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<blockquote data-quote="Plane Sailing" data-source="post: 2254996" data-attributes="member: 114"><p>Ah, found it! I was putting together a 3.5e list of spells and abilities you can get from summoned creatures (for a summoner sorcerer I had in mind). </p><p></p><p>@4th level Mephits are indeed useful:</p><p></p><p><strong>Air Mephit</strong></p><p>1x Gust of wind @6th, DC14</p><p></p><p><strong>Earth Mephit</strong></p><p>1x soften earth and stone</p><p></p><p><strong>Dust Mephit</strong></p><p>1x windwall @6th, DC15</p><p></p><p><strong>Fire Mephit</strong></p><p>1x scorching ray @3rd</p><p>1x heat metal @6th DC14</p><p></p><p><strong>Ice Mephit</strong></p><p>1x magic missile @3rd</p><p>1x chill metal @6th DC14</p><p></p><p><strong>Magma Mephit</strong></p><p>1x pyrotechnics @3rd DC14</p><p></p><p><strong>Ooze </strong></p><p>1x acid arrow @3rd</p><p>1x stinking clout @6th, DC15</p><p></p><p><strong>Salt </strong></p><p>1x Glitterdust @3rd, DC14</p><p>1x 20ft radius dessicate, 2d8 DC14</p><p></p><p><strong>Steam </strong></p><p>1x 20ft radius boiling rainstorm, 2d6 DC14</p><p></p><p><strong>Water </strong></p><p>1x acid arrow @3rd</p><p>1x stinking cloud @6th DC15</p><p></p><p>Alongside the aforementioned lantern archon</p><p></p><p><strong>Archon, lantern </strong></p><p>Aid, detect evil, continual flame at will;</p><p>Aura of menace, magic circle against evil, tongues</p><p></p><p></p><p>@5th level </p><p><strong>Archon, hound </strong></p><p>Aid, continual flame, detect evil, message;</p><p>Aura of menace, magic circle against evil, tongues</p><p></p><p><strong>Achaierai </strong></p><p>Black Cloud (2d6 + insanity) DC15</p><p></p><p>(the 3.0e bearded devil had plenty of neat spell-like abilities, sadly he was stripped of them in 3.5e...</p><p></p><p>@6th</p><p><strong>Bralani (eladrin) </strong></p><p>At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall;</p><p> 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th</p><p>tongues;</p><p>whirlwind blast</p><p></p><p><strong>Janni (genie) </strong></p><p>3/day—invisibility (self only), speak with animals. Caster level 12th. Once per day a janni can create food and water (caster level 7th) and can use ethereal jaunt (caster level 12th) for 1 hour(?maybe not if summoned?)</p><p></p><p>@7th</p><p><strong>Avoral (guardinal) </strong></p><p>At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility;</p><p> 3/day—lightning bolt (DC 16). Caster level 8th.</p><p>Lay on hands (66hp)</p><p>Speak with animals</p><p>True seeing</p><p></p><p></p><p><strong>Djinni (genie) </strong></p><p>At will—invisibility (self only); 1/day— create food and water, create wine (as create water, but wine instead), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk. Once per day, a djinni can assume gaseous form (as the spell) for up to 1 hour. Caster level 20th</p><p></p><p></p><p><strong>Devil, bone </strong></p><p>At will—dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th</p><p></p><p><strong>Babau (demon) </strong></p><p>At will—darkness, dispel magic, see invisibility</p><p></p><p></p><p>@8th</p><p><strong>Lillend </strong></p><p>Typical Bard Spells Known (3/4/3; save DC 14 + spell level): 0— dancing lights, daze, detect magic, lullaby, mage hand, read magic; 1st— charm person, cure light wounds, identify, sleep; 2nd—hold person, invisibility, sound burst.</p><p>3/day—darkness, hallucinatory terrain (DC 18), knock, light; 1/day—charm person (DC 15), speak with animals, speak with plants. Caster level 10th.</p><p></p><p><strong>Vrock (demon) </strong></p><p>At will—mirror image, telekinesis (DC 18), </p><p>1/day—heroism. Caster level 12th</p><p>Spores</p><p>Stunning Screech DC22</p><p></p><p>@9th</p><p><strong>Couatl </strong></p><p>Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th.</p><p>Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement.</p><p></p><p><strong>Leonal (guardinal) </strong></p><p>At will—detect thoughts, fireball (DC 15), hold monster (DC 17), polymorph, wall of force;</p><p> 3/day—cure critical wounds (DC 16), neutralize poison, remove disease; 1/day—heal (DC 18). Caster level 10th</p><p>Roar (holy word) 3/day</p><p>Lay on hands (114hp)</p><p>Protective Aura 20ft radius (+4 deflection, +4 resistance & lesser globe)</p><p></p><p></p><p><strong>Devil, barbed </strong></p><p>At will—hold person (DC 16), major image (DC 17), scorching ray (2 rays only). </p><p>1/day—order’s wrath (DC 18), unholy blight (DC 18). Caster level 12th</p><p></p><p></p><p><strong>Night hag </strong></p><p>At will—detect chaos, detect evil, detect good, detect law, detect magic, magic missile, polymorph (self only), ray of enfeeblement (DC 12), sleep (DC 12). Caster level 8th</p><p></p><p><strong>Hezrou (demon) </strong></p><p>At will—chaos hammer (DC 18), unholy blight (DC 18); </p><p>3/day—blasphemy (DC 21), gaseous form. Caster level 13th</p><p>Stench DC24</p><p></p><p></p><p>Probably not an exhaustive list, but interesting nonetheless (and much less powerful than it was in 3.0 days as I mentioned before!)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2254996, member: 114"] Ah, found it! I was putting together a 3.5e list of spells and abilities you can get from summoned creatures (for a summoner sorcerer I had in mind). @4th level Mephits are indeed useful: [B]Air Mephit[/B] 1x Gust of wind @6th, DC14 [B]Earth Mephit[/B] 1x soften earth and stone [B]Dust Mephit[/B] 1x windwall @6th, DC15 [B]Fire Mephit[/B] 1x scorching ray @3rd 1x heat metal @6th DC14 [B]Ice Mephit[/B] 1x magic missile @3rd 1x chill metal @6th DC14 [B]Magma Mephit[/B] 1x pyrotechnics @3rd DC14 [B]Ooze [/B] 1x acid arrow @3rd 1x stinking clout @6th, DC15 [B]Salt [/B] 1x Glitterdust @3rd, DC14 1x 20ft radius dessicate, 2d8 DC14 [B]Steam [/B] 1x 20ft radius boiling rainstorm, 2d6 DC14 [B]Water [/B] 1x acid arrow @3rd 1x stinking cloud @6th DC15 Alongside the aforementioned lantern archon [B]Archon, lantern [/B] Aid, detect evil, continual flame at will; Aura of menace, magic circle against evil, tongues @5th level [B]Archon, hound [/B] Aid, continual flame, detect evil, message; Aura of menace, magic circle against evil, tongues [B]Achaierai [/B] Black Cloud (2d6 + insanity) DC15 (the 3.0e bearded devil had plenty of neat spell-like abilities, sadly he was stripped of them in 3.5e... @6th [B]Bralani (eladrin) [/B] At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th tongues; whirlwind blast [B]Janni (genie) [/B] 3/day—invisibility (self only), speak with animals. Caster level 12th. Once per day a janni can create food and water (caster level 7th) and can use ethereal jaunt (caster level 12th) for 1 hour(?maybe not if summoned?) @7th [B]Avoral (guardinal) [/B] At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility; 3/day—lightning bolt (DC 16). Caster level 8th. Lay on hands (66hp) Speak with animals True seeing [B]Djinni (genie) [/B] At will—invisibility (self only); 1/day— create food and water, create wine (as create water, but wine instead), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk. Once per day, a djinni can assume gaseous form (as the spell) for up to 1 hour. Caster level 20th [B]Devil, bone [/B] At will—dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th [B]Babau (demon) [/B] At will—darkness, dispel magic, see invisibility @8th [B]Lillend [/B] Typical Bard Spells Known (3/4/3; save DC 14 + spell level): 0— dancing lights, daze, detect magic, lullaby, mage hand, read magic; 1st— charm person, cure light wounds, identify, sleep; 2nd—hold person, invisibility, sound burst. 3/day—darkness, hallucinatory terrain (DC 18), knock, light; 1/day—charm person (DC 15), speak with animals, speak with plants. Caster level 10th. [B]Vrock (demon) [/B] At will—mirror image, telekinesis (DC 18), 1/day—heroism. Caster level 12th Spores Stunning Screech DC22 @9th [B]Couatl [/B] Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th. Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement. [B]Leonal (guardinal) [/B] At will—detect thoughts, fireball (DC 15), hold monster (DC 17), polymorph, wall of force; 3/day—cure critical wounds (DC 16), neutralize poison, remove disease; 1/day—heal (DC 18). Caster level 10th Roar (holy word) 3/day Lay on hands (114hp) Protective Aura 20ft radius (+4 deflection, +4 resistance & lesser globe) [B]Devil, barbed [/B] At will—hold person (DC 16), major image (DC 17), scorching ray (2 rays only). 1/day—order’s wrath (DC 18), unholy blight (DC 18). Caster level 12th [B]Night hag [/B] At will—detect chaos, detect evil, detect good, detect law, detect magic, magic missile, polymorph (self only), ray of enfeeblement (DC 12), sleep (DC 12). Caster level 8th [B]Hezrou (demon) [/B] At will—chaos hammer (DC 18), unholy blight (DC 18); 3/day—blasphemy (DC 21), gaseous form. Caster level 13th Stench DC24 Probably not an exhaustive list, but interesting nonetheless (and much less powerful than it was in 3.0 days as I mentioned before!) Cheers [/QUOTE]
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