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<blockquote data-quote="Someone" data-source="post: 2499260" data-attributes="member: 5656"><p>Actually, I think there´s a pretty good case to deny Gate the ability to call elemental monoliths with the base that the Gate is too small (a maximum of 20 feet diameter).</p><p></p><p></p><p></p><p>You may recall in that same story hour the whole "compacting" thing. You call the extraplanar creature, and then simply use diplomacy instead of the spell mechanism to force the creature to serve. Really, it´s like planar ally if you feel nice, and if not you can play nazi with them. It worked very well in a campaing I am playing in: I used planar binding with a hound archon and told him that I would erase the circle immediately if he promised to at least hear what I had to say. The hound archon agreed to help us, did wonders scouting a enchanted forest (really, something that can turn into a wolf, teleport and detect evil at will makes a damn good scout) then was sent back home using plane shift. </p><p></p><p>"small" outsiders can be very useful when bound. Since many can teleport, turn invisible at will, etc, they make extremely useful watchers, sentinels and messengers, if they stay more than one minute.</p></blockquote><p></p>
[QUOTE="Someone, post: 2499260, member: 5656"] Actually, I think there´s a pretty good case to deny Gate the ability to call elemental monoliths with the base that the Gate is too small (a maximum of 20 feet diameter). You may recall in that same story hour the whole "compacting" thing. You call the extraplanar creature, and then simply use diplomacy instead of the spell mechanism to force the creature to serve. Really, it´s like planar ally if you feel nice, and if not you can play nazi with them. It worked very well in a campaing I am playing in: I used planar binding with a hound archon and told him that I would erase the circle immediately if he promised to at least hear what I had to say. The hound archon agreed to help us, did wonders scouting a enchanted forest (really, something that can turn into a wolf, teleport and detect evil at will makes a damn good scout) then was sent back home using plane shift. "small" outsiders can be very useful when bound. Since many can teleport, turn invisible at will, etc, they make extremely useful watchers, sentinels and messengers, if they stay more than one minute. [/QUOTE]
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