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Summon Monster Training?
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<blockquote data-quote="Thain" data-source="post: 749350" data-attributes="member: 7215"><p>Well, I don't belive you shoudl come up with any sort of math or system rule to represent training, orther than the extremly detailed knowledge that the Ranger class (for instance) would grant, I also don't belive that players should be punished.</p><p></p><p>I think we'll all admit that your PCs have come up with a very sound, reasonable and logical plan... they shoudl get <em>something</em> for the hardwork; I'd recommend having any Formorians they fight in training act the same way the Formorians in the adventure will. Of course, if your not going to roleplay the practice (which I prolyl wouldn't myself) I'd just drop hints during the upcoming fight:</p><p></p><p>"As Redgar downs the first Warrior, Ember you notice that the rearmost Warrior appears to be..."</p><p></p><p>DnD combat is rather tactical, by giving away certain moves the monsters are making you give smart players and edge. If they know, for example, that Warrior Formor will almost always try to flank then the players have an edge, even if it is one that can't be represented by numbers.</p><p></p><p>One cavet, the formorians share a hive-mind, any tactics or tricks the party uses won't be effective for long. Although they aren't the borg and will still be vulernable to the party's weapons and spells they will leanr to adapt to the parties tactics.</p><p></p><p>"Um, Queen? This is Drone #24601... Yeah, they've got a Mage that tosses an awful lot of <em>Lighting Bolts</em>. Please advise?"</p><p></p><p>"Stop walking in single-file lines! And tell the Workers to say out of the 5' x 5' halways!"</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Thain, post: 749350, member: 7215"] Well, I don't belive you shoudl come up with any sort of math or system rule to represent training, orther than the extremly detailed knowledge that the Ranger class (for instance) would grant, I also don't belive that players should be punished. I think we'll all admit that your PCs have come up with a very sound, reasonable and logical plan... they shoudl get [i]something[/i] for the hardwork; I'd recommend having any Formorians they fight in training act the same way the Formorians in the adventure will. Of course, if your not going to roleplay the practice (which I prolyl wouldn't myself) I'd just drop hints during the upcoming fight: "As Redgar downs the first Warrior, Ember you notice that the rearmost Warrior appears to be..." DnD combat is rather tactical, by giving away certain moves the monsters are making you give smart players and edge. If they know, for example, that Warrior Formor will almost always try to flank then the players have an edge, even if it is one that can't be represented by numbers. One cavet, the formorians share a hive-mind, any tactics or tricks the party uses won't be effective for long. Although they aren't the borg and will still be vulernable to the party's weapons and spells they will leanr to adapt to the parties tactics. "Um, Queen? This is Drone #24601... Yeah, they've got a Mage that tosses an awful lot of [i]Lighting Bolts[/i]. Please advise?" "Stop walking in single-file lines! And tell the Workers to say out of the 5' x 5' halways!" :D [/QUOTE]
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