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Summon Monster Training?
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<blockquote data-quote="WattsHumphrey" data-source="post: 754978" data-attributes="member: 6730"><p>I would personally have to disagree with most of the comments here and go with a circumstance bonuses for the party. Circumstance bonuses are placed in the system (IMHO) for the sake of being convenient and easy to throw around.</p><p></p><p>1) Make the party specify the conditions under which they wish to train (let the enemies set up a base first... let the enemies ambush them... let them fight in battles where they see one another coming... let the party surprise the enemies).</p><p></p><p>2) Whenever these circumstances come up in the actual attack, give the fighter a small circumstance bonus to attack roles. Give the wizard a small bonus to int checks about the race and their possible tactics. Give the ranger a small bonus to Wilderness Lore checks made to track the buggers (and perhaps the same bonus as the fighter to hit).</p><p></p><p>3) Realize that these bonuses will not apply to any that are being more directly controlled by the hive mind. I'd probably let the party think they're continuing to get the bonuses, and then just mentally remove the bonuses before determining who hits and who does not. That way, the party will have to figure out that they aren't getting use out of their tactics in certain situations.</p><p></p><p>As far as the permanency of these bonuses, I'd let the party know that they are only temporary. The students are cramming for the real test and will forget it all when it ceases to be useful. Presumably a ranger's favored enemy is something the ranger fights on a regular basis and thinks about regularly as well. The party in question is only concerned with one application of these skills and will therefore lose the bonuses. </p><p></p><p>If the party wishes to employ these same tactics against other creatures, I'd say to let them. The main problem I'd see with it, though, is that the more intelligent the creature, the more difficult it will be to accurately predict all their possible tactics. If they try to train against a human they'll have to realize that environment, alignment, intelligence level, motivation, and class will allow for a TON more variation than the specific application that the party currently is currently researching. If they wish to train against wild animals (int 3 or less, probably) then I'd assume that the tactics would be pretty universally applicable.</p><p></p><p>Anything more complicated is a judgement call, but that's how I'd rule it.</p></blockquote><p></p>
[QUOTE="WattsHumphrey, post: 754978, member: 6730"] I would personally have to disagree with most of the comments here and go with a circumstance bonuses for the party. Circumstance bonuses are placed in the system (IMHO) for the sake of being convenient and easy to throw around. 1) Make the party specify the conditions under which they wish to train (let the enemies set up a base first... let the enemies ambush them... let them fight in battles where they see one another coming... let the party surprise the enemies). 2) Whenever these circumstances come up in the actual attack, give the fighter a small circumstance bonus to attack roles. Give the wizard a small bonus to int checks about the race and their possible tactics. Give the ranger a small bonus to Wilderness Lore checks made to track the buggers (and perhaps the same bonus as the fighter to hit). 3) Realize that these bonuses will not apply to any that are being more directly controlled by the hive mind. I'd probably let the party think they're continuing to get the bonuses, and then just mentally remove the bonuses before determining who hits and who does not. That way, the party will have to figure out that they aren't getting use out of their tactics in certain situations. As far as the permanency of these bonuses, I'd let the party know that they are only temporary. The students are cramming for the real test and will forget it all when it ceases to be useful. Presumably a ranger's favored enemy is something the ranger fights on a regular basis and thinks about regularly as well. The party in question is only concerned with one application of these skills and will therefore lose the bonuses. If the party wishes to employ these same tactics against other creatures, I'd say to let them. The main problem I'd see with it, though, is that the more intelligent the creature, the more difficult it will be to accurately predict all their possible tactics. If they try to train against a human they'll have to realize that environment, alignment, intelligence level, motivation, and class will allow for a TON more variation than the specific application that the party currently is currently researching. If they wish to train against wild animals (int 3 or less, probably) then I'd assume that the tactics would be pretty universally applicable. Anything more complicated is a judgement call, but that's how I'd rule it. [/QUOTE]
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