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<blockquote data-quote="Rybaer" data-source="post: 373497" data-attributes="member: 118"><p>Here's a rough outline of an idea that I'd had some time back but never developed. I'm opening this to suggestions and ideas on how this could best be implemented.</p><p></p><p>Basically, the premise is that the PC's are the subject of someone else's Summoning spell. Essentially, "Summon Heroes" or some such thing. Depending on the level of the characters, this could be a high level spell or even Epic level - the specifics are unimportant.</p><p></p><p>The PC's get ripped out of their daily activities and suddenly find themselves in the middle of a fight. They also feel compelled to fight on behalf of the one who summoned them. </p><p></p><p>The upside is that they cannot actually die. I think I read somewhere that the interpretation of a Summoning spell is that when the creature is "killed", it merely disappears back to whatever plane or alternate dimension it belonged to...completely unharmed. For this reason, the players could get pulled into a situation which would otherwise be much too dangerous for them.</p><p></p><p>On the downside, I'm not sure how to handle expendable resources...spells, potions, wand charges, and so on. It would be somewhat unfair to force the players to expend these on their summoner's behalf. But on the other hand, summoned creatures are generally expected to act to the best of their abilities. Suggestions on how to handle this???</p><p></p><p>A sample scenario would be to have the group summoned by a powerful wizard. This wizard and his companions are down in the Abyss, trying to recover an item or something...doesn't matter too much as the PC's won't be around long enough to find out. The group that summoned them are busy dealing with a big ol demon prince or the like, and our PC's are summoned to fend off the advancing horde of lesser demonlings.</p><p></p><p>I'm thinking a scenario like this would only be worth partial XP...perhaps half or a quarter...due to the fact that they cannot actually die.</p><p></p><p>A twist that might make this a bit more interesting or meaningful would be if the PC's knew the wizard who summoned them. Perhaps he is a powerful outsider that they sought out for help once upon a time. This might make the PC's a bit more inclined to help in the fight.</p><p></p><p></p><p>Anyway, I'm just throwing this out there for feedback and ideas. I have no immediate plans to use it, but might develop it as a quickie adventure that would catch the players off-guard. Could be a fun "turn the tables" on the party for all the creatures they've summoned over the course of their adventures.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Rybaer, post: 373497, member: 118"] Here's a rough outline of an idea that I'd had some time back but never developed. I'm opening this to suggestions and ideas on how this could best be implemented. Basically, the premise is that the PC's are the subject of someone else's Summoning spell. Essentially, "Summon Heroes" or some such thing. Depending on the level of the characters, this could be a high level spell or even Epic level - the specifics are unimportant. The PC's get ripped out of their daily activities and suddenly find themselves in the middle of a fight. They also feel compelled to fight on behalf of the one who summoned them. The upside is that they cannot actually die. I think I read somewhere that the interpretation of a Summoning spell is that when the creature is "killed", it merely disappears back to whatever plane or alternate dimension it belonged to...completely unharmed. For this reason, the players could get pulled into a situation which would otherwise be much too dangerous for them. On the downside, I'm not sure how to handle expendable resources...spells, potions, wand charges, and so on. It would be somewhat unfair to force the players to expend these on their summoner's behalf. But on the other hand, summoned creatures are generally expected to act to the best of their abilities. Suggestions on how to handle this??? A sample scenario would be to have the group summoned by a powerful wizard. This wizard and his companions are down in the Abyss, trying to recover an item or something...doesn't matter too much as the PC's won't be around long enough to find out. The group that summoned them are busy dealing with a big ol demon prince or the like, and our PC's are summoned to fend off the advancing horde of lesser demonlings. I'm thinking a scenario like this would only be worth partial XP...perhaps half or a quarter...due to the fact that they cannot actually die. A twist that might make this a bit more interesting or meaningful would be if the PC's knew the wizard who summoned them. Perhaps he is a powerful outsider that they sought out for help once upon a time. This might make the PC's a bit more inclined to help in the fight. Anyway, I'm just throwing this out there for feedback and ideas. I have no immediate plans to use it, but might develop it as a quickie adventure that would catch the players off-guard. Could be a fun "turn the tables" on the party for all the creatures they've summoned over the course of their adventures. Thanks! [/QUOTE]
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