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General Tabletop Discussion
*Pathfinder & Starfinder
Summon Monster feats and PrCs
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<blockquote data-quote="Spatzimaus" data-source="post: 2499309" data-attributes="member: 3051"><p>The first feat's okay. The second, though, is just way too much.</p><p></p><p>Making the summon time lower is a HUGE benefit, far more powerful than a Feat should be. For instance, I have a Shaper Psion with the Mind's Eye "Constructor" PrC (the best way to make an Astral Construct specialist); this class gets the ability to Quicken constructs a few times a day... at PrC level 10, and you don't get any spellcasting ability for that level. While a Free Action is nicer than a Standard Action, they're both a huge improvement over a 1-round cast time.</p><p></p><p>The only way I'd say it'd be balanced would be to make it only work a few times per day, and only reduce to a Full-Round Action. This allows you to break it into two Feats:</p><p></p><p><strong>Rapid Summoning:</strong></p><p>When activated, you can change the casting time of a Summoning spell to a Full-Round Action. This ability can be used twice per day.</p><p></p><p><strong>Greater Rapid Summoning:</strong></p><p>Gain one extra Rapid Summoning per day, bringing your total to 3.</p><p>When you perform a Rapid Summoning, you may spend two Turning attempts or sacrifice an additional spell slot one level lower than the Summoning spell to decrease the casting time to a Standard Action.</p><p></p><p>Requiring 1 or 2 prerequisite Feats just isn't nearly enough of a drawback for the Epic-level effect you gave it.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2499309, member: 3051"] The first feat's okay. The second, though, is just way too much. Making the summon time lower is a HUGE benefit, far more powerful than a Feat should be. For instance, I have a Shaper Psion with the Mind's Eye "Constructor" PrC (the best way to make an Astral Construct specialist); this class gets the ability to Quicken constructs a few times a day... at PrC level 10, and you don't get any spellcasting ability for that level. While a Free Action is nicer than a Standard Action, they're both a huge improvement over a 1-round cast time. The only way I'd say it'd be balanced would be to make it only work a few times per day, and only reduce to a Full-Round Action. This allows you to break it into two Feats: [b]Rapid Summoning:[/b] When activated, you can change the casting time of a Summoning spell to a Full-Round Action. This ability can be used twice per day. [b]Greater Rapid Summoning:[/b] Gain one extra Rapid Summoning per day, bringing your total to 3. When you perform a Rapid Summoning, you may spend two Turning attempts or sacrifice an additional spell slot one level lower than the Summoning spell to decrease the casting time to a Standard Action. Requiring 1 or 2 prerequisite Feats just isn't nearly enough of a drawback for the Epic-level effect you gave it. [/QUOTE]
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Summon Monster feats and PrCs
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