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Summon Monster Spell
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<blockquote data-quote="levimote" data-source="post: 7253634" data-attributes="member: 84280"><p>After playing a Wizard Conjurer in 5e for awhile I was frustrated that the party Druid could out-summon me despite my specialization.</p><p>I understand the unbalancing effects an extra combatant (or 8) can create. So my goal is to make a spell that allows the Conjurer to compete with the Druid without creating a Pixie/T-Rex situation. I also want the solution to be the least fiddly it can be. In other words, I don't want tables of monsters to deal with. So this is my solution. Please playtest it if you can and let me know how it works for you.</p><p></p><p><span style="font-size: 18px">Summon Monster</span></p><p><em>2[SUP]nd[/SUP] Level Conjuration (Wizard)</em></p><p><em></em></p><p><strong>Casting Time:</strong> 1 Action</p><p><strong>Range:</strong> 60 feet</p><p><strong>Components:</strong> VS</p><p><strong>Duration:</strong> Concentration, up to 1 minute</p><p></p><p>You summon a CR ½ creature of the Monstrosity type that appears in an unoccupied space that you can see within range. </p><p>The summoned creature is friendly to you and your companions for the duration. Roll initiative for the summoned creature separately, as it has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it defends itself from hostile creatures, but otherwise take no actions.</p><p>If your concentration is broken, the creature doesn't disappear. Instead, you lose control of it, it becomes hostile toward you and your companions, and it might attack. An uncontrolled creature can't be dismissed by you.</p><p>The GM has the creatures' statistics.</p><p><strong><em>At Higher Levels.</em></strong> When you cast this spell using higher level spell slots, you may summon a more powerful creature. 3[SUP]rd[/SUP] Level Spell slot may summon a CR 1 or lower creature of the Monstrosity type. For each Spell slot above 3[SUP]rd[/SUP] Level spent increase the highest CR allowed by 1.</p></blockquote><p></p>
[QUOTE="levimote, post: 7253634, member: 84280"] After playing a Wizard Conjurer in 5e for awhile I was frustrated that the party Druid could out-summon me despite my specialization. I understand the unbalancing effects an extra combatant (or 8) can create. So my goal is to make a spell that allows the Conjurer to compete with the Druid without creating a Pixie/T-Rex situation. I also want the solution to be the least fiddly it can be. In other words, I don't want tables of monsters to deal with. So this is my solution. Please playtest it if you can and let me know how it works for you. [SIZE=5]Summon Monster[/SIZE] [I]2[SUP]nd[/SUP] Level Conjuration (Wizard) [/I] [B]Casting Time:[/B] 1 Action [B]Range:[/B] 60 feet [B]Components:[/B] VS [B]Duration:[/B] Concentration, up to 1 minute You summon a CR ½ creature of the Monstrosity type that appears in an unoccupied space that you can see within range. The summoned creature is friendly to you and your companions for the duration. Roll initiative for the summoned creature separately, as it has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it defends itself from hostile creatures, but otherwise take no actions. If your concentration is broken, the creature doesn't disappear. Instead, you lose control of it, it becomes hostile toward you and your companions, and it might attack. An uncontrolled creature can't be dismissed by you. The GM has the creatures' statistics. [B][I]At Higher Levels.[/I][/B] When you cast this spell using higher level spell slots, you may summon a more powerful creature. 3[SUP]rd[/SUP] Level Spell slot may summon a CR 1 or lower creature of the Monstrosity type. For each Spell slot above 3[SUP]rd[/SUP] Level spent increase the highest CR allowed by 1. [/QUOTE]
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