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General Tabletop Discussion
*Pathfinder & Starfinder
Summon Monster spells underpowered for elementals?
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<blockquote data-quote="KarinsDad" data-source="post: 286949" data-attributes="member: 2011"><p><strong>Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Full Round Spells and Actions</strong></p><p></p><p></p><p></p><p>Not necessarily. What interpretation did I use that did not follow the rules as well? Just because I threw in a section on balance does not mean that I throw out rules in order to achieve balance (unless house ruling).</p><p></p><p></p><p></p><p>This is blatantly false.</p><p></p><p>When hasted, you can perform a standard action and a partial action in a single round. Or, you can perform a full round action and a partial action in a single round. You cannot perform two standard actions in a single round when Hasted. Period.</p><p></p><p>You can generally perform a standard action and "a standard action minus a move", but that is not the same as two standard actions.</p><p></p><p>Standard Actions include the Move or Move Equivalent Action and are not equal to a Partial Action.</p><p></p><p></p><p></p><p>No, 2 standard actions = 12 seconds. Since you can typically do the equivalent to a standard action with a start a full round action using a partial action in two different rounds, Haste virtually allows the equivalent of 3 standard actions in 12 seconds or 2 rounds.</p><p></p><p>Or, when Hasted, Standard Action = 4 seconds. However, that still does not mean that you can squeeze a one round spell into the first 4 seconds of round one using a full round action and not have it extend over a round, giving opponents a chance to disrupt it.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p>Well, we are getting nowhere here. You are interchanging definitions such as standard action for partial action or full round spell for one round spell. There are differences that you just cannot drop on the floor.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 286949, member: 2011"] [b]Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Full Round Spells and Actions[/b] Not necessarily. What interpretation did I use that did not follow the rules as well? Just because I threw in a section on balance does not mean that I throw out rules in order to achieve balance (unless house ruling). This is blatantly false. When hasted, you can perform a standard action and a partial action in a single round. Or, you can perform a full round action and a partial action in a single round. You cannot perform two standard actions in a single round when Hasted. Period. You can generally perform a standard action and "a standard action minus a move", but that is not the same as two standard actions. Standard Actions include the Move or Move Equivalent Action and are not equal to a Partial Action. No, 2 standard actions = 12 seconds. Since you can typically do the equivalent to a standard action with a start a full round action using a partial action in two different rounds, Haste virtually allows the equivalent of 3 standard actions in 12 seconds or 2 rounds. Or, when Hasted, Standard Action = 4 seconds. However, that still does not mean that you can squeeze a one round spell into the first 4 seconds of round one using a full round action and not have it extend over a round, giving opponents a chance to disrupt it. Agreed. Well, we are getting nowhere here. You are interchanging definitions such as standard action for partial action or full round spell for one round spell. There are differences that you just cannot drop on the floor. [/QUOTE]
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Summon Monster spells underpowered for elementals?
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