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Summon Monster feats and PrCs
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<blockquote data-quote="Scion" data-source="post: 2501505" data-attributes="member: 5777"><p>I should likely point out that in my own game I would allow both of these feats.</p><p></p><p>But this is because I have heavily modified arcane casters to make them more robust while taking out the broken/overpowered parts. In effect, I have boosted up several of the weaker classes.</p><p></p><p>But I would also let the feats apply to psionics and give people the option for other feats useing different resources to pull off.</p><p></p><p>Given the other conditions in my game which move things around a little these would be fine, so long as everyone had equal ability to pick up such things (changing the psionic version to a standard action as well, giving the psion an augment of 1 point for his astral construct that gives them +3 to all of their stats and able to be paid multiple times, that sort of thing).</p><p></p><p>Just like I wouldnt give arcane casters the ability to out heal the kings of healing I wouldnt give summoners the ability to out melee combat the astral constructs, it is about the only thing they are good for and it is one of the few areas psions are ahead of others. Summons are already great outside of combat and have many interesting options inside of combat.</p><p></p><p></p><p>Thought I would try to explain my reasoning further <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 2501505, member: 5777"] I should likely point out that in my own game I would allow both of these feats. But this is because I have heavily modified arcane casters to make them more robust while taking out the broken/overpowered parts. In effect, I have boosted up several of the weaker classes. But I would also let the feats apply to psionics and give people the option for other feats useing different resources to pull off. Given the other conditions in my game which move things around a little these would be fine, so long as everyone had equal ability to pick up such things (changing the psionic version to a standard action as well, giving the psion an augment of 1 point for his astral construct that gives them +3 to all of their stats and able to be paid multiple times, that sort of thing). Just like I wouldnt give arcane casters the ability to out heal the kings of healing I wouldnt give summoners the ability to out melee combat the astral constructs, it is about the only thing they are good for and it is one of the few areas psions are ahead of others. Summons are already great outside of combat and have many interesting options inside of combat. Thought I would try to explain my reasoning further ;) [/QUOTE]
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