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Summon monster/nature's ally revised
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<blockquote data-quote="Kerrick" data-source="post: 3809722" data-attributes="member: 4722"><p>I didn't think this was worthy of its own thread, but it doesn't really fit anywhere else (it's not an epic spell), so screw it.</p><p></p><p>Anyway, I'm working on revising various spells from the PHB, and I realized something - with the new CR system, no one's bothered to rebalance all the monsters from the summon monster and summon nature's ally spells. So, being bored and not having anything better to do, I sat down and did it myself. Only took a few hours, really - it was easier than I thought. Basically, each level of monsters for both spells has an average CR. Once I figured that out, it was easy to rebalance everything by applying UK's CRs to the monsters and moving them to the proper levels. I had to boost the average CR for each level by 0.5, but as it turns out, that works well with the legendary spell system I've done (summoning a creature of CR 12+ adds +1 spell level per 2 points of CR over 10).</p><p></p><p>The attachment has the lists for both spells; the average (target) CR for each level is as follows: </p><p></p><p>L1 - 1.5</p><p>L2 - 2</p><p>L3 - 3</p><p>L4 - 4</p><p>L5 - 5.5</p><p>L6 - 7</p><p>L7 - 8.5</p><p>L8 - 10</p><p>L9 - 11.5</p><p></p><p>If you want to continue making summon monster/nature's ally spells, I would probably boost the average CR by 2 (so 13.5 at L10, 15.5 at L11, etc.).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3809722, member: 4722"] I didn't think this was worthy of its own thread, but it doesn't really fit anywhere else (it's not an epic spell), so screw it. Anyway, I'm working on revising various spells from the PHB, and I realized something - with the new CR system, no one's bothered to rebalance all the monsters from the summon monster and summon nature's ally spells. So, being bored and not having anything better to do, I sat down and did it myself. Only took a few hours, really - it was easier than I thought. Basically, each level of monsters for both spells has an average CR. Once I figured that out, it was easy to rebalance everything by applying UK's CRs to the monsters and moving them to the proper levels. I had to boost the average CR for each level by 0.5, but as it turns out, that works well with the legendary spell system I've done (summoning a creature of CR 12+ adds +1 spell level per 2 points of CR over 10). The attachment has the lists for both spells; the average (target) CR for each level is as follows: L1 - 1.5 L2 - 2 L3 - 3 L4 - 4 L5 - 5.5 L6 - 7 L7 - 8.5 L8 - 10 L9 - 11.5 If you want to continue making summon monster/nature's ally spells, I would probably boost the average CR by 2 (so 13.5 at L10, 15.5 at L11, etc.). [/QUOTE]
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