keep recharming him every turn. Unless he makes 10 saves in a row he stays charmed. 28 average damage is a lot of damage at 7th level, especially since it is round after round. For comparison a 7th-level Rogue with a 20 dex and a Rapier will average 24.5 on a Sneak attack. The Fey Step Charm works with this and makes it far more survivable. You can use the Fey Step to disengage if the enemy does not have reach and if the charm lands he can't attack you anyway. If he has reach you need to decide between Fey Stepping out of reach or charming, but you can still disengage if that is what you need to do. It was not uncommon for the last character I used this with to attack and then charm the same enemy he attacked every turn over and over again. To add insult to injury the Fey can use an AOO to attack the charmed enemy if he tries to move and attack someone else (which does break the charm if it hits). [/QUOTE]
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Community
General Tabletop Discussion
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Summon Fey cast at 4th level gives a HUGE boost in action economy.
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