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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Summon Monsters, odd question.
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<blockquote data-quote="mvincent" data-source="post: 3439440" data-attributes="member: 27034"><p>From the 3.0 FAQ:</p><p><em><span style="font-size: 9px">"Summoned creatures aren’t really present; they dissolve at</span></em></p><p><em><span style="font-size: 9px">their original location, appear where summoned, then reform at</span></em></p><p><em><span style="font-size: 9px">their original location after the spell ends (see page 157 in the</span></em></p><p><em><span style="font-size: 9px">Player’s Handbook). If slain while summoned, it takes them a</span></em></p><p><em><span style="font-size: 9px">day to reform. In any case, they suffer no lasting effects (for</span></em></p><p><em><span style="font-size: 9px">good or for ill) from any summoning episode. If a character</span></em></p><p><em><span style="font-size: 9px">uses a summon nature’s ally spell to summon an animal, the</span></em></p><p><em><span style="font-size: 9px">caster could indeed cast an animal friendship spell on it. When</span></em></p><p><em><span style="font-size: 9px">the summon nature’s ally spell ends, however, the animal is</span></em></p><p><em><span style="font-size: 9px">gone, and it is no longer affected by the animal friendship spell."</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p></p><p>I believe that even if you were summoning a specific creature, the summoning spell would likely be designed to outfit it only as standard for its MM entry. Conversely, you also would be unlikely to summon say, a weaponless bearded devil (i.e. one that had set his weapon down or somesuch). 'Calling' spells would be an entirely different matter.</p><p></p><p>Spells seem to be based more on 'belief' (and balance) than 'reason'.</p></blockquote><p></p>
[QUOTE="mvincent, post: 3439440, member: 27034"] From the 3.0 FAQ: [I][SIZE=1]"Summoned creatures aren’t really present; they dissolve at their original location, appear where summoned, then reform at their original location after the spell ends (see page 157 in the Player’s Handbook). If slain while summoned, it takes them a day to reform. In any case, they suffer no lasting effects (for good or for ill) from any summoning episode. If a character uses a summon nature’s ally spell to summon an animal, the caster could indeed cast an animal friendship spell on it. When the summon nature’s ally spell ends, however, the animal is gone, and it is no longer affected by the animal friendship spell." [/SIZE][/I] I believe that even if you were summoning a specific creature, the summoning spell would likely be designed to outfit it only as standard for its MM entry. Conversely, you also would be unlikely to summon say, a weaponless bearded devil (i.e. one that had set his weapon down or somesuch). 'Calling' spells would be an entirely different matter. Spells seem to be based more on 'belief' (and balance) than 'reason'. [/QUOTE]
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