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Summon Monster
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<blockquote data-quote="Storm Raven" data-source="post: 1195810" data-attributes="member: 307"><p>Here is what I do.</p><p></p><p>I allow for all of the templates in MotP to be used for summoned creatures. All four elemental, all four alignment, ice, shadow and wood are options available for summoned creatures. I allow any of the creatures listed on the summon monster tables as "celestial" or "fiendish" to be summoned with any of these templates. I also allow most of the creatures listed in Dragon #302 to be summoned.</p><p></p><p>But there is a catch.</p><p></p><p>Clerics are limited in what templated they can summon by their deity. For example, clerics of Thunor, God of Storms, can summon air element, and water element creatures, and no other types of creatures. Clerics can also summon "related" non-templated creatures, for example, a cleric of Thunor could summon air or water elementals with appropriate spells, but not other types of unusual outsiders or elementals.</p><p></p><p>Sorcerers have their own routine, which would be complicated to explain the basis of, because it is campaign specific, but they basically choose an element (or shadow, ice, or anarchic creatures) at character creation and summon creatures of that type for their career.</p><p></p><p>If a wizard adds a <em>summon monster</em> spell to his spell book, he chooses two templates, and summons creatures of those types with that spell. If he desires to expand his repertoire, he can research the spell again, learning the formula to summon creatures of another type. It is researched exactly like a new spell, using the same costs and rules. If succesful, he can add the new "spell" to his spellbook, using normal scribing procedures and costs, and then can summon creatures of the new type with the <em>summon monster</em> spell of that level in addition to any other types he already knew. Alternatively, he can find or otherwise acquire scrolls of <em>summon monster</em> detailing how to summon other types of creatures and scribe them into his spell book. Wizards can be very versatile in what they summon, but must invest time, money, and effort into doing so.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1195810, member: 307"] Here is what I do. I allow for all of the templates in MotP to be used for summoned creatures. All four elemental, all four alignment, ice, shadow and wood are options available for summoned creatures. I allow any of the creatures listed on the summon monster tables as "celestial" or "fiendish" to be summoned with any of these templates. I also allow most of the creatures listed in Dragon #302 to be summoned. But there is a catch. Clerics are limited in what templated they can summon by their deity. For example, clerics of Thunor, God of Storms, can summon air element, and water element creatures, and no other types of creatures. Clerics can also summon "related" non-templated creatures, for example, a cleric of Thunor could summon air or water elementals with appropriate spells, but not other types of unusual outsiders or elementals. Sorcerers have their own routine, which would be complicated to explain the basis of, because it is campaign specific, but they basically choose an element (or shadow, ice, or anarchic creatures) at character creation and summon creatures of that type for their career. If a wizard adds a [i]summon monster[/i] spell to his spell book, he chooses two templates, and summons creatures of those types with that spell. If he desires to expand his repertoire, he can research the spell again, learning the formula to summon creatures of another type. It is researched exactly like a new spell, using the same costs and rules. If succesful, he can add the new "spell" to his spellbook, using normal scribing procedures and costs, and then can summon creatures of the new type with the [i]summon monster[/i] spell of that level in addition to any other types he already knew. Alternatively, he can find or otherwise acquire scrolls of [i]summon monster[/i] detailing how to summon other types of creatures and scribe them into his spell book. Wizards can be very versatile in what they summon, but must invest time, money, and effort into doing so. [/QUOTE]
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