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Summon Monster: 5th Edition
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<blockquote data-quote="Antonlowe" data-source="post: 7066471" data-attributes="member: 57841"><p>I also created these two spells to be more combat related. </p><p></p><p>Summon Blood Hawk</p><p>1st level conjuration</p><p>Casting Time: 1 Action </p><p>Range: 60 feet</p><p>Components: VSM</p><p>Duration: Concentration up to 1 Hour</p><p></p><p>You summon an average hawk to do your bidding. The hawk appears in an unoccupied space within the spells range. It disappears when it reaches 0 hit points or the spell ends. </p><p></p><p>You may direct the hawk to attack your enemies (no action). Roll initiative for the hawk, which has its own turns. If you don’t issue any commands to the hawk, it defends itself from hostile creatures but otherwise takes no actions. </p><p></p><p>If your concentration is broken, the hawk disappears. </p><p></p><p>At Higher Levels: If you cast this spell using a 2nd level spell slot, you summon two blood hawks. If you cast this spell using a 3rd level spell slot you summon four blood hawks. If you cast this spell using a 4th level slot you get eight blood hawks. </p><p></p><p>Summon Dretch</p><p>1st level conjuration</p><p>Casting Time: 1 Action </p><p>Range: 60 feet</p><p>Components: VSM</p><p>Duration: Concentration up to 1 minute</p><p></p><p>You summon an average dretch to do your bidding. The dretch appears in an unoccupied space within the spells range. It disappears when it reaches 0 hit points or the spell ends. </p><p></p><p>The dretch is friendly to you and your companions for the duration. Roll initiative for the dretch, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the dretch, it defends itself from hostile creatures but otherwise takes no actions. </p><p></p><p>If your concentration is broken, the dretch doesn’t disappear. Instead, you lose control of the dretch, it becomes hostile toward you and your companions, and it might attack. An uncontrolled dretch can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the dretch’s statistics.</p><p></p><p>At Higher Levels: If you cast this spell using a 2nd level spell slot, you summon two dretchs. If you cast this spell using a 3rd level spell slot you summon four dretchs. If you cast this spell using a 4th level slot you get eight dretchs.</p></blockquote><p></p>
[QUOTE="Antonlowe, post: 7066471, member: 57841"] I also created these two spells to be more combat related. Summon Blood Hawk 1st level conjuration Casting Time: 1 Action Range: 60 feet Components: VSM Duration: Concentration up to 1 Hour You summon an average hawk to do your bidding. The hawk appears in an unoccupied space within the spells range. It disappears when it reaches 0 hit points or the spell ends. You may direct the hawk to attack your enemies (no action). Roll initiative for the hawk, which has its own turns. If you don’t issue any commands to the hawk, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the hawk disappears. At Higher Levels: If you cast this spell using a 2nd level spell slot, you summon two blood hawks. If you cast this spell using a 3rd level spell slot you summon four blood hawks. If you cast this spell using a 4th level slot you get eight blood hawks. Summon Dretch 1st level conjuration Casting Time: 1 Action Range: 60 feet Components: VSM Duration: Concentration up to 1 minute You summon an average dretch to do your bidding. The dretch appears in an unoccupied space within the spells range. It disappears when it reaches 0 hit points or the spell ends. The dretch is friendly to you and your companions for the duration. Roll initiative for the dretch, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the dretch, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the dretch doesn’t disappear. Instead, you lose control of the dretch, it becomes hostile toward you and your companions, and it might attack. An uncontrolled dretch can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the dretch’s statistics. At Higher Levels: If you cast this spell using a 2nd level spell slot, you summon two dretchs. If you cast this spell using a 3rd level spell slot you summon four dretchs. If you cast this spell using a 4th level slot you get eight dretchs. [/QUOTE]
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